git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@431 92aac97c-a6ce-11dd-a772-7fcde58d38e6
99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
/********************************************************************************
|
|
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
|
|
* Copyright (c) 2010 Daniel Chappuis *
|
|
*********************************************************************************
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy *
|
|
* of this software and associated documentation files (the "Software"), to deal *
|
|
* in the Software without restriction, including without limitation the rights *
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
|
|
* copies of the Software, and to permit persons to whom the Software is *
|
|
* furnished to do so, subject to the following conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in *
|
|
* all copies or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
|
|
* THE SOFTWARE. *
|
|
********************************************************************************/
|
|
|
|
// Libraries
|
|
#include "BoxShape.h"
|
|
#include <vector>
|
|
#include <cassert>
|
|
|
|
#ifdef VISUAL_DEBUG
|
|
#include <GL/freeglut.h> // TODO : Remove this in the final version
|
|
#include <GL/gl.h> // TODO : Remove this in the final version
|
|
#endif
|
|
|
|
using namespace reactphysics3d;
|
|
using namespace std;
|
|
|
|
// Constructor
|
|
BoxShape::BoxShape(const Vector3D& extent) : extent(extent) {
|
|
|
|
}
|
|
|
|
// Destructor
|
|
BoxShape::~BoxShape() {
|
|
|
|
}
|
|
|
|
#ifdef VISUAL_DEBUG
|
|
// Draw the Box (only for testing purpose)
|
|
void BoxShape::draw() const {
|
|
double e1 = extent.getX();
|
|
double e2 = extent.getY();
|
|
double e3 = extent.getZ();
|
|
|
|
// Draw in red
|
|
glColor3f(1.0, 0.0, 0.0);
|
|
|
|
// Draw the Box
|
|
glBegin(GL_LINES);
|
|
glVertex3f(e1, -e2, -e3);
|
|
glVertex3f(e1, e2, -e3);
|
|
|
|
glVertex3f(e1, -e2, -e3);
|
|
glVertex3f(e1, -e2, e3);
|
|
|
|
glVertex3f(e1, -e2, e3);
|
|
glVertex3f(e1, e2, e3);
|
|
|
|
glVertex3f(e1, e2, e3);
|
|
glVertex3f(e1, e2, -e3);
|
|
|
|
glVertex3f(-e1, -e2, -e3);
|
|
glVertex3f(-e1, e2, -e3);
|
|
|
|
glVertex3f(-e1, -e2, -e3);
|
|
glVertex3f(-e1, -e2, e3);
|
|
|
|
glVertex3f(-e1, -e2, e3);
|
|
glVertex3f(-e1, e2, e3);
|
|
|
|
glVertex3f(-e1, e2, e3);
|
|
glVertex3f(-e1, e2, -e3);
|
|
|
|
glVertex3f(e1, -e2, -e3);
|
|
glVertex3f(-e1, -e2, -e3);
|
|
|
|
glVertex3f(e1, -e2, -e3);
|
|
glVertex3f(-e1, -e2, -e3);
|
|
|
|
glVertex3f(e1, -e2, e3);
|
|
glVertex3f(-e1, -e2, e3);
|
|
|
|
glVertex3f(e1, e2, e3);
|
|
glVertex3f(-e1, e2, e3);
|
|
|
|
glEnd();
|
|
}
|
|
#endif
|