65 lines
2.6 KiB
C++
65 lines
2.6 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "Timer.h"
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// Constructor
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Timer::Timer() : mIsRunning(false) {
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}
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// Destructor
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Timer::~Timer() {
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}
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// Return the current time of the system in seconds
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long double Timer::getCurrentSystemTime() {
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#if defined(WINDOWS_OS)
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LARGE_INTEGER ticksPerSecond;
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LARGE_INTEGER ticks;
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QueryPerformanceFrequency(&ticksPerSecond);
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QueryPerformanceCounter(&ticks);
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return (long double(ticks.QuadPart) / long double(ticksPerSecond.QuadPart));
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#else
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// Initialize the lastUpdateTime with the current time in seconds
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timeval timeValue;
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gettimeofday(&timeValue, NULL);
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return (timeValue.tv_sec + (timeValue.tv_usec / 1000000.0));
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#endif
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}
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