845 lines
57 KiB
C++
845 lines
57 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef TEST_RAYCAST_H
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#define TEST_RAYCAST_H
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// Libraries
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#include "../../Test.h"
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#include "../../src/engine/CollisionWorld.h"
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#include "../../src/body/CollisionBody.h"
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#include "../../src/collision/shapes/BoxShape.h"
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#include "../../src/collision/shapes/SphereShape.h"
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#include "../../src/collision/shapes/CapsuleShape.h"
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#include "../../src/collision/shapes/ConeShape.h"
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#include "../../src/collision/shapes/ConvexMeshShape.h"
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#include "../../src/collision/shapes/CylinderShape.h"
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/// Reactphysics3D namespace
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namespace reactphysics3d {
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// Class TestPointInside
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/**
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* Unit test for the CollisionBody::testPointInside() method.
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*/
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class TestRaycast : public Test {
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private :
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// ---------- Atributes ---------- //
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// Physics world
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DynamicsWorld* mWorld;
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// Bodies
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CollisionBody* mBoxBody;
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CollisionBody* mSphereBody;
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CollisionBody* mCapsuleBody;
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CollisionBody* mConeBody;
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CollisionBody* mConvexMeshBody;
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CollisionBody* mConvexMeshBodyEdgesInfo;
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CollisionBody* mCylinderBody;
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CollisionBody* mCompoundBody;
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// Transform
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Transform mBodyTransform;
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Transform mShapeTransform;
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Transform mLocalShapeToWorld;
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Transform mLocalShape2ToWorld;
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// Collision Shapes
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ProxyBoxShape* mBoxShape;
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ProxySphereShape* mSpherShape;
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ProxyCapsuleShape* mCapsuleShape;
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ProxyConeShape* mConeShape;
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ProxyConvexMeshShape* mConvexMeshShape;
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ProxyConvexMeshShape* mConvexMeshShapeEdgesInfo;
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ProxyCylinderShape* mCylinderShape;
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public :
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// ---------- Methods ---------- //
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/// Constructor
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TestRaycast() {
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// Create the world
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mWorld = new rp3d::CollisionWorld();
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// Body transform
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Vector3 position(-3, 2, 7);
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Quaternion orientation(PI / 5, PI / 6, PI / 7);
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mBodyTransform = Transform(position, orientation);
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// Create the bodies
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mBoxBody = mWorld->createCollisionBody(bodyTransform);
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mSphereBody = mWorld->createCollisionBody(bodyTransform);
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mCapsuleBody = mWorld->createCollisionBody(bodyTransform);
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mConeBody = mWorld->createCollisionBody(bodyTransform);
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mConvexMeshBody = mWorld->createCollisionBody(bodyTransform);
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mConvexMeshBodyEdgesInfo = mWorld->createCollisionBody(bodyTransform);
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mCylinderBody = mWorld->createCollisionBody(bodyTransform);
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// Collision shape transform
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Vector3 shapePosition(1, -4, -3);
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Quaternion shapeOrientation(3 * PI / 6 , -PI / 8, PI / 3);
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mShapeTransform = Transform(shapePosition, shapeOrientation);
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// Compute the the transform from a local shape point to world-space
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mLocalShapeToWorld = mBodyTransform * mShapeTransform;
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// Create collision shapes
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BoxShape boxShape(Vector3(2, 3, 4), 0);
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mBoxShape = mBoxBody->addCollisionShape(boxShape, shapeTransform);
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SphereShape sphereShape(3);
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mSphereShape = mSphereBody->addCollisionShape(sphereShape, shapeTransform);
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CapsuleShape capsuleShape(2, 10);
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mCapsuleShape = mCapsuleBody->addCollisionShape(capsuleShape, shapeTransform);
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ConeShape coneShape(2, 6, 0);
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mConeShape = mConeBody->addCollisionShape(coneShape, shapeTransform);
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ConvexMeshShape convexMeshShape(0); // Box of dimension (2, 3, 4)
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convexMeshShape.addVertex(Vector3(-2, -3, 4));
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convexMeshShape.addVertex(Vector3(2, -3, 4));
