reactphysics3d/src/engine
2012-09-26 23:07:40 +02:00
..
ConstraintSolver.cpp Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00
ConstraintSolver.h Use a customize algorithm for Sphere vs Sphere collision detection instead of using GJK 2012-01-25 22:57:27 +00:00
OverlappingPair.cpp Add the BroadPhasePair class 2012-09-26 23:07:40 +02:00
OverlappingPair.h Add the BroadPhasePair class 2012-09-26 23:07:40 +02:00
PersistentContactCache.cpp Add the BroadPhasePair class 2012-09-26 23:07:40 +02:00
PersistentContactCache.h Add the BroadPhasePair class 2012-09-26 23:07:40 +02:00
PhysicsEngine.cpp Add the CollisionBody class 2012-09-18 22:09:49 +02:00
PhysicsEngine.h Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman 2012-07-25 21:31:57 +00:00
PhysicsWorld.cpp Add the BroadPhasePair class 2012-09-26 23:07:40 +02:00
PhysicsWorld.h Add the BroadPhasePair class 2012-09-26 23:07:40 +02:00
Timer.cpp ReactPhysics3D is now under the ZLib license 2011-11-13 17:49:03 +00:00
Timer.h Modifications before release 2011-12-11 00:40:04 +00:00