reactphysics3d/sources/reactphysics3d/engine/World.h

58 lines
2.7 KiB
C++

/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef WORLD_H
#define WORLD_H
// Libraries
#include <vector>
#include <stdexcept>
#include "../mathematics/mathematics.h"
#include "../body/Body.h"
// Namespace reactphysics3d
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class PhysicsWorld :
This is an abstract class that represents the world of the
physics engine. A physics world contains all the bodies of the physics
engine.
-------------------------------------------------------------------
*/
class PhysicsWorld {
private :
PhysicsWorld(const PhysicsWorld&); // Copy-constructor is private because we don't want it to be used
protected :
std::vector<Body*> bodyList; // list that contains all bodies of the physics world
Vector3D gravity; // Gravity vector of the world
public :
PhysicsWorld(const Vector3D& gravity); // Constructor
virtual ~PhysicsWorld(); // Destructor
void addBody(Body* body) throw(std::invalid_argument); // Add a body to the physics world
void removeBody(Body const* const body) throw(std::invalid_argument); // Remove a body from the physics world
};
} // End of the ReactPhysics3D namespace
#endif