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convexMeshShape.addVertex(Vector3(-2, -3, 4));
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convexMeshShape.addVertex(Vector3(2, -3, -4));
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convexMeshShape.addVertex(Vector3(-2, 3, 4));
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convexMeshShape.addVertex(Vector3(2, 3, 4));
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convexMeshShape.addVertex(Vector3(-2, 3, -4));
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convexMeshShape.addVertex(Vector3(2, 3, -4));
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mConvexMeshShape = mConvexMeshBody->addCollisionShape(convexMeshShape, shapeTransform);
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ConvexMeshShape convexMeshShapeEdgesInfo(0);
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convexMeshShapeEdgesInfo.addVertex(Vector3(-2, -3, 4));
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convexMeshShapeEdgesInfo.addVertex(Vector3(2, -3, 4));
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convexMeshShapeEdgesInfo.addVertex(Vector3(-2, -3, 4));
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convexMeshShapeEdgesInfo.addVertex(Vector3(2, -3, -4));
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convexMeshShapeEdgesInfo.addVertex(Vector3(-2, 3, 4));
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convexMeshShapeEdgesInfo.addVertex(Vector3(2, 3, 4));
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convexMeshShapeEdgesInfo.addVertex(Vector3(-2, 3, -4));
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convexMeshShapeEdgesInfo.addVertex(Vector3(2, 3, -4));
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convexMeshShapeEdgesInfo.addEdge(0, 1);
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convexMeshShapeEdgesInfo.addEdge(1, 3);
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convexMeshShapeEdgesInfo.addEdge(2, 3);
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convexMeshShapeEdgesInfo.addEdge(0, 2);
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convexMeshShapeEdgesInfo.addEdge(4, 5);
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convexMeshShapeEdgesInfo.addEdge(5, 7);
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convexMeshShapeEdgesInfo.addEdge(6, 7);
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convexMeshShapeEdgesInfo.addEdge(4, 6);
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convexMeshShapeEdgesInfo.addEdge(0, 4);
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convexMeshShapeEdgesInfo.addEdge(1, 5);
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convexMeshShapeEdgesInfo.addEdge(2, 6);
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convexMeshShapeEdgesInfo.addEdge(3, 7);
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convexMeshShapeEdgesInfo.setIsEdgesInformationUsed(true);
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mConvexMeshShapeEdgesInfo = mConvexMeshBodyEdgesInfo->addCollisionShape(
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convexMeshShapeEdgesInfo);
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CylinderShape cylinderShape(3, 8, 0);
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mCylinderShape = mCylinderBody->addCollisionShape(cylinderShape, shapeTransform);
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// Compound shape is a cylinder and a sphere
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Vector3 positionShape2(Vector3(4, 2, -3));
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Quaternion orientationShape2(-3 *PI / 8, 1.5 * PI/ 3, PI / 13);
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Transform shapeTransform2(positionShape2, orientationShape2);
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mLocalShape2ToWorld = mBodyTransform * shapeTransform2;
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mCompoundBody->addCollisionShape(cylinderShape, shapeTransform);
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mCompoundBody->addCollisionShape(sphereShape, shapeTransform2);
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}
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/// Run the tests
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void run() {
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testBox();
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testSphere();
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testCapsule();
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testCone();
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testConvexMesh();
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testCylinder();
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testCompound();
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}
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/// Test the ProxyBoxShape::raycast(), CollisionBody::raycast() and
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/// CollisionWorld::raycast() methods.
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void testBox() {
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// ----- Test feedback data ----- //
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Vector3 origin = mLocalShapeToWorld * Vector3(1 , 2, 10);
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const Matrix3x3 mLocalToWorldMatrix = mLocalShapeToWorld.getOrientation().getMatrix();
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Vector3 direction = mLocalToWorldMatrix * Vector3(0, 0, -5);
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Ray ray(origin, direction);
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Vector3 hitPoint = mLocalShapeToWorld * Vector3(1, 2, 4);
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// CollisionWorld::raycast()
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RaycastInfo raycastInfo;
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test(mWorld->raycast(ray, raycastInfo));
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test(raycastInfo.body == mBoxBody);
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test(raycastInfo.proxyShape == mBoxShape);
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test(approxEqual(raycastInfo.distance, 6));
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test(approxEqual(raycastInfo.worldPoint.x, hitPoint.x));
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test(approxEqual(raycastInfo.worldPoint.y, hitPoint.y));
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test(approxEqual(raycastInfo.worldPoint.z, hitPoint.z));
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// CollisionBody::raycast()
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RaycastInfo raycastInfo2;
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test(mBoxBody->raycast(ray, raycastInfo2));
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test(raycastInfo2.body == mBoxBody);
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test(raycastInfo2.proxyShape == mBoxShape);
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test(approxEqual(raycastInfo2.distance, 6));
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test(approxEqual(raycastInfo2.worldPoint.x, hitPoint.x));
