reactphysics3d/include/reactphysics3d/collision/narrowphase/NarrowPhaseAlgorithm.h
2021-11-02 17:09:09 +01:00

120 lines
4.0 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2020 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_NARROW_PHASE_ALGORITHM_H
#define REACTPHYSICS3D_NARROW_PHASE_ALGORITHM_H
// Libraries
#include <reactphysics3d/configuration.h>
/// Namespace ReactPhysics3D
namespace reactphysics3d {
class CollisionDetectionSystem;
struct ContactManifoldInfo;
class DefaultPoolAllocator;
class OverlappingPair;
struct NarrowPhaseInfoBatch;
struct ContactPointInfo;
class Profiler;
class MemoryAllocator;
// Class NarrowPhaseCallback
/**
* This abstract class is the base class for a narrow-phase collision
* callback class.
*/
class NarrowPhaseCallback {
public:
virtual ~NarrowPhaseCallback() = default;
/// Called by a narrow-phase collision algorithm when a new contact has been found
virtual void notifyContact(OverlappingPair* overlappingPair,
const ContactPointInfo& contactInfo)=0;
};
// Class NarrowPhaseAlgorithm
/**
* This abstract class is the base class for a narrow-phase collision
* detection algorithm. The goal of the narrow phase algorithm is to
* compute information about the contact between two colliders.
*/
class NarrowPhaseAlgorithm {
protected :
// -------------------- Attributes -------------------- //
#ifdef IS_RP3D_PROFILING_ENABLED
/// Pointer to the profiler
Profiler* mProfiler;
#endif
public :
// -------------------- Methods -------------------- //
/// Constructor
NarrowPhaseAlgorithm() = default;
/// Destructor
virtual ~NarrowPhaseAlgorithm() = default;
/// Deleted copy-constructor
NarrowPhaseAlgorithm(const NarrowPhaseAlgorithm& algorithm) = delete;
/// Deleted assignment operator
NarrowPhaseAlgorithm& operator=(const NarrowPhaseAlgorithm& algorithm) = delete;
#ifdef IS_RP3D_PROFILING_ENABLED
/// Set the profiler
void setProfiler(Profiler* profiler);
#endif
};
#ifdef IS_RP3D_PROFILING_ENABLED
// Set the profiler
RP3D_FORCE_INLINE void NarrowPhaseAlgorithm::setProfiler(Profiler* profiler) {
mProfiler = profiler;
}
#endif
}
#endif