168 lines
5.5 KiB
CMake
Executable File
168 lines
5.5 KiB
CMake
Executable File
# Minimum cmake version required
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cmake_minimum_required(VERSION 3.8)
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# Project configuration
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project(Testbed)
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# Disable building extras of nanogui we won't need (pure C++ project)
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set(NANOGUI_BUILD_EXAMPLES OFF CACHE BOOL " " FORCE)
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set(NANOGUI_BUILD_PYTHON OFF CACHE BOOL " " FORCE)
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set(NANOGUI_INSTALL OFF CACHE BOOL " " FORCE)
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# ---- Make sure to recursively clone all the git submodules for external libraries (nanogui) --- #
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find_package(Git QUIET)
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if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
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# Update submodules as needed
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option(CLONE_GIT_SUBMODULES "Check submodules during build" ON)
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if(CLONE_GIT_SUBMODULES)
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message(STATUS "Git Submodules update")
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execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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RESULT_VARIABLE GIT_SUBMOD_RESULT)
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if(NOT GIT_SUBMOD_RESULT EQUAL "0")
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message(FATAL_ERROR "git submodule update --init failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
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endif()
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endif()
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endif()
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# Add the configurations from nanogui
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add_subdirectory(extern/nanogui)
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# Copy the shaders used for the demo into the build directory
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file(COPY "shaders/" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/shaders/")
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# Copy the meshes used for the demo into the build directory
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file(COPY "meshes/" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/meshes/")
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# OpenGLFramework source files
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set(OPENGLFRAMEWORK_SOURCES
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opengl-framework/src/maths/Color.h
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opengl-framework/src/maths/Matrix3.h
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opengl-framework/src/maths/Matrix4.h
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opengl-framework/src/maths/Vector2.h
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opengl-framework/src/maths/Vector3.h
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opengl-framework/src/maths/Vector4.h
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opengl-framework/src/Camera.cpp
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opengl-framework/src/Camera.h
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opengl-framework/src/definitions.h
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opengl-framework/src/FrameBufferObject.cpp
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opengl-framework/src/FrameBufferObject.h
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opengl-framework/src/Light.h
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opengl-framework/src/Light.cpp
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opengl-framework/src/Mesh.h
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opengl-framework/src/Mesh.cpp
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opengl-framework/src/MeshReaderWriter.h
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opengl-framework/src/MeshReaderWriter.cpp
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opengl-framework/src/Object3D.h
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opengl-framework/src/Object3D.cpp
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opengl-framework/src/openglframework.h
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opengl-framework/src/Shader.h
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opengl-framework/src/Shader.cpp
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opengl-framework/src/Texture2D.h
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opengl-framework/src/Texture2D.cpp
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opengl-framework/src/TextureReaderWriter.h
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opengl-framework/src/TextureReaderWriter.cpp
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opengl-framework/src/VertexBufferObject.h
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opengl-framework/src/VertexBufferObject.cpp
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opengl-framework/src/VertexArrayObject.h
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opengl-framework/src/VertexArrayObject.cpp
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)
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# Testbed source files
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set(TESTBED_SOURCES
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src/Main.cpp
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src/TestbedApplication.h
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src/TestbedApplication.cpp
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src/Gui.h
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src/Gui.cpp
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src/Scene.h
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src/Scene.cpp
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src/SceneDemo.h
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src/SceneDemo.cpp
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src/Timer.h
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src/Timer.cpp
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)
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# Common source files
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set(COMMON_SOURCES
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common/Box.h
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common/Box.cpp
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common/Sphere.h
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common/Sphere.cpp
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common/Line.h
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common/Line.cpp
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common/Capsule.h
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common/Capsule.cpp
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common/ConvexMesh.h
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common/ConvexMesh.cpp
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common/ConcaveMesh.h
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common/ConcaveMesh.cpp
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common/Dumbbell.h
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common/Dumbbell.cpp
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common/HeightField.h
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common/HeightField.cpp
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common/PhysicsObject.h
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common/PhysicsObject.cpp
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common/VisualContactPoint.h
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common/VisualContactPoint.cpp
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common/PerlinNoise.h
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common/PerlinNoise.cpp
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common/AABB.h
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common/AABB.cpp
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)
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# Examples scenes source files
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set(SCENES_SOURCES
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scenes/cubes/CubesScene.h
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scenes/cubes/CubesScene.cpp
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scenes/joints/JointsScene.h
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scenes/joints/JointsScene.cpp
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scenes/raycast/RaycastScene.h
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scenes/raycast/RaycastScene.cpp
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scenes/collisionshapes/CollisionShapesScene.