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test(approxEqual(raycastInfo2.worldPoint.y, hitPoint.y));
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test(approxEqual(raycastInfo2.worldPoint.z, hitPoint.z));
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// ProxyCollisionShape::raycast()
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RaycastInfo raycastInfo3;
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test(mBoxShape->raycast(ray, raycastInfo3));
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test(raycastInfo3.body == mBoxBody);
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test(raycastInfo3.proxyShape == mBoxShape);
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test(approxEqual(raycastInfo3.distance, 6));
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test(approxEqual(raycastInfo3.worldPoint.x, hitPoint.x));
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test(approxEqual(raycastInfo3.worldPoint.y, hitPoint.y));
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test(approxEqual(raycastInfo3.worldPoint.z, hitPoint.z));
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Ray ray1(mLocalShapeToWorld * Vector3(0, 0, 0), mLocalToWorldMatrix * Vector3(5, 7, -1));
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Ray ray2(mLocalShapeToWorld * Vector3(5, 11, 7), mLocalToWorldMatrix * Vector3(4, 6, 7));
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Ray ray3(mLocalShapeToWorld * Vector3(1, 2, 3), mLocalToWorldMatrix * Vector3(-4, 0, 7));
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Ray ray4(mLocalShapeToWorld * Vector3(10, 10, 10), mLocalToWorldMatrix * Vector3(4, 6, 7));
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Ray ray5(mLocalShapeToWorld * Vector3(3, 1, -5), mLocalToWorldMatrix * Vector3(-3, 0, 0));
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Ray ray6(mLocalShapeToWorld * Vector3(4, 4, 1), mLocalToWorldMatrix * Vector3(0, -2, 0));
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Ray ray7(mLocalShapeToWorld * Vector3(1, -4, 5), mLocalToWorldMatrix * Vector3(0, 0, -2));
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Ray ray8(mLocalShapeToWorld * Vector3(-4, 4, 0), mLocalToWorldMatrix * Vector3(1, 0, 0));
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Ray ray9(mLocalShapeToWorld * Vector3(0, -4, -7), mLocalToWorldMatrix * Vector3(0, 5, 0));
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Ray ray10(mLocalShapeToWorld * Vector3(-3, 0, -6), mLocalToWorldMatrix * Vector3(0, 0, 8));
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Ray ray11(mLocalShapeToWorld * Vector3(3, 1, 2), mLocalToWorldMatrix * Vector3(-4, 0, 0));
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Ray ray12(mLocalShapeToWorld * Vector3(1, 4, -1), mLocalToWorldMatrix * Vector3(0, -3, 0));
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Ray ray13(mLocalShapeToWorld * Vector3(-1, 2, 5), mLocalToWorldMatrix * Vector3(0, 0, -8));
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Ray ray14(mLocalShapeToWorld * Vector3(-3, 2, -2), mLocalToWorldMatrix * Vector3(4, 0, 0));
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Ray ray15(mLocalShapeToWorld * Vector3(0, -4, 1), mLocalToWorldMatrix * Vector3(0, 3, 0));
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Ray ray16(mLocalShapeToWorld * Vector3(-1, 2, -7), mLocalToWorldMatrix * Vector3(0, 0, 8));
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// ----- Test raycast miss ----- //
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test(!mBoxBody->raycast(ray1, raycastInfo3));
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test(!mBoxShape->raycast(ray1, raycastInfo3));
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test(!mWorld->raycast(ray1, raycastInfo3));
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test(!mWorld->raycast(ray1, raycastInfo3, 1));
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test(!mWorld->raycast(ray1, raycastInfo3, 100));
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test(!mWorld->raycast(ray1));
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test(!mBoxBody->raycast(ray2, raycastInfo3));
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test(!mBoxShape->raycast(ray2, raycastInfo3));
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test(!mWorld->raycast(ray2, raycastInfo3));
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test(!mWorld->raycast(ray2));
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test(!mBoxBody->raycast(ray3, raycastInfo3));
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test(!mBoxShape->raycast(ray3, raycastInfo3));
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test(!mWorld->raycast(ray3, raycastInfo3));
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test(!mWorld->raycast(ray3));
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test(!mBoxBody->raycast(ray4, raycastInfo3));
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test(!mBoxShape->raycast(ray4, raycastInfo3));
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test(!mWorld->raycast(ray4, raycastInfo3));
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test(!mWorld->raycast(ray4));
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test(!mBoxBody->raycast(ray5, raycastInfo3));
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test(!mBoxShape->raycast(ray5, raycastInfo3));
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test(!mWorld->raycast(ray5, raycastInfo3));
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test(!mWorld->raycast(ray5));
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test(!mBoxBody->raycast(ray6, raycastInfo3));
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test(!mBoxShape->raycast(ray6, raycastInfo3));
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test(!mWorld->raycast(ray6, raycastInfo3));
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test(!mWorld->raycast(ray6));
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test(!mBoxBody->raycast(ray7, raycastInfo3));
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test(!mBoxShape->raycast(ray7, raycastInfo3));
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test(!mWorld->raycast(ray7, raycastInfo3));
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test(!mWorld->raycast(ray7));
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test(!mBoxBody->raycast(ray8, raycastInfo3));
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test(!mBoxShape->raycast(ray8, raycastInfo3));
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test(!mWorld->raycast(ray8, raycastInfo3));
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test(!mWorld->raycast(ray8));
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test(!mBoxBody->raycast(ray9, raycastInfo3));
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test(!mBoxShape->raycast(ray9, raycastInfo3));
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test(!mWorld->raycast(ray9, raycastInfo3));
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test(!mWorld->raycast(ray9));
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test(!mBoxBody->raycast(ray10, raycastInfo3));
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test(!mBoxShape->raycast(ray10, raycastInfo3));
