reactphysics3d/src/collision
2015-11-16 19:08:36 +01:00
..
broadphase Continue working on triangle mesh collision detection 2015-11-13 21:23:34 +01:00
narrowphase Small modifications 2015-11-16 19:08:36 +01:00
shapes Fix issue in convex vs concave mesh collision 2015-11-16 07:05:07 +01:00
CollisionDetection.cpp Remove contact manifolds that do not have contact points anymore after manifold update 2015-10-19 06:55:35 +02:00
CollisionDetection.h Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase 2015-10-12 18:37:18 +02:00
CollisionShapeInfo.h Continue working of triangular meshes 2015-09-13 13:02:05 +02:00
ContactManifold.cpp Remove contact manifolds that do not have contact points anymore after manifold update 2015-10-19 06:55:35 +02:00
ContactManifold.h Small changes in ContactManifold 2015-10-19 17:59:41 +02:00
ContactManifoldSet.cpp Remove contact manifolds that do not have contact points anymore after manifold update 2015-10-19 06:55:35 +02:00
ContactManifoldSet.h Small changes in ContactManifold 2015-10-19 17:59:41 +02:00
ProxyShape.cpp Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
ProxyShape.h Continue working of triangular meshes 2015-09-13 13:02:05 +02:00
RaycastInfo.cpp
RaycastInfo.h
TriangleMesh.cpp Start working on triangular meshes collision detection 2015-08-27 22:31:05 +02:00
TriangleMesh.h Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
TriangleVertexArray.cpp Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms 2015-09-10 07:30:50 +02:00
TriangleVertexArray.h Working on triangular mesh collision detection 2015-10-26 18:15:25 +01:00