reactphysics3d/examples/common/Viewer.cpp

84 lines
3.1 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "Viewer.h"
#include "openglframework.h"
#include <sstream>
// Constructor
Viewer::Viewer() : openglframework::GlutViewer(), fps(0), nbFrames(0) {
}
// Compute the FPS
void Viewer::computeFPS() {
nbFrames++;
// Get the number of milliseconds since glutInit called
currentTime = glutGet(GLUT_ELAPSED_TIME);
// Calculate time passed
int timeInterval = currentTime - previousTime;
// Update the FPS counter each second
if(timeInterval > 1000){
// calculate the number of frames per second
fps = nbFrames / (timeInterval / 1000.0f);
// Set time
previousTime = currentTime;
// Reset frame count
nbFrames = 0;
}
}
// Display the GUI
void Viewer::displayGUI() {
// Display the FPS
displayFPS();
}
// Display the FPS
void Viewer::displayFPS() {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, mCamera.getWidth(), mCamera.getHeight(), 0, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRasterPos2i(10, 20);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
std::stringstream ss;
ss << "FPS : " << fps;
glutBitmapString(GLUT_BITMAP_HELVETICA_12, (const unsigned char*)ss.str().c_str());
}