134 lines
4.2 KiB
CMake
134 lines
4.2 KiB
CMake
# Minimum cmake version required
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cmake_minimum_required(VERSION 2.6)
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# Project configuration
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PROJECT(Testbed)
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# Where to build the executables
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SET(EXECUTABLE_OUTPUT_PATH "${OUR_EXECUTABLE_OUTPUT_PATH}/testbed")
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH})
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH})
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
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ADD_SUBDIRECTORY(nanogui/)
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# Copy the shaders used for the demo into the build directory
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FILE(COPY "shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/")
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# Copy the meshes used for the demo into the build directory
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FILE(COPY "meshes/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/meshes/")
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# Headers
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INCLUDE_DIRECTORIES("src/" "glew/include/" "nanogui/ext/glfw/include/" "nanogui/include/" "nanogui/ext/nanovg/src/" "nanogui/ext/eigen/" "opengl-framework/src/" "common/" "scenes/")
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# OpenGLFramework source files
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SET(OPENGLFRAMEWORK_SOURCES
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opengl-framework/src/maths/Color.h
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opengl-framework/src/maths/Matrix3.h
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opengl-framework/src/maths/Matrix4.h
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opengl-framework/src/maths/Vector2.h
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opengl-framework/src/maths/Vector3.h
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opengl-framework/src/maths/Vector4.h
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opengl-framework/src/Camera.cpp
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opengl-framework/src/Camera.h
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opengl-framework/src/definitions.h
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opengl-framework/src/FrameBufferObject.cpp
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opengl-framework/src/FrameBufferObject.h
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opengl-framework/src/Light.h
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opengl-framework/src/Light.cpp
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opengl-framework/src/Mesh.h
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opengl-framework/src/Mesh.cpp
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opengl-framework/src/MeshReaderWriter.h
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opengl-framework/src/MeshReaderWriter.cpp
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opengl-framework/src/Object3D.h
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opengl-framework/src/Object3D.cpp
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opengl-framework/src/openglframework.h
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opengl-framework/src/Shader.h
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opengl-framework/src/Shader.cpp
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opengl-framework/src/Texture2D.h
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opengl-framework/src/Texture2D.cpp
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opengl-framework/src/TextureReaderWriter.h
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opengl-framework/src/TextureReaderWriter.cpp
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opengl-framework/src/VertexBufferObject.h
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opengl-framework/src/VertexBufferObject.cpp
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opengl-framework/src/VertexArrayObject.h
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opengl-framework/src/VertexArrayObject.cpp
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)
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# Testbed source files
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SET(TESTBED_SOURCES
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src/Main.cpp
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src/TestbedApplication.h
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src/TestbedApplication.cpp
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src/Gui.h
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src/Gui.cpp
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src/Scene.h
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src/Scene.cpp
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src/SceneDemo.h
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src/SceneDemo.cpp
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src/Timer.h
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src/Timer.cpp
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)
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# Common source files
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SET(COMMON_SOURCES
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common/Box.h
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common/Box.cpp
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common/Cone.h
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common/Cone.cpp
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common/Sphere.h
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common/Sphere.cpp
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common/Line.h
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common/Line.cpp
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common/Capsule.h
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common/Capsule.cpp
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common/ConvexMesh.h
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common/ConvexMesh.cpp
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common/ConcaveMesh.h
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common/ConcaveMesh.cpp
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common/Cylinder.h
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common/Cylinder.cpp
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common/Dumbbell.h
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common/Dumbbell.cpp
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common/HeightField.h
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common/HeightField.cpp
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common/PhysicsObject.h
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common/PhysicsObject.cpp
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common/VisualContactPoint.h
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common/VisualContactPoint.cpp
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common/PerlinNoise.h
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common/PerlinNoise.cpp
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)
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# Examples scenes source files
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SET(SCENES_SOURCES
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scenes/cubes/CubesScene.h
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scenes/cubes/CubesScene.cpp
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scenes/joints/JointsScene.h
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scenes/joints/JointsScene.cpp
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scenes/raycast/RaycastScene.h
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scenes/raycast/RaycastScene.cpp
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scenes/collisionshapes/CollisionShapesScene.h
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scenes/collisionshapes/CollisionShapesScene.cpp
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scenes/concavemesh/ConcaveMeshScene.h
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scenes/concavemesh/ConcaveMeshScene.cpp
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scenes/heightfield/HeightFieldScene.h
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scenes/heightfield/HeightFieldScene.cpp
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)
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# Add .user file to set debug path in Visual Studio
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SET(USER_FILE testbed.vcxproj.user)
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SET(VS_USERFILE_WORKING_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
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SET(OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/${USER_FILE})
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CONFIGURE_FILE(VisualStudioUserTemplate.user ${USER_FILE} @ONLY)
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# Create the executable
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ADD_EXECUTABLE(testbed ${TESTBED_SOURCES} ${SCENES_SOURCES} ${COMMON_SOURCES} ${OPENGLFRAMEWORK_SOURCES})
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# Enable C++11 features
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set_property(TARGET testbed PROPERTY CXX_STANDARD 11)
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set_property(TARGET testbed PROPERTY CXX_STANDARD_REQUIRED ON)
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# Link with libraries
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TARGET_LINK_LIBRARIES(testbed reactphysics3d nanogui ${NANOGUI_EXTRA_LIBS})
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