142 lines
4.4 KiB
C++
142 lines
4.4 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef GUI_H
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#define GUI_H
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// Libraries
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#include <nanogui/opengl.h>
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#include <nanogui/nanogui.h>
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#include "openglframework.h"
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#include <sstream>
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#include <iomanip>
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using namespace openglframework;
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using namespace nanogui;
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const double TIME_INTERVAL_DISPLAY_PROFILING_INFO = 1;
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// Declarations
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class TestbedApplication;
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// Class Gui
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class Gui {
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protected :
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enum LeftPane {SCENES, PHYSICS, RENDERING, PROFILING};
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// -------------------- Constants -------------------- //
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// -------------------- Attributes -------------------- //
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// Pointer to the application
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TestbedApplication* mApp;
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static double mScrollX, mScrollY;
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// Simulation panel
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Widget* mSimulationPanel;
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// Settings Panel
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Widget* mSettingsPanel;
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Widget* mPhysicsPanel;
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Widget* mRenderingPanel;
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// Profiling panel
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Label* mFPSLabel;
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Label* mFrameTimeLabel;
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Label* mPhysicsTimeLabel;
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std::vector<CheckBox*> mCheckboxesScenes;
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// -------------------- Methods -------------------- //
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static void resetScroll();
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/// Current time (in seconds) from last profiling time display
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static double mTimeSinceLastProfilingDisplay;
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/// Cached Framerate
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static double mCachedFPS;
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/// Cached update time
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static double mCachedUpdateTime;
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// Cached update physics time
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static double mCachedPhysicsUpdateTime;
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// -------------------- Methods -------------------- //
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void createSimulationPanel();
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void createSettingsPanel();
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void createProfilingPanel();
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// Convert float value to string
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std::string floatToString(float value, int precision);
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public :
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// -------------------- Methods -------------------- //
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/// Constructor
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Gui(TestbedApplication* app);
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/// Destructor
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~Gui();
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/// Initialize the GUI
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void init();
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/// Update the GUI
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void update();
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/// Display the GUI
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void render();
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static void setScroll(double scrollX, double scrollY);
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};
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inline void Gui::resetScroll() {
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mScrollX = 0.0;
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mScrollY = 0.0;
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}
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inline void Gui::setScroll(double scrollX, double scrollY) {
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mScrollX = scrollX;
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mScrollY = scrollY;
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}
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inline std::string Gui::floatToString(float value, int precision) {
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std::stringstream ss;
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ss << std::fixed << std::setprecision(precision) << value;
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return ss.str();
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}
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#endif
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