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test(!mWorld->raycast(ray10, raycastInfo3));
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test(!mWorld->raycast(ray10));
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test(!mWorld->raycast(ray11, raycastInfo3, 0.5));
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test(!mWorld->raycast(ray12, raycastInfo3, 0.5));
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test(!mWorld->raycast(ray13, raycastInfo3, 0.5));
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test(!mWorld->raycast(ray14, raycastInfo3, 0.5));
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test(!mWorld->raycast(ray15, raycastInfo3, 0.5));
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test(!mWorld->raycast(ray16, raycastInfo3, 2));
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// ----- Test raycast hits ----- //
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test(mBoxBody->raycast(ray11, raycastInfo3));
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test(mBoxShape->raycast(ray11, raycastInfo3));
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test(mWorld->raycast(ray11, raycastInfo3));
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test(mWorld->raycast(ray11, raycastInfo3, 2));
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test(mWorld->raycast(ray11));
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test(mBoxBody->raycast(ray12, raycastInfo3));
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test(mBoxShape->raycast(ray12, raycastInfo3));
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test(mWorld->raycast(ray12, raycastInfo3));
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test(mWorld->raycast(ray12, raycastInfo3, 2));
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test(mWorld->raycast(ray12));
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test(mBoxBody->raycast(ray13, raycastInfo3));
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test(mBoxShape->raycast(ray13, raycastInfo3));
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test(mWorld->raycast(ray13, raycastInfo3));
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test(mWorld->raycast(ray13, raycastInfo3, 2));
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test(mWorld->raycast(ray13));
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test(mBoxBody->raycast(ray14, raycastInfo3));
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test(mBoxShape->raycast(ray14, raycastInfo3));
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test(mWorld->raycast(ray14, raycastInfo3));
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test(mWorld->raycast(ray14, raycastInfo3, 2));
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test(mWorld->raycast(ray14));
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test(mBoxBody->raycast(ray15, raycastInfo3));
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test(mBoxShape->raycast(ray15, raycastInfo3));
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test(mWorld->raycast(ray15, raycastInfo3));
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test(mWorld->raycast(ray15, raycastInfo3, 2));
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test(mWorld->raycast(ray15));
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test(mBoxBody->raycast(ray16, raycastInfo3));
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test(mBoxShape->raycast(ray16, raycastInfo3));
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test(mWorld->raycast(ray16, raycastInfo3));
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test(mWorld->raycast(ray16, raycastInfo3, 4));
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test(mWorld->raycast(ray16));
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}
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/// Test the ProxySphereShape::testPointInside() and
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/// CollisionBody::testPointInside() methods
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void testSphere() {
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// Tests with CollisionBody
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test(mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
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test(mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(2.9, 0, 0)));
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test(mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(-2.9, 0, 0)));
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test(mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(0, 2.9, 0)));
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test(mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, 0)));
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test(mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 2.9)));
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test(mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 2.9)));
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test(mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(-1, -2, -1.5)));
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test(mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(-1, 2, -1.5)));
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test(mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(1, -2, 1.5)));
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test(!mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(3.1, 0, 0)));
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test(!mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(-3.1, 0, 0)));
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test(!mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(0, 3.1, 0)));
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test(!mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(0, -3.1, 0)));
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test(!mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 3.1)));
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test(!mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -3.1)));
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test(!mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(-2, -2, -2)));
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test(!mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(-2, 2, -1.5)));
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test(!mSphereBody->testPointInside(mLocalShapeToWorld * Vector3(1.5, -2, 2.5)));
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// Tests with ProxySphereShape
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test(mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
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test(mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(2.9, 0, 0)));
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test(mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(-2.9, 0, 0)));
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test(mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(0, 2.9, 0)));
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test(mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, 0)));
