reactphysics3d/testbed/nanogui/ext/pybind11/tools/pybind11Tools.cmake

164 lines
6.2 KiB
CMake

# tools/pybind11Tools.cmake -- Build system for the pybind11 modules
#
# Copyright (c) 2015 Wenzel Jakob <wenzel@inf.ethz.ch>
#
# All rights reserved. Use of this source code is governed by a
# BSD-style license that can be found in the LICENSE file.
cmake_minimum_required(VERSION 2.8.12)
# Add a CMake parameter for choosing a desired Python version
set(PYBIND11_PYTHON_VERSION "" CACHE STRING "Python version to use for compiling modules")
set(Python_ADDITIONAL_VERSIONS 3.7 3.6 3.5 3.4)
find_package(PythonLibsNew ${PYBIND11_PYTHON_VERSION} REQUIRED)
include(CheckCXXCompilerFlag)
include(CMakeParseArguments)
function(select_cxx_standard)
if(NOT MSVC AND NOT PYBIND11_CPP_STANDARD)
check_cxx_compiler_flag("-std=c++14" HAS_CPP14_FLAG)
check_cxx_compiler_flag("-std=c++11" HAS_CPP11_FLAG)
if (HAS_CPP14_FLAG)
set(PYBIND11_CPP_STANDARD -std=c++14)
elseif (HAS_CPP11_FLAG)
set(PYBIND11_CPP_STANDARD -std=c++11)
else()
message(FATAL_ERROR "Unsupported compiler -- pybind11 requires C++11 support!")
endif()
set(PYBIND11_CPP_STANDARD ${PYBIND11_CPP_STANDARD} CACHE STRING
"C++ standard flag, e.g. -std=c++11 or -std=c++14. Defaults to latest available." FORCE)
endif()
endfunction()
# Internal: find the appropriate LTO flag for this compiler
macro(_pybind11_find_lto_flag output_var prefer_thin_lto)
if(${prefer_thin_lto})
# Check for ThinLTO support (Clang)
check_cxx_compiler_flag("-flto=thin" HAS_THIN_LTO_FLAG)
set(${output_var} $<${HAS_THIN_LTO_FLAG}:-flto=thin>)
endif()
if(NOT ${prefer_thin_lto} OR NOT HAS_THIN_LTO_FLAG)
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Intel")
# Check for Link Time Optimization support (GCC/Clang)
check_cxx_compiler_flag("-flto" HAS_LTO_FLAG)
set(${output_var} $<${HAS_LTO_FLAG}:-flto>)
else()
# Intel equivalent to LTO is called IPO
check_cxx_compiler_flag("-ipo" HAS_IPO_FLAG)
set(${output_var} $<${HAS_IPO_FLAG}:-ipo>)
endif()
endif()
endmacro()
# Build a Python extension module:
# pybind11_add_module(<name> [MODULE | SHARED] [EXCLUDE_FROM_ALL]
# [NO_EXTRAS] [THIN_LTO] source1 [source2 ...])
#
function(pybind11_add_module target_name)
set(options MODULE SHARED EXCLUDE_FROM_ALL NO_EXTRAS THIN_LTO)
cmake_parse_arguments(ARG "${options}" "" "" ${ARGN})
if(ARG_MODULE AND ARG_SHARED)
message(FATAL_ERROR "Can't be both MODULE and SHARED")
elseif(ARG_SHARED)
set(lib_type SHARED)
else()
set(lib_type MODULE)
endif()
if(ARG_EXCLUDE_FROM_ALL)
set(exclude_from_all EXCLUDE_FROM_ALL)
endif()
add_library(${target_name} ${lib_type} ${exclude_from_all} ${ARG_UNPARSED_ARGUMENTS})
target_include_directories(${target_name}
PRIVATE ${PYBIND11_INCLUDE_DIR} # from project CMakeLists.txt
PRIVATE ${pybind11_INCLUDE_DIR} # from pybind11Config
PRIVATE ${PYTHON_INCLUDE_DIRS})
# The prefix and extension are provided by FindPythonLibsNew.cmake
set_target_properties(${target_name} PROPERTIES PREFIX "${PYTHON_MODULE_PREFIX}")
set_target_properties(${target_name} PROPERTIES SUFFIX "${PYTHON_MODULE_EXTENSION}")
if(WIN32 OR CYGWIN)
# Link against the Python shared library on Windows
target_link_libraries(${target_name} PRIVATE ${PYTHON_LIBRARIES})
elseif(APPLE)
# It's quite common to have multiple copies of the same Python version
# installed on one's system. E.g.: one copy from the OS and another copy
# that's statically linked into an application like Blender or Maya.
# If we link our plugin library against the OS Python here and import it
# into Blender or Maya later on, this will cause segfaults when multiple
# conflicting Python instances are active at the same time (even when they
# are of the same version).
# Windows is not affected by this issue since it handles DLL imports
# differently. The solution for Linux and Mac OS is simple: we just don't
# link against the Python library. The resulting shared library will have
# missing symbols, but that's perfectly fine -- they will be resolved at
# import time.
target_link_libraries(${target_name} PRIVATE "-undefined dynamic_lookup")
if(ARG_SHARED)
# Suppress CMake >= 3.0 warning for shared libraries
set_target_properties(${target_name} PROPERTIES MACOSX_RPATH ON)
endif()
endif()
select_cxx_standard()
if(NOT MSVC)
# Make sure C++11/14 are enabled
target_compile_options(${target_name} PUBLIC ${PYBIND11_CPP_STANDARD})
endif()
if(ARG_NO_EXTRAS)
return()
endif()
if(NOT MSVC)
# Enable link time optimization and set the default symbol
# visibility to hidden (very important to obtain small binaries)
string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE)
if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
# Link Time Optimization
if(NOT CYGWIN)
_pybind11_find_lto_flag(lto_flag ARG_THIN_LTO)
target_compile_options(${target_name} PRIVATE ${lto_flag})
endif()
# Default symbol visibility
target_compile_options(${target_name} PRIVATE "-fvisibility=hidden")
# Strip unnecessary sections of the binary on Linux/Mac OS
if(CMAKE_STRIP)
if(APPLE)
add_custom_command(TARGET ${target_name} POST_BUILD
COMMAND ${CMAKE_STRIP} -u -r $<TARGET_FILE:${target_name}>)
else()
add_custom_command(TARGET ${target_name} POST_BUILD
COMMAND ${CMAKE_STRIP} $<TARGET_FILE:${target_name}>)
endif()
endif()
endif()
elseif(MSVC)
# /MP enables multithreaded builds (relevant when there are many files), /bigobj is
# needed for bigger binding projects due to the limit to 64k addressable sections
target_compile_options(${target_name} PRIVATE /MP /bigobj)
# Enforce link time code generation on MSVC, except in debug mode
target_compile_options(${target_name} PRIVATE $<$<NOT:$<CONFIG:Debug>>:/GL>)
# Fancy generator expressions don't work with linker flags, for reasons unknown
set_property(TARGET ${target_name} APPEND_STRING PROPERTY LINK_FLAGS_RELEASE /LTCG)
set_property(TARGET ${target_name} APPEND_STRING PROPERTY LINK_FLAGS_MINSIZEREL /LTCG)
set_property(TARGET ${target_name} APPEND_STRING PROPERTY LINK_FLAGS_RELWITHDEBINFO /LTCG)
endif()
endfunction()