60 lines
2.7 KiB
C++
60 lines
2.7 KiB
C++
/********************************************************************************
|
|
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
|
|
* Copyright (c) 2010-2013 Daniel Chappuis *
|
|
*********************************************************************************
|
|
* *
|
|
* This software is provided 'as-is', without any express or implied warranty. *
|
|
* In no event will the authors be held liable for any damages arising from the *
|
|
* use of this software. *
|
|
* *
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
* including commercial applications, and to alter it and redistribute it *
|
|
* freely, subject to the following restrictions: *
|
|
* *
|
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
|
* that you wrote the original software. If you use this software in a *
|
|
* product, an acknowledgment in the product documentation would be *
|
|
* appreciated but is not required. *
|
|
* *
|
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
|
* misrepresented as being the original software. *
|
|
* *
|
|
* 3. This notice may not be removed or altered from any source distribution. *
|
|
* *
|
|
********************************************************************************/
|
|
|
|
// Libraries
|
|
#include "SphereShape.h"
|
|
#include "../../configuration.h"
|
|
#include <cassert>
|
|
|
|
using namespace reactphysics3d;
|
|
|
|
// Constructor
|
|
SphereShape::SphereShape(decimal radius) : CollisionShape(SPHERE, radius), mRadius(radius) {
|
|
assert(radius > decimal(0.0));
|
|
}
|
|
|
|
// Private copy-constructor
|
|
SphereShape::SphereShape(const SphereShape& shape)
|
|
: CollisionShape(shape), mRadius(shape.mRadius) {
|
|
|
|
}
|
|
|
|
// Destructor
|
|
SphereShape::~SphereShape() {
|
|
|
|
}
|
|
|
|
// Constructor
|
|
ProxySphereShape::ProxySphereShape(const SphereShape* shape, CollisionBody* body,
|
|
const Transform& transform, decimal mass)
|
|
:ProxyShape(body, transform, mass), mCollisionShape(shape){
|
|
|
|
}
|
|
|
|
// Destructor
|
|
ProxySphereShape::~ProxySphereShape() {
|
|
|
|
}
|