16 lines
230 B
GLSL
16 lines
230 B
GLSL
#version 330
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uniform mat4 ProjMtx;
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in vec2 Position;
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in vec2 UV;
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in vec4 Color;
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out vec2 Frag_UV;
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out vec4 Frag_Color;
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void main()
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{
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Frag_UV = UV;
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Frag_Color = Color;
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gl_Position = ProjMtx * vec4(Position.xy,0,1);
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}
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