reactphysics3d/testbed/src/Main.cpp

65 lines
2.8 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "TestbedApplication.h"
#include "nanogui/nanogui.h"
using namespace nanogui;
// Main function
int main(int argc, char** argv) {
nanogui::init();
{
bool isFullscreen = false;
// Get the primary monitor
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
// Window size
int windowWidth = mode->width;
int windowHeight = mode->height;
if (!isFullscreen) {
windowWidth *= 0.9;
windowHeight *= 0.9;
}
// Create and start the testbed application
nanogui::ref<TestbedApplication> application = new TestbedApplication(isFullscreen, windowWidth, windowHeight);
application->setVisible(true);
nanogui::mainloop();
}
nanogui::shutdown();
return 0;
}