reactphysics3d/testbed/nanogui/src/example2.cpp

88 lines
2.9 KiB
C++

/*
src/example2.cpp -- C++ version of an example application that shows
how to use the form helper class. For a Python implementation, see
'../python/example2.py'.
NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>.
The widget drawing code is based on the NanoVG demo application
by Mikko Mononen.
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE.txt file.
*/
#include <nanogui/nanogui.h>
#include <iostream>
using namespace nanogui;
enum test_enum {
Item1 = 0,
Item2,
Item3
};
bool bvar = true;
int ivar = 12345678;
double dvar = 3.1415926;
float fvar = (float)dvar;
std::string strval = "A string";
test_enum enumval = Item2;
Color colval(0.5f, 0.5f, 0.7f, 1.f);
int main(int /* argc */, char ** /* argv */) {
nanogui::init();
/* scoped variables */ {
bool use_gl_4_1 = false;// Set to true to create an OpenGL 4.1 context.
Screen *screen = nullptr;
if (use_gl_4_1) {
// NanoGUI presents many options for you to utilize at your discretion.
// See include/nanogui/screen.h for what all of these represent.
screen = new Screen(Vector2i(500, 700), "NanoGUI test [GL 4.1]",
/*resizable*/true, /*fullscreen*/false, /*colorBits*/8,
/*alphaBits*/8, /*depthBits*/24, /*stencilBits*/8,
/*nSamples*/0, /*glMajor*/4, /*glMinor*/1);
} else {
screen = new Screen(Vector2i(500, 700), "NanoGUI test");
}
bool enabled = true;
FormHelper *gui = new FormHelper(screen);
ref<Window> window = gui->addWindow(Eigen::Vector2i(10, 10), "Form helper example");
gui->addGroup("Basic types");
gui->addVariable("bool", bvar);
gui->addVariable("string", strval);
gui->addGroup("Validating fields");
gui->addVariable("int", ivar)->setSpinnable(true);
gui->addVariable("float", fvar);
gui->addVariable("double", dvar)->setSpinnable(true);
gui->addGroup("Complex types");
gui->addVariable("Enumeration", enumval, enabled)
->setItems({"Item 1", "Item 2", "Item 3"});
gui->addVariable("Color", colval)
->setFinalCallback([](const Color &c) {
std::cout << "ColorPicker Final Callback: ["
<< c.r() << ", "
<< c.g() << ", "
<< c.b() << ", "
<< c.w() << "]" << std::endl;
});
gui->addGroup("Other widgets");
gui->addButton("A button", []() { std::cout << "Button pressed." << std::endl; });
screen->setVisible(true);
screen->performLayout();
window->center();
nanogui::mainloop();
}
nanogui::shutdown();
return 0;
}