reactphysics3d/sources/reactphysics3d/mathematics/exceptions.h

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/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef EXCEPTIONS_H
#define EXCEPTIONS_H
// Libraries
#include <stdexcept>
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Exception class for the mathematics library
-------------------------------------------------------------------
*/
// Class MathematicsException
class MathematicsException : public std::runtime_error {
public:
MathematicsException(const std::string& msg="MathException"); // Constructor
virtual ~MathematicsException() throw(); // Destructor
virtual const char* what() const throw(); // Overriding the base exception method
};
// Class DivisionByZeroException
class DivisionByZeroException : public MathematicsException {
public:
DivisionByZeroException(const std::string& msg="DivisionByZeroException : Division by zero !"); // Constructor
virtual ~DivisionByZeroException() throw(); // Destructor
virtual const char* what() const throw(); // Overriding the base exception method
};
} // End of the ReactPhysics3D namespace
#endif