70 lines
3.0 KiB
C++
70 lines
3.0 KiB
C++
/********************************************************************************
|
|
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
|
* Copyright (c) 2010-2015 Daniel Chappuis *
|
|
*********************************************************************************
|
|
* *
|
|
* This software is provided 'as-is', without any express or implied warranty. *
|
|
* In no event will the authors be held liable for any damages arising from the *
|
|
* use of this software. *
|
|
* *
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
* including commercial applications, and to alter it and redistribute it *
|
|
* freely, subject to the following restrictions: *
|
|
* *
|
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
|
* that you wrote the original software. If you use this software in a *
|
|
* product, an acknowledgment in the product documentation would be *
|
|
* appreciated but is not required. *
|
|
* *
|
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
|
* misrepresented as being the original software. *
|
|
* *
|
|
* 3. This notice may not be removed or altered from any source distribution. *
|
|
* *
|
|
********************************************************************************/
|
|
|
|
// Libraries
|
|
#include "TriangleShape.h"
|
|
#include "collision/ProxyShape.h"
|
|
#include "configuration.h"
|
|
#include <cassert>
|
|
|
|
using namespace reactphysics3d;
|
|
|
|
// Constructor
|
|
/**
|
|
* @param point1 First point of the triangle
|
|
* @param point2 Second point of the triangle
|
|
* @param point3 Third point of the triangle
|
|
* @param margin The collision margin (in meters) around the collision shape
|
|
*/
|
|
TriangleShape::TriangleShape(const Vector3& point1, const Vector3& point2,
|
|
const Vector3& point3, decimal margin)
|
|
: CollisionShape(TRIANGLE, margin) {
|
|
mPoints[0] = point1;
|
|
mPoints[1] = point2;
|
|
mPoints[2] = point3;
|
|
}
|
|
|
|
// Private copy-constructor
|
|
TriangleShape::TriangleShape(const TriangleShape& shape)
|
|
: CollisionShape(shape) {
|
|
mPoints[0] = shape.mPoints[0];
|
|
mPoints[1] = shape.mPoints[1];
|
|
mPoints[2] = shape.mPoints[2];
|
|
}
|
|
|
|
// Destructor
|
|
TriangleShape::~TriangleShape() {
|
|
|
|
}
|
|
|
|
// Raycast method with feedback information
|
|
bool TriangleShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, ProxyShape* proxyShape) const {
|
|
|
|
// TODO : Implement this
|
|
|
|
return false;
|
|
}
|
|
|