reactphysics3d/testbed/src/Gui.h
2016-04-11 20:15:20 +02:00

142 lines
4.4 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef GUI_H
#define GUI_H
// Libraries
#include <nanogui/opengl.h>
#include <nanogui/nanogui.h>
#include "openglframework.h"
#include <sstream>
#include <iomanip>
using namespace openglframework;
using namespace nanogui;
const double TIME_INTERVAL_DISPLAY_PROFILING_INFO = 1;
// Declarations
class TestbedApplication;
// Class Gui
class Gui {
protected :
enum LeftPane {SCENES, PHYSICS, RENDERING, PROFILING};
// -------------------- Constants -------------------- //
// -------------------- Attributes -------------------- //
// Pointer to the application
TestbedApplication* mApp;
static double mScrollX, mScrollY;
// Simulation panel
Widget* mSimulationPanel;
// Settings Panel
Widget* mSettingsPanel;
Widget* mPhysicsPanel;
Widget* mRenderingPanel;
// Profiling panel
Label* mFPSLabel;
Label* mFrameTimeLabel;
Label* mPhysicsTimeLabel;
std::vector<CheckBox*> mCheckboxesScenes;
// -------------------- Methods -------------------- //
static void resetScroll();
/// Current time (in seconds) from last profiling time display
static double mTimeSinceLastProfilingDisplay;
/// Cached Framerate
static double mCachedFPS;
/// Cached update time
static double mCachedUpdateTime;
// Cached update physics time
static double mCachedPhysicsUpdateTime;
// -------------------- Methods -------------------- //
void createSimulationPanel();
void createSettingsPanel();
void createProfilingPanel();
// Convert float value to string
std::string floatToString(float value, int precision);
public :
// -------------------- Methods -------------------- //
/// Constructor
Gui(TestbedApplication* app);
/// Destructor
~Gui();
/// Initialize the GUI
void init();
/// Update the GUI
void update();
/// Display the GUI
void render();
static void setScroll(double scrollX, double scrollY);
};
inline void Gui::resetScroll() {
mScrollX = 0.0;
mScrollY = 0.0;
}
inline void Gui::setScroll(double scrollX, double scrollY) {
mScrollX = scrollX;
mScrollY = scrollY;
}
inline std::string Gui::floatToString(float value, int precision) {
std::stringstream ss;
ss << std::fixed << std::setprecision(precision) << value;
return ss.str();
}
#endif