44 lines
1.9 KiB
C++
44 lines
1.9 KiB
C++
/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include "Body.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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Body::Body(Kilogram mass) throw(std::invalid_argument) : mass(mass) {
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// Check if the mass is different from zero
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if (mass.getValue() == 0) {
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// We throw an exception
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throw std::invalid_argument("Exception in Body constructor : the mass has to be different from zero");
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}
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}
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// Copy-constructor
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Body::Body(const Body& body) : mass(body.mass) {
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}
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// Destructor
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Body::~Body() {
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}
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