64 lines
2.6 KiB
C++
64 lines
2.6 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "Box.h"
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// Use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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Box::Box(double size, RigidBody* rigidBody) {
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mSize = size;
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mRigidBody = rigidBody;
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}
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// Destructor
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Box::~Box() {
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}
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// Draw the box
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void Box::draw() const {
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// Get the interpolated transform of the rigid body
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Transform transform = mRigidBody->getInterpolatedTransform();
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// Get the corresponding OpenGL matrix
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float openGLMatrix[16];
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transform.getOpenGLMatrix(openGLMatrix);
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glPushMatrix();
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// Multiply by the OpenGL transform matrix
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glMultMatrixf(openGLMatrix);
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// Draw the cube
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glutSolidCube(mSize);
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glPopMatrix();
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}
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