reactphysics3d/testbed/nanogui/include/nanogui/layout.h

500 lines
17 KiB
C++

/*
NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>.
The widget drawing code is based on the NanoVG demo application
by Mikko Mononen.
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE.txt file.
*/
/**
* \file nanogui/layout.h
*
* \brief A collection of useful layout managers. The \ref nanogui::GridLayout
* was contributed by Christian Schueller.
*/
#pragma once
#include <nanogui/compat.h>
#include <nanogui/object.h>
#include <unordered_map>
NAMESPACE_BEGIN(nanogui)
/// The different kinds of alignments a layout can perform.
enum class Alignment : uint8_t {
Minimum = 0, ///< Take only as much space as is required.
Middle, ///< Center align.
Maximum, ///< Take as much space as is allowed.
Fill ///< Fill according to preferred sizes.
};
/// The direction of data flow for a layout.
enum class Orientation {
Horizontal = 0, ///< Layout expands on horizontal axis.
Vertical ///< Layout expands on vertical axis.
};
/**
* \class Layout layout.h nanogui/layout.h
*
* \brief Basic interface of a layout engine.
*/
class NANOGUI_EXPORT Layout : public Object {
public:
/**
* Performs any and all resizing applicable.
*
* \param ctx
* The ``NanoVG`` context being used for drawing.
*
* \param widget
* The Widget this layout is controlling sizing for.
*/
virtual void performLayout(NVGcontext *ctx, Widget *widget) const = 0;
/**
* The preferred size for this layout.
*
* \param ctx
* The ``NanoVG`` context being used for drawing.
*
* \param widget
* The Widget this layout's preferred size is considering.
*
* \return
* The preferred size, accounting for things such as spacing, padding
* for icons, etc.
*/
virtual Vector2i preferredSize(NVGcontext *ctx, const Widget *widget) const = 0;
protected:
/// Default destructor (exists for inheritance).
virtual ~Layout() { }
};
/**
* \class BoxLayout layout.h nanogui/layout.h
*
* \brief Simple horizontal/vertical box layout
*
* This widget stacks up a bunch of widgets horizontally or vertically. It adds
* margins around the entire container and a custom spacing between adjacent
* widgets.
*/
class NANOGUI_EXPORT BoxLayout : public Layout {
public:
/**
* \brief Construct a box layout which packs widgets in the given \c Orientation
*
* \param orientation
* The Orientation this BoxLayout expands along
*
* \param alignment
* Widget alignment perpendicular to the chosen orientation
*
* \param margin
* Margin around the layout container
*
* \param spacing
* Extra spacing placed between widgets
*/
BoxLayout(Orientation orientation, Alignment alignment = Alignment::Middle,
int margin = 0, int spacing = 0);
/// The Orientation this BoxLayout is using.
Orientation orientation() const { return mOrientation; }
/// Sets the Orientation of this BoxLayout.
void setOrientation(Orientation orientation) { mOrientation = orientation; }
/// The Alignment of this BoxLayout.
Alignment alignment() const { return mAlignment; }
/// Sets the Alignment of this BoxLayout.
void setAlignment(Alignment alignment) { mAlignment = alignment; }
/// The margin of this BoxLayout.
int margin() const { return mMargin; }
/// Sets the margin of this BoxLayout.
void setMargin(int margin) { mMargin = margin; }
/// The spacing this BoxLayout is using to pad in between widgets.
int spacing() const { return mSpacing; }
/// Sets the spacing of this BoxLayout.
void setSpacing(int spacing) { mSpacing = spacing; }
/* Implementation of the layout interface */
/// See \ref Layout::preferredSize.
virtual Vector2i preferredSize(NVGcontext *ctx, const Widget *widget) const override;
/// See \ref Layout::performLayout.
virtual void performLayout(NVGcontext *ctx, Widget *widget) const override;
protected:
/// The Orientation of this BoxLayout.
Orientation mOrientation;
/// The Alignment of this BoxLayout.