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test(mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 2.9)));
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test(mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 2.9)));
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test(mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(-1, -2, -1.5)));
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test(mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(-1, 2, -1.5)));
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test(mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(1, -2, 1.5)));
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test(!mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(3.1, 0, 0)));
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test(!mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(-3.1, 0, 0)));
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test(!mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(0, 3.1, 0)));
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test(!mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(0, -3.1, 0)));
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test(!mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 3.1)));
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test(!mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -3.1)));
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test(!mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(-2, -2, -2)));
|
|
test(!mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(-2, 2, -1.5)));
|
|
test(!mSphereShape->testPointInside(mLocalShapeToWorld * Vector3(1.5, -2, 2.5)));
|
|
}
|
|
|
|
/// Test the ProxyCapsuleShape::testPointInside() and
|
|
/// CollisionBody::testPointInside() methods
|
|
void testCapsule() {
|
|
|
|
// Tests with CollisionBody
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, 5, 0)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, -5, 0)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, -6.9, 0)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, 6.9, 0)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 1.9)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -1.9)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(1.9, 0, 0)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(-1.9, 0, 0)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0.9, 0, 0.9)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0.9, 0, -0.9)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, 5, 1.9)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, 5, -1.9)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(1.9, 5, 0)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(-1.9, 5, 0)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0.9, 5, 0.9)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0.9, 5, -0.9)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, -5, 1.9)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, -5, -1.9)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(1.9, -5, 0)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(-1.9, -5, 0)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0.9, -5, 0.9)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0.9, -5, -0.9)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(-1.8, -4, -1)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(-1, 2, 0.4)));
|
|
test(mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(1.3, 1, 1.6)));
|
|
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, -7.1, 0)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, 7.1, 0)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 2.1)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -2.1)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(2.1, 0, 0)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(-2.1, 0, 0)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, 5, 2.1)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, 5, -2.1)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(2.1, 5, 0)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(-2.1, 5, 0)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(1.5, 5, 1.6)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(1.5, 5, -1.7)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, -5, 2.1)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(0, -5, -2.1)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(2.1, -5, 0)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(-2.1, -5, 0)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(1.5, -5, 1.6)));
|
|
test(!mCapsuleBody->testPointInside(mLocalShapeToWorld * Vector3(1.5, -5, -1.7)));
|
|
|
|
// Tests with ProxyCapsuleShape
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, 5, 0)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, -5, 0)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, -6.9, 0)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, 6.9, 0)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 1.9)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -1.9)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(1.9, 0, 0)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(-1.9, 0, 0)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0.9, 0, 0.9)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0.9, 0, -0.9)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, 5, 1.9)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, 5, -1.9)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(1.9, 5, 0)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(-1.9, 5, 0)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0.9, 5, 0.9)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0.9, 5, -0.9)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, -5, 1.9)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, -5, -1.9)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(1.9, -5, 0)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(-1.9, -5, 0)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0.9, -5, 0.9)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0.9, -5, -0.9)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(-1.8, -4, -1)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(-1, 2, 0.4)));
|
|
test(mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(1.3, 1, 1.6)));
|
|
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, -7.1, 0)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, 7.1, 0)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 2.1)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -2.1)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(2.1, 0, 0)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(-2.1, 0, 0)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, 5, 2.1)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, 5, -2.1)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(2.1, 5, 0)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(-2.1, 5, 0)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(1.5, 5, 1.6)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(1.5, 5, -1.7)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, -5, 2.1)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(0, -5, -2.1)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(2.1, -5, 0)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(-2.1, -5, 0)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(1.5, -5, 1.6)));
