reactphysics3d/testbed/shaders/gui.vert
2015-06-01 23:40:44 +02:00

16 lines
230 B
GLSL

#version 330
uniform mat4 ProjMtx;
in vec2 Position;
in vec2 UV;
in vec4 Color;
out vec2 Frag_UV;
out vec4 Frag_Color;
void main()
{
Frag_UV = UV;
Frag_Color = Color;
gl_Position = ProjMtx * vec4(Position.xy,0,1);
}