73 lines
3.2 KiB
C++
73 lines
3.2 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef CONVEX_MESH_H
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#define CONVEX_MESH_H
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// Libraries
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#include "openglframework.h"
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#include "reactphysics3d.h"
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// Class ConvexMesh
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class ConvexMesh : public openglframework::Mesh {
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private :
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// -------------------- Attributes -------------------- //
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/// Rigid body used to simulate the dynamics of the mesh
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rp3d::RigidBody* mRigidBody;
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// -------------------- Methods -------------------- //
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public :
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// -------------------- Methods -------------------- //
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/// Constructor
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ConvexMesh(const openglframework::Vector3& position, float mass,
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rp3d::DynamicsWorld* dynamicsWorld, const std::string& meshFolderPath);
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/// Destructor
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~ConvexMesh();
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/// Return a pointer to the rigid body of the mesh
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rp3d::RigidBody* getRigidBody();
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/// Update the transform matrix of the mesh
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void updateTransform();
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/// Render the mesh at the correct position and with the correct orientation
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void render(openglframework::Shader& shader,
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const openglframework::Matrix4& worldToCameraMatrix);
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};
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// Return a pointer to the rigid body of the mesh
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inline rp3d::RigidBody* ConvexMesh::getRigidBody() {
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return mRigidBody;
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}
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#endif
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