54 lines
2.4 KiB
C++
54 lines
2.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef EULER_H
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#define EULER_H
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// Libraries
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#include "IntegrationAlgorithm.h"
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#include "../body/BodyState.h"
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#include "../body/DerivativeBodyState.h"
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// Namespace ReactPhysics3D
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class Euler :
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This class will be used to solve the differential equation of
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movement by integrating a body state. This class implements
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the Euler algorithm. It's important to undersand that Euler
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algorithm should be used only for testing purpose because the
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Euler algorithm is not a good one.
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-------------------------------------------------------------------
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*/
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class Euler : public IntegrationAlgorithm {
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private :
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public :
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Euler(); // Constructor
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Euler(const Euler& euler); // Copy-constructor
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virtual ~Euler(); // Destructor
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void integrate(BodyState& bodyState, const Time& t, const Time& dt); // Integrate a body state over time
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};
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}
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#endif
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