|
|
test(!mCapsuleShape->testPointInside(mLocalShapeToWorld * Vector3(1.5, -5, -1.7)));
|
|
}
|
|
|
|
/// Test the ProxyConeShape::testPointInside() and
|
|
/// CollisionBody::testPointInside() methods
|
|
void testCone() {
|
|
|
|
// Tests with CollisionBody
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0.9, 0, 0)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(-0.9, 0, 0)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0.9)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -0.9)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0.6, 0, -0.7)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0.6, 0, 0.7)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(-0.6, 0, -0.7)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(-0.6, 0, 0.7)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, 2.9, 0)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, 0)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(1.96, -2.9, 0)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(-1.96, -2.9, 0)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, 1.96)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, -1.96)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(1.3, -2.9, -1.4)));
|
|
test(mConeBody->testPointInside(mLocalShapeToWorld * Vector3(-1.3, -2.9, 1.4)));
|
|
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(1.1, 0, 0)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(-1.1, 0, 0)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 1.1)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -1.1)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0.8, 0, -0.8)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0.8, 0, 0.8)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(-0.8, 0, -0.8)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(-0.8, 0, 0.8)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, 3.1, 0)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, -3.1, 0)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(1.97, -2.9, 0)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(-1.97, -2.9, 0)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, 1.97)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, -1.97)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(1.5, -2.9, -1.5)));
|
|
test(!mConeBody->testPointInside(mLocalShapeToWorld * Vector3(-1.5, -2.9, 1.5)));
|
|
|
|
// Tests with ProxyConeShape
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0.9, 0, 0)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(-0.9, 0, 0)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0.9)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -0.9)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0.6, 0, -0.7)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0.6, 0, 0.7)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(-0.6, 0, -0.7)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(-0.6, 0, 0.7)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, 2.9, 0)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, 0)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(1.96, -2.9, 0)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(-1.96, -2.9, 0)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, 1.96)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, -1.96)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(1.3, -2.9, -1.4)));
|
|
test(mConeShape->testPointInside(mLocalShapeToWorld * Vector3(-1.3, -2.9, 1.4)));
|
|
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(1.1, 0, 0)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(-1.1, 0, 0)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 1.1)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -1.1)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0.8, 0, -0.8)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0.8, 0, 0.8)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(-0.8, 0, -0.8)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(-0.8, 0, 0.8)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, 3.1, 0)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, -3.1, 0)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(1.97, -2.9, 0)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(-1.97, -2.9, 0)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, 1.97)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, -1.97)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(1.5, -2.9, -1.5)));
|
|
test(!mConeShape->testPointInside(mLocalShapeToWorld * Vector3(-1.5, -2.9, 1.5)));
|
|
}
|
|
|
|
/// Test the ProxyConvexMeshShape::testPointInside() and
|
|
/// CollisionBody::testPointInside() methods
|
|
void testConvexMesh() {
|
|
|
|
// ----- Tests without using edges information ----- //
|
|
|
|
// Tests with CollisionBody
|
|
test(mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
|
|
test(mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(-1.9, 0, 0)));
|
|
test(mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(1.9, 0, 0)));
|
|
test(mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, 0)));
|
|
test(mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(0, 2.9, 0)));
|
|
test(mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -3.9)));
|
|
test(mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 3.9)));
|
|
test(mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(-1.9, -2.9, -3.9)));
|
|
test(mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(1.9, 2.9, 3.9)));
|
|
test(mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(-1, -2, -1.5)));
|
|
test(mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(-1, 2, -2.5)));
|
|
test(mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(1, -2, 3.5)));
|
|
|
|
test(!mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(-2.1, 0, 0)));
|
|
test(!mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(2.1, 0, 0)));
|
|
test(!mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(0, -3.1, 0)));
|
|
test(!mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(0, 3.1, 0)));
|
|
test(!mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -4.1)));
|
|
test(!mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 4.1)));
|
|
test(!mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(-2.1, -3.1, -4.1)));
|
|
test(!mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(2.1, 3.1, 4.1)));
|
|
test(!mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(-10, -2, -1.5)));
|
|
test(!mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(-1, 4, -2.5)));
|
|
test(!mConvexMeshBody->testPointInside(mLocalShapeToWorld * Vector3(1, -2, 4.5)));
|
|
|
|
// Tests with ProxyConvexMeshShape
|
|
test(mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
|
|
test(mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(-1.9, 0, 0)));
|
|
test(mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(1.9, 0, 0)));
|
|
test(mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, 0)));
|
|
test(mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(0, 2.9, 0)));
|
|
test(mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -3.9)));
|
|
test(mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 3.9)));
|
|
test(mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(-1.9, -2.9, -3.9)));
|
|
test(mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(1.9, 2.9, 3.9)));
