44 lines
1.1 KiB
C
44 lines
1.1 KiB
C
/*
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nanogui/opengl.h -- Pulls in OpenGL, GLEW (if needed), GLFW, and
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NanoVG header files
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NanoGUI was developed by Wenzel Jakob <wenzel@inf.ethz.ch>.
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The widget drawing code is based on the NanoVG demo application
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by Mikko Mononen.
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All rights reserved. Use of this source code is governed by a
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BSD-style license that can be found in the LICENSE.txt file.
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*/
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#pragma once
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#include <nanogui/common.h>
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#if defined(__APPLE__)
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#define GLFW_INCLUDE_GLCOREARB
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#elif defined(_WIN32)
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#ifndef GLEW_STATIC
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#define GLEW_STATIC
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#endif
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#include <GL/glew.h>
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#else
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#define GL_GLEXT_PROTOTYPES
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#endif
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#include <GLFW/glfw3.h>
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#include <nanovg.h>
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NAMESPACE_BEGIN(nanogui)
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inline Color::operator const NVGcolor &() const {
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return reinterpret_cast<const NVGcolor &>(*this->data());
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}
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/// Determine whether an icon ID is a texture loaded via nvgImageIcon
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inline bool nvgIsImageIcon(int value) { return value < 1024; }
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/// Determine whether an icon ID is a font-based icon (e.g. from the entypo.ttf font)
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inline bool nvgIsFontIcon(int value) { return value >= 1024; }
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NAMESPACE_END(nanogui)
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