reactphysics3d/include/reactphysics3d/containers/Pair.h
2020-05-27 16:15:35 +02:00

107 lines
3.8 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2020 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_PAIR_H
#define REACTPHYSICS3D_PAIR_H
// Libraries
#include <reactphysics3d/configuration.h>
#include <reactphysics3d/memory/MemoryAllocator.h>
#include <reactphysics3d/containers/containers_common.h>
#include <cstring>
#include <iterator>
namespace reactphysics3d {
// Class Pair
/**
* This class represents a simple generic pair
*/
template<typename T1, typename T2>
class Pair {
public:
// -------------------- Attributes -------------------- //
/// First element of the pair
T1 first;
/// Second element of the pair
T2 second;
// -------------------- Methods -------------------- //
/// Constructor
Pair(const T1& item1, const T2& item2) : first(item1), second(item2) {
}
/// Copy constructor
Pair(const Pair<T1, T2>& pair) : first(pair.first), second(pair.second) {
}
/// Destructor
~Pair() = default;
/// Overloaded equality operator
bool operator==(const Pair<T1, T2>& pair) const {
return first == pair.first && second == pair.second;
}
/// Overloaded not equal operator
bool operator!=(const Pair<T1, T2>& pair) const {
return !((*this) == pair);
}
/// Overloaded assignment operator
Pair<T1, T2>& operator=(const Pair<T1, T2>& pair) {
first = pair.first;
second = pair.second;
return *this;
}
};
}
// Hash function for a reactphysics3d Pair
namespace std {
template <typename T1, typename T2> struct hash<reactphysics3d::Pair<T1, T2>> {
size_t operator()(const reactphysics3d::Pair<T1, T2>& pair) const {
std::size_t seed = 0;
reactphysics3d::hash_combine<T1>(seed, pair.first);
reactphysics3d::hash_combine<T2>(seed, pair.second);
return seed;
}
};
}
#endif