|
|
test(mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(-1, -2, -1.5)));
|
|
test(mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(-1, 2, -2.5)));
|
|
test(mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(1, -2, 3.5)));
|
|
|
|
test(!mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(-2.1, 0, 0)));
|
|
test(!mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(2.1, 0, 0)));
|
|
test(!mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(0, -3.1, 0)));
|
|
test(!mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(0, 3.1, 0)));
|
|
test(!mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -4.1)));
|
|
test(!mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 4.1)));
|
|
test(!mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(-2.1, -3.1, -4.1)));
|
|
test(!mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(2.1, 3.1, 4.1)));
|
|
test(!mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(-10, -2, -1.5)));
|
|
test(!mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(-1, 4, -2.5)));
|
|
test(!mConvexMeshShape->testPointInside(mLocalShapeToWorld * Vector3(1, -2, 4.5)));
|
|
|
|
// ----- Tests using edges information ----- //
|
|
|
|
// Tests with CollisionBody
|
|
test(mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
|
|
test(mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-1.9, 0, 0)));
|
|
test(mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(1.9, 0, 0)));
|
|
test(mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, 0)));
|
|
test(mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 2.9, 0)));
|
|
test(mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -3.9)));
|
|
test(mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 3.9)));
|
|
test(mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-1.9, -2.9, -3.9)));
|
|
test(mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(1.9, 2.9, 3.9)));
|
|
test(mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-1, -2, -1.5)));
|
|
test(mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-1, 2, -2.5)));
|
|
test(mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(1, -2, 3.5)));
|
|
|
|
test(!mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-2.1, 0, 0)));
|
|
test(!mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(2.1, 0, 0)));
|
|
test(!mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, -3.1, 0)));
|
|
test(!mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 3.1, 0)));
|
|
test(!mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -4.1)));
|
|
test(!mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 4.1)));
|
|
test(!mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-2.1, -3.1, -4.1)));
|
|
test(!mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(2.1, 3.1, 4.1)));
|
|
test(!mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-10, -2, -1.5)));
|
|
test(!mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-1, 4, -2.5)));
|
|
test(!mConvexMeshBodyEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(1, -2, 4.5)));
|
|
|
|
// Tests with ProxyConvexMeshShape
|
|
test(mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
|
|
test(mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-1.9, 0, 0)));
|
|
test(mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(1.9, 0, 0)));
|
|
test(mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, -2.9, 0)));
|
|
test(mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 2.9, 0)));
|
|
test(mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -3.9)));
|
|
test(mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 3.9)));
|
|
test(mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-1.9, -2.9, -3.9)));
|
|
test(mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(1.9, 2.9, 3.9)));
|
|
test(mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-1, -2, -1.5)));
|
|
test(mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-1, 2, -2.5)));
|
|
test(mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(1, -2, 3.5)));
|
|
|
|
test(!mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-2.1, 0, 0)));
|
|
test(!mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(2.1, 0, 0)));
|
|
test(!mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, -3.1, 0)));
|
|
test(!mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 3.1, 0)));
|
|
test(!mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -4.1)));
|
|
test(!mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 4.1)));
|
|
test(!mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-2.1, -3.1, -4.1)));
|
|
test(!mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(2.1, 3.1, 4.1)));
|
|
test(!mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-10, -2, -1.5)));
|
|
test(!mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(-1, 4, -2.5)));
|
|
test(!mConvexMeshShapeEdgesInfo->testPointInside(mLocalShapeToWorld * Vector3(1, -2, 4.5)));
|
|
}
|
|
|
|
/// Test the ProxyCylinderShape::testPointInside() and
|
|
/// CollisionBody::testPointInside() methods
|
|
void testCylinder() {
|
|
|
|
// Tests with CollisionBody
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, 0)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, 0)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(2.9, 0, 0)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-2.9, 0, 0)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 2.9)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -2.9)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(1.7, 0, 1.7)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(1.7, 0, -1.7)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-1.7, 0, -1.7)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-1.7, 0, 1.7)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(2.9, 3.9, 0)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-2.9, 3.9, 0)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, 2.9)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, -2.9)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(1.7, 3.9, 1.7)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(1.7, 3.9, -1.7)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-1.7, 3.9, -1.7)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-1.7, 3.9, 1.7)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(2.9, -3.9, 0)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-2.9, -3.9, 0)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, 2.9)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, -2.9)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(1.7, -3.9, 1.7)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(1.7, -3.9, -1.7)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-1.7, -3.9, -1.7)));
|
|
test(mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-1.7, -3.9, 1.7)));
|
|
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, 4.1, 0)));
|
|