Alignment mAlignment;
/// The margin of this BoxLayout.
int mMargin;
/// The spacing between widgets of this BoxLayout.
int mSpacing;
};
/**
* \class GroupLayout layout.h nanogui/layout.h
*
* \brief Special layout for widgets grouped by labels.
*
* This widget resembles a box layout in that it arranges a set of widgets
* vertically. All widgets are indented on the horizontal axis except for
* \ref Label widgets, which are not indented.
*
* This creates a pleasing layout where a number of widgets are grouped
* under some high-level heading.
*/
class NANOGUI_EXPORT GroupLayout : public Layout {
public:
/**
* Creates a GroupLayout.
*
* \param margin
* The margin around the widgets added.
*
* \param spacing
* The spacing between widgets added.
*
* \param groupSpacing
* The spacing between groups (groups are defined by each Label added).
*
* \param groupIndent
* The amount to indent widgets in a group (underneath a Label).
*/
GroupLayout(int margin = 15, int spacing = 6, int groupSpacing = 14,
int groupIndent = 20)
: mMargin(margin), mSpacing(spacing), mGroupSpacing(groupSpacing),
mGroupIndent(groupIndent) {}
/// The margin of this GroupLayout.
int margin() const { return mMargin; }
/// Sets the margin of this GroupLayout.
void setMargin(int margin) { mMargin = margin; }
/// The spacing between widgets of this GroupLayout.
int spacing() const { return mSpacing; }
/// Sets the spacing between widgets of this GroupLayout.
void setSpacing(int spacing) { mSpacing = spacing; }
/// The indent of widgets in a group (underneath a Label) of this GroupLayout.
int groupIndent() const { return mGroupIndent; }
/// Sets the indent of widgets in a group (underneath a Label) of this GroupLayout.
void setGroupIndent(int groupIndent) { mGroupIndent = groupIndent; }
/// The spacing between groups of this GroupLayout.
int groupSpacing() const { return mGroupSpacing; }
/// Sets the spacing between groups of this GroupLayout.
void setGroupSpacing(int groupSpacing) { mGroupSpacing = groupSpacing; }
/* Implementation of the layout interface */
/// See \ref Layout::preferredSize.
virtual Vector2i preferredSize(NVGcontext *ctx, const Widget *widget) const override;
/// See \ref Layout::performLayout.
virtual void performLayout(NVGcontext *ctx, Widget *widget) const override;
protected:
/// The margin of this GroupLayout.
int mMargin;
/// The spacing between widgets of this GroupLayout.
int mSpacing;
/// The spacing between groups of this GroupLayout.
int mGroupSpacing;
/// The indent amount of a group under its defining Label of this GroupLayout.
int mGroupIndent;
};
/**
* \class GridLayout layout.h nanogui/layout.h
*
* \brief Grid layout.
*
* Widgets are arranged in a grid that has a fixed grid resolution \c resolution
* along one of the axes. The layout orientation indicates the fixed dimension;
* widgets are also appended on this axis. The spacing between items can be
* specified per axis. The horizontal/vertical alignment can be specified per
* row and column.
*/
class NANOGUI_EXPORT GridLayout : public Layout {
public:
/**
* Create a 2-column grid layout by default.
*
* \param orientation
* The fixed dimension of this GridLayout.
*
* \param resolution
* The number of rows or columns in the grid (depending on the Orientation).
*
* \param alignment
* How widgets should be aligned within each grid cell.
*
* \param margin
* The amount of spacing to add around the border of the grid.
*
* \param spacing
* The amount of spacing between widgets added to the grid.
*/
GridLayout(Orientation orientation = Orientation::Horizontal, int resolution = 2,
Alignment alignment = Alignment::Middle,
int margin = 0, int spacing = 0)
: mOrientation(orientation), mResolution(resolution), mMargin(margin) {
mDefaultAlignment[0] = mDefaultAlignment[1] = alignment;
mSpacing = Vector2i::Constant(spacing);
}
/// The Orientation of this GridLayout.
