reactphysics3d/src/collision
2016-03-30 07:09:35 +02:00
..
broadphase Add testRayIntersect() method to AABB and use in raycasting broadphase 2015-12-07 23:03:04 +01:00
narrowphase Fix compilation errors/warnings on Linux 2016-02-22 23:26:50 +01:00
shapes Move method in cpp file 2016-03-30 07:09:35 +02:00
CollisionDetection.cpp Fix compilation errors/warnings on Linux 2016-02-22 23:26:50 +01:00
CollisionDetection.h Transform ray from world-space to local-space earlier during raycasting 2015-12-07 17:32:18 +01:00
CollisionShapeInfo.h Continue working of triangular meshes 2015-09-13 13:02:05 +02:00
ContactManifold.cpp Fix compilation errors/warnings on Linux 2016-02-22 23:26:50 +01:00
ContactManifold.h Merge branch nanogui into develop 2016-03-21 20:57:42 +01:00
ContactManifoldSet.cpp Remove contact manifolds that do not have contact points anymore after manifold update 2015-10-19 06:55:35 +02:00
ContactManifoldSet.h Fix compilation errors/warnings on Linux 2016-02-22 23:26:50 +01:00
ProxyShape.cpp Transform ray from world-space to local-space earlier during raycasting 2015-12-07 17:32:18 +01:00
ProxyShape.h Transform ray from world-space to local-space earlier during raycasting 2015-12-07 17:32:18 +01:00
RaycastInfo.cpp Changes for the next release 2015-02-15 21:56:45 +01:00
RaycastInfo.h Working on triangles mesh raycasting 2015-12-02 22:25:52 +01:00
TriangleMesh.cpp Start working on triangular meshes collision detection 2015-08-27 22:31:05 +02:00
TriangleMesh.h Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
TriangleVertexArray.cpp Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms 2015-09-10 07:30:50 +02:00
TriangleVertexArray.h Working on triangular mesh collision detection 2015-10-26 18:15:25 +01:00