44 lines
1.3 KiB
CMake
44 lines
1.3 KiB
CMake
# Minimum cmake version required
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cmake_minimum_required(VERSION 2.6)
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# Project configuration
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PROJECT(Raycast)
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# Where to build the executables
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SET(EXECUTABLE_OUTPUT_PATH "${OUR_EXECUTABLE_OUTPUT_PATH}/collisionshapes")
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH})
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH})
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
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# Copy the shaders used for the demo into the build directory
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FILE(COPY "${OPENGLFRAMEWORK_DIR}/src/shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/")
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# Copy the meshes used for the demo into the build directory
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FILE(COPY "../common/meshes/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/meshes/")
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# Headers
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INCLUDE_DIRECTORIES("${OPENGLFRAMEWORK_DIR}/src/" "../common/glfw/include/" "../common/")
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# Source files
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SET(RAYCAST_SOURCES
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Raycast.cpp
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Scene.cpp
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Scene.h
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"../common/VisualContactPoint.cpp"
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"../common/ConvexMesh.cpp"
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"../common/Capsule.cpp"
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"../common/Sphere.cpp"
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"../common/Line.cpp"
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"../common/Cylinder.cpp"
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"../common/Cone.cpp"
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"../common/Dumbbell.cpp"
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"../common/Box.cpp"
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"../common/Viewer.cpp"
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)
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# Create the executable
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ADD_EXECUTABLE(raycast ${RAYCAST_SOURCES})
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# Link with libraries
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TARGET_LINK_LIBRARIES(raycast reactphysics3d openglframework glfw ${GLFW_LIBRARIES})
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