Orientation orientation() const { return mOrientation; }
/// Sets the Orientation of this GridLayout.
void setOrientation(Orientation orientation) {
mOrientation = orientation;
}
/// The number of rows or columns (depending on the Orientation) of this GridLayout.
int resolution() const { return mResolution; }
/// Sets the number of rows or columns (depending on the Orientation) of this GridLayout.
void setResolution(int resolution) { mResolution = resolution; }
/// The spacing at the specified axis (row or column number, depending on the Orientation).
int spacing(int axis) const { return mSpacing[axis]; }
/// Sets the spacing for a specific axis.
void setSpacing(int axis, int spacing) { mSpacing[axis] = spacing; }
/// Sets the spacing for all axes.
void setSpacing(int spacing) { mSpacing[0] = mSpacing[1] = spacing; }
/// The margin around this GridLayout.
int margin() const { return mMargin; }
/// Sets the margin of this GridLayout.
void setMargin(int margin) { mMargin = margin; }
/**
* The Alignment of the specified axis (row or column number, depending on
* the Orientation) at the specified index of that row or column.
*/
Alignment alignment(int axis, int item) const {
if (item < (int) mAlignment[axis].size())
return mAlignment[axis][item];
else
return mDefaultAlignment[axis];
}
/// Sets the Alignment of the columns.
void setColAlignment(Alignment value) { mDefaultAlignment[0] = value; }
/// Sets the Alignment of the rows.
void setRowAlignment(Alignment value) { mDefaultAlignment[1] = value; }
/// Use this to set variable Alignment for columns.
void setColAlignment(const std::vector<Alignment> &value) { mAlignment[0] = value; }
/// Use this to set variable Alignment for rows.
void setRowAlignment(const std::vector<Alignment> &value) { mAlignment[1] = value; }
/* Implementation of the layout interface */
/// See \ref Layout::preferredSize.
virtual Vector2i preferredSize(NVGcontext *ctx, const Widget *widget) const override;
/// See \ref Layout::performLayout.
virtual void performLayout(NVGcontext *ctx, Widget *widget) const override;
protected:
/// Compute the maximum row and column sizes
void computeLayout(NVGcontext *ctx, const Widget *widget,
std::vector<int> *grid) const;
protected:
/// The Orientation defining this GridLayout.
Orientation mOrientation;
/// The default Alignment for this GridLayout.
Alignment mDefaultAlignment[2];
/// The actual Alignment being used.
std::vector<Alignment> mAlignment[2];
/// The number of rows or columns before starting a new one, depending on the Orientation.
int mResolution;
/// The spacing used for each dimension.
Vector2i mSpacing;
/// The margin around this GridLayout.
int mMargin;
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
};
/**
* \class AdvancedGridLayout layout.h nanogui/layout.h
*
* \brief Advanced Grid layout.
*
* The is a fancier grid layout with support for items that span multiple rows
* or columns, and per-widget alignment flags. Each row and column additionally
* stores a stretch factor that controls how additional space is redistributed.
* The downside of this flexibility is that a layout anchor data structure must
* be provided for each widget.
*
* An example:
*
* \rst
* .. code-block:: cpp
*
* using AdvancedGridLayout::Anchor;
* Label *label = new Label(window, "A label");
* // Add a centered label at grid position (1, 5), which spans two horizontal cells
* layout->setAnchor(label, Anchor(1, 5, 2, 1, Alignment::Middle, Alignment::Middle));
*
* \endrst
*
* The grid is initialized with user-specified column and row size vectors
* (which can be expanded later on if desired). If a size value of zero is
* specified for a column or row, the size is set to the maximum preferred size
* of any widgets contained in the same row or column. Any remaining space is
* redistributed according to the row and column stretch factors.
*
* The high level usage somewhat resembles the classic HIG layout:
*
* - https://web.archive.org/web/20070813221705/http://www.autel.cz/dmi/tutorial.html
* - https://github.com/jaapgeurts/higlayout
*/
class NANOGUI_EXPORT AdvancedGridLayout : public Layout {
public:
/**
* \struct Anchor layout.h nanogui/layout.h
*
* \brief Helper struct to coordinate anchor points for the layout.
