97 lines
4.1 KiB
C++
97 lines
4.1 KiB
C++
/********************************************************************************
|
|
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
|
* Copyright (c) 2010-2016 Daniel Chappuis *
|
|
*********************************************************************************
|
|
* *
|
|
* This software is provided 'as-is', without any express or implied warranty. *
|
|
* In no event will the authors be held liable for any damages arising from the *
|
|
* use of this software. *
|
|
* *
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
* including commercial applications, and to alter it and redistribute it *
|
|
* freely, subject to the following restrictions: *
|
|
* *
|
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
|
* that you wrote the original software. If you use this software in a *
|
|
* product, an acknowledgment in the product documentation would be *
|
|
* appreciated but is not required. *
|
|
* *
|
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
|
* misrepresented as being the original software. *
|
|
* *
|
|
* 3. This notice may not be removed or altered from any source distribution. *
|
|
* *
|
|
********************************************************************************/
|
|
|
|
#ifndef CUBES_SCENE_H
|
|
#define CUBES_SCENE_H
|
|
|
|
// Libraries
|
|
#include "openglframework.h"
|
|
#include "reactphysics3d.h"
|
|
#include "Box.h"
|
|
#include "SceneDemo.h"
|
|
|
|
namespace cubesscene {
|
|
|
|
// Constants
|
|
const float SCENE_RADIUS = 30.0f; // Radius of the scene in meters
|
|
const int NB_CUBES = 30; // Number of boxes in the scene
|
|
const openglframework::Vector3 BOX_SIZE(2, 2, 2); // Box dimensions in meters
|
|
const openglframework::Vector3 FLOOR_SIZE(5, 5.0, 5); // Floor dimensions in meters
|
|
const float BOX_MASS = 1.0f; // Box mass in kilograms
|
|
const float FLOOR_MASS = 100.0f; // Floor mass in kilograms
|
|
|
|
// Class CubesScene
|
|
class CubesScene : public SceneDemo {
|
|
|
|
protected :
|
|
|
|
// -------------------- Attributes -------------------- //
|
|
|
|
/// All the boxes of the scene
|
|
std::vector<Box*> mBoxes;
|
|
|
|
/// Box for the floor
|
|
Box* mFloor;
|
|
|
|
/// Dynamics world used for the physics simulation
|
|
rp3d::DynamicsWorld* mDynamicsWorld;
|
|
|
|
public:
|
|
|
|
// -------------------- Methods -------------------- //
|
|
|
|
/// Constructor
|
|
CubesScene(const std::string& name);
|
|
|
|
/// Destructor
|
|
virtual ~CubesScene() override;
|
|
|
|
/// Update the physics world (take a simulation step)
|
|
/// Can be called several times per frame
|
|
virtual void updatePhysics() override;
|
|
|
|
/// Update the scene (take a simulation step)
|
|
virtual void update() override;
|
|
|
|
/// Render the scene in a single pass
|
|
virtual void renderSinglePass(openglframework::Shader& shader,
|
|
const openglframework::Matrix4& worldToCameraMatrix) override;
|
|
|
|
/// Reset the scene
|
|
virtual void reset() override;
|
|
|
|
/// Return all the contact points of the scene
|
|
virtual std::vector<ContactPoint> getContactPoints() const override;
|
|
};
|
|
|
|
// Return all the contact points of the scene
|
|
inline std::vector<ContactPoint> CubesScene::getContactPoints() const {
|
|
return computeContactPointsOfWorld(mDynamicsWorld);
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|