reactphysics3d/src/collision/shapes/SphereShape.cpp

60 lines
2.7 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "SphereShape.h"
#include "../../configuration.h"
#include <cassert>
using namespace reactphysics3d;
// Constructor
SphereShape::SphereShape(decimal radius) : CollisionShape(SPHERE, radius), mRadius(radius) {
assert(radius > decimal(0.0));
}
// Private copy-constructor
SphereShape::SphereShape(const SphereShape& shape)
: CollisionShape(shape), mRadius(shape.mRadius) {
}
// Destructor
SphereShape::~SphereShape() {
}
// Constructor
ProxySphereShape::ProxySphereShape(const SphereShape* shape, CollisionBody* body,
const Transform& transform, decimal mass)
:ProxyShape(body, transform, mass), mCollisionShape(shape){
}
// Destructor
ProxySphereShape::~ProxySphereShape() {
}