*/
struct Anchor {
uint8_t pos[2]; ///< The ``(x, y)`` position.
uint8_t size[2]; ///< The ``(x, y)`` size.
Alignment align[2];///< The ``(x, y)`` Alignment.
/// Creates a ``0`` Anchor.
Anchor() { }
/// Create an Anchor at position ``(x, y)`` with specified Alignment.
Anchor(int x, int y, Alignment horiz = Alignment::Fill,
Alignment vert = Alignment::Fill) {
pos[0] = (uint8_t) x; pos[1] = (uint8_t) y;
size[0] = size[1] = 1;
align[0] = horiz; align[1] = vert;
}
/// Create an Anchor at position ``(x, y)`` of size ``(w, h)`` with specified alignments.
Anchor(int x, int y, int w, int h,
Alignment horiz = Alignment::Fill,
Alignment vert = Alignment::Fill) {
pos[0] = (uint8_t) x; pos[1] = (uint8_t) y;
size[0] = (uint8_t) w; size[1] = (uint8_t) h;
align[0] = horiz; align[1] = vert;
}
/// Allows for printing out Anchor position, size, and alignment.
operator std::string() const {
char buf[50];
NANOGUI_SNPRINTF(buf, 50, "Format[pos=(%i, %i), size=(%i, %i), align=(%i, %i)]",
pos[0], pos[1], size[0], size[1], (int) align[0], (int) align[1]);
return buf;
}
};
/// Creates an AdvancedGridLayout with specified columns, rows, and margin.
AdvancedGridLayout(const std::vector<int> &cols = {}, const std::vector<int> &rows = {}, int margin = 0);
/// The margin of this AdvancedGridLayout.
int margin() const { return mMargin; }
/// Sets the margin of this AdvancedGridLayout.
void setMargin(int margin) { mMargin = margin; }
/// Return the number of cols
int colCount() const { return (int) mCols.size(); }
/// Return the number of rows
int rowCount() const { return (int) mRows.size(); }
/// Append a row of the given size (and stretch factor)
void appendRow(int size, float stretch = 0.f) { mRows.push_back(size); mRowStretch.push_back(stretch); };
/// Append a column of the given size (and stretch factor)
void appendCol(int size, float stretch = 0.f) { mCols.push_back(size); mColStretch.push_back(stretch); };
/// Set the stretch factor of a given row
void setRowStretch(int index, float stretch) { mRowStretch.at(index) = stretch; }
/// Set the stretch factor of a given column
void setColStretch(int index, float stretch) { mColStretch.at(index) = stretch; }
/// Specify the anchor data structure for a given widget
void setAnchor(const Widget *widget, const Anchor &anchor) { mAnchor[widget] = anchor; }
/// Retrieve the anchor data structure for a given widget
Anchor anchor(const Widget *widget) const {
auto it = mAnchor.find(widget);
if (it == mAnchor.end())
throw std::runtime_error("Widget was not registered with the grid layout!");
return it->second;
}
/* Implementation of the layout interface */
/// See \ref Layout::preferredSize.
virtual Vector2i preferredSize(NVGcontext *ctx, const Widget *widget) const override;
/// See \ref Layout::performLayout.
virtual void performLayout(NVGcontext *ctx, Widget *widget) const override;
protected:
/// Computes the layout
void computeLayout(NVGcontext *ctx, const Widget *widget,
std::vector<int> *grid) const;
protected:
/// The columns of this AdvancedGridLayout.
std::vector<int> mCols;
/// The rows of this AdvancedGridLayout.
std::vector<int> mRows;
/// The stretch for each column of this AdvancedGridLayout.
std::vector<float> mColStretch;
/// The stretch for each row of this AdvancedGridLayout.
std::vector<float> mRowStretch;
/// The mapping of widgets to their specified anchor points.
std::unordered_map<const Widget *, Anchor> mAnchor;
/// The margin around this AdvancedGridLayout.
int mMargin;
};
NAMESPACE_END(nanogui)