reactphysics3d/src/reactphysics3d.h
Daniel Chappuis 4ca42f9392 Clean the code :
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00

55 lines
3.0 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2012 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
/********************************************************************************
* ReactPhysics3D *
* Version 0.02 *
* http://code.google.com/p/reactphysics3d/ *
* Daniel Chappuis *
********************************************************************************/
#ifndef REACTPHYSICS3D_H
#define REACTPHYSICS3D_H
// Libraries
#include "configuration.h"
#include "mathematics/mathematics.h"
#include "body/CollisionBody.h"
#include "body/RigidBody.h"
#include "engine/DynamicsWorld.h"
#include "engine/CollisionWorld.h"
#include "collision/shapes/CollisionShape.h"
#include "collision/shapes/BoxShape.h"
#include "collision/shapes/SphereShape.h"
#include "collision/shapes/ConeShape.h"
#include "collision/shapes/CylinderShape.h"
#include "collision/shapes/AABB.h"
// Alias to the ReactPhysics3D namespace
namespace rp3d = reactphysics3d;
#endif