92 lines
3.8 KiB
C++
92 lines
3.8 KiB
C++
/********************************************************************************
|
|
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
|
* Copyright (c) 2010-2016 Daniel Chappuis *
|
|
*********************************************************************************
|
|
* *
|
|
* This software is provided 'as-is', without any express or implied warranty. *
|
|
* In no event will the authors be held liable for any damages arising from the *
|
|
* use of this software. *
|
|
* *
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
* including commercial applications, and to alter it and redistribute it *
|
|
* freely, subject to the following restrictions: *
|
|
* *
|
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
|
* that you wrote the original software. If you use this software in a *
|
|
* product, an acknowledgment in the product documentation would be *
|
|
* appreciated but is not required. *
|
|
* *
|
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
|
* misrepresented as being the original software. *
|
|
* *
|
|
* 3. This notice may not be removed or altered from any source distribution. *
|
|
* *
|
|
********************************************************************************/
|
|
|
|
#ifndef REACTPHYSICS3D_COLLISION_CALLBACK_H
|
|
#define REACTPHYSICS3D_COLLISION_CALLBACK_H
|
|
|
|
// Libraries
|
|
#include "collision/ContactManifold.h"
|
|
|
|
/// ReactPhysics3D namespace
|
|
namespace reactphysics3d {
|
|
|
|
class OverlappingPair;
|
|
|
|
// Class CollisionCallback
|
|
/**
|
|
* This class can be used to register a callback for collision test queries.
|
|
* You should implement your own class inherited from this one and implement
|
|
* the notifyContact() method. This method will called each time a contact
|
|
* point is reported.
|
|
*/
|
|
class CollisionCallback {
|
|
|
|
public:
|
|
|
|
// Structure CollisionCallbackInfo
|
|
/**
|
|
* This structure represents the contact information between two collision
|
|
* shapes of two bodies
|
|
*/
|
|
struct CollisionCallbackInfo {
|
|
|
|
public:
|
|
|
|
/// Pointer to the first element of the linked-list that contains contact manifolds
|
|
ContactManifoldListElement* contactManifoldElements;
|
|
|
|
/// Pointer to the first body of the contact
|
|
CollisionBody* body1;
|
|
|
|
/// Pointer to the second body of the contact
|
|
CollisionBody* body2;
|
|
|
|
/// Pointer to the proxy shape of first body
|
|
const ProxyShape* proxyShape1;
|
|
|
|
/// Pointer to the proxy shape of second body
|
|
const ProxyShape* proxyShape2;
|
|
|
|
/// Memory manager
|
|
MemoryManager& mMemoryManager;
|
|
|
|
// Constructor
|
|
CollisionCallbackInfo(OverlappingPair* pair, MemoryManager& memoryManager);
|
|
|
|
// Destructor
|
|
~CollisionCallbackInfo();
|
|
};
|
|
|
|
/// Destructor
|
|
virtual ~CollisionCallback() = default;
|
|
|
|
/// This method will be called for each reported contact point
|
|
virtual void notifyContact(const CollisionCallbackInfo& collisionCallbackInfo)=0;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|