reactphysics3d/examples/fallingcubes/Box.cpp

64 lines
2.6 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "Box.h"
// Use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Constructor
Box::Box(double size, RigidBody* rigidBody) {
mSize = size;
mRigidBody = rigidBody;
}
// Destructor
Box::~Box() {
}
// Draw the box
void Box::draw() const {
// Get the interpolated transform of the rigid body
Transform transform = mRigidBody->getInterpolatedTransform();
// Get the corresponding OpenGL matrix
float openGLMatrix[16];
transform.getOpenGLMatrix(openGLMatrix);
glPushMatrix();
// Multiply by the OpenGL transform matrix
glMultMatrixf(openGLMatrix);
// Draw the cube
glutSolidCube(mSize);
glPopMatrix();
}