reactphysics3d/src/engine/EntityManager.cpp
2018-12-23 23:18:05 +01:00

76 lines
3.1 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2018 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "EntityManager.h"
#include "Entity.h"
using namespace reactphysics3d;
// Constructor
EntityManager::EntityManager(MemoryAllocator& allocator)
:mGenerations(allocator), mFreeIndices(allocator) {
}
// Create a new entity
Entity EntityManager::createEntity() {
uint32 index;
// If there are already enough free indices to start using them
if (mFreeIndices.size() > Entity::MINIMUM_FREE_INDICES) {
// Recycle an index from the free indices
index = mFreeIndices.getFront();
mFreeIndices.popFront();
}
else {
// We start at generation 0
mGenerations.add(0);
// Create a new indice
index = static_cast<uint32>(mGenerations.size()) - 1;
assert(index < (1 << Entity::ENTITY_INDEX_BITS));
}
// Return a new entity
return Entity(index, mGenerations[index]);
}
// Destroy an entity
void EntityManager::destroyEntity(Entity entity) {
const uint32 index = entity.getIndex();
// Increment the generation of this index
mGenerations[index]++;
// Add the index into the deque of free indices
mFreeIndices.addBack(index);
}