test(!!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, -4.1, 0)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(3.1, 0, 0)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-3.1, 0, 0)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 3.1)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -3.1)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(2.2, 0, 2.2)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(2.2, 0, -2.2)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-2.2, 0, -2.2)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-2.2, 0, 1.7)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(3.1, 3.9, 0)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-3.1, 3.9, 0)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, 3.1)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, -3.1)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(2.2, 3.9, 2.2)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(2.2, 3.9, -2.2)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-2.2, 3.9, -2.2)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-2.2, 3.9, 2.2)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(3.1, -3.9, 0)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-3.1, -3.9, 0)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, 3.1)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, -3.1)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(2.2, -3.9, 2.2)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(2.2, -3.9, -2.2)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-2.2, -3.9, -2.2)));
|
|
test(!mCylinderBody->testPointInside(mLocalShapeToWorld * Vector3(-2.2, -3.9, 2.2)));
|
|
|
|
// Tests with ProxyCylinderShape
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, 0)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, 0)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(2.9, 0, 0)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-2.9, 0, 0)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 2.9)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -2.9)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(1.7, 0, 1.7)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(1.7, 0, -1.7)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-1.7, 0, -1.7)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-1.7, 0, 1.7)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(2.9, 3.9, 0)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-2.9, 3.9, 0)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, 2.9)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, -2.9)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(1.7, 3.9, 1.7)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(1.7, 3.9, -1.7)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-1.7, 3.9, -1.7)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-1.7, 3.9, 1.7)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(2.9, -3.9, 0)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-2.9, -3.9, 0)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, 2.9)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, -2.9)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(1.7, -3.9, 1.7)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(1.7, -3.9, -1.7)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-1.7, -3.9, -1.7)));
|
|
test(mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-1.7, -3.9, 1.7)));
|
|
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, 4.1, 0)));
|
|
test(!!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, -4.1, 0)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(3.1, 0, 0)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-3.1, 0, 0)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 3.1)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -3.1)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(2.2, 0, 2.2)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(2.2, 0, -2.2)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-2.2, 0, -2.2)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-2.2, 0, 1.7)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(3.1, 3.9, 0)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-3.1, 3.9, 0)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, 3.1)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, -3.1)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(2.2, 3.9, 2.2)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(2.2, 3.9, -2.2)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-2.2, 3.9, -2.2)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-2.2, 3.9, 2.2)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(3.1, -3.9, 0)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-3.1, -3.9, 0)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, 3.1)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, -3.1)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(2.2, -3.9, 2.2)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(2.2, -3.9, -2.2)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-2.2, -3.9, -2.2)));
|
|
test(!mCylinderShape->testPointInside(mLocalShapeToWorld * Vector3(-2.2, -3.9, 2.2)));
|
|
}
|
|
|
|
/// Test the CollisionBody::testPointInside() method
|
|
void testCompound() {
|
|
|
|
// Points on the cylinder
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(2.9, 0, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(-2.9, 0, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, 2.9)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(0, 0, -2.9)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(1.7, 0, 1.7)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(1.7, 0, -1.7)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(-1.7, 0, -1.7)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(-1.7, 0, 1.7)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(2.9, 3.9, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(-2.9, 3.9, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, 2.9)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(0, 3.9, -2.9)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(1.7, 3.9, 1.7)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(1.7, 3.9, -1.7)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(-1.7, 3.9, -1.7)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(-1.7, 3.9, 1.7)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(2.9, -3.9, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(-2.9, -3.9, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, 2.9)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(0, -3.9, -2.9)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(1.7, -3.9, 1.7)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(1.7, -3.9, -1.7)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(-1.7, -3.9, -1.7)));
|
|
test(mCompoundBody->testPointInside(mLocalShapeToWorld * Vector3(-1.7, -3.9, 1.7)));
|
|
|
|
// Points on the sphere
|
|
test(mCompoundBody->testPointInside(mLocalShape2ToWorld * Vector3(0, 0, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShape2ToWorld * Vector3(2.9, 0, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShape2ToWorld * Vector3(-2.9, 0, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShape2ToWorld * Vector3(0, 2.9, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShape2ToWorld * Vector3(0, -2.9, 0)));
|
|
test(mCompoundBody->testPointInside(mLocalShape2ToWorld * Vector3(0, 0, 2.9)));
|
|
test(mCompoundBody->testPointInside(mLocalShape2ToWorld * Vector3(0, 0, 2.9)));
|
|
test(mCompoundBody->testPointInside(mLocalShape2ToWorld * Vector3(-1, -2, -1.5)));
|
|
test(mCompoundBody->testPointInside(mLocalShape2ToWorld * Vector3(-1, 2, -1.5)));
|
|
test(mCompoundBody->testPointInside(mLocalShape2ToWorld * Vector3(1, -2, 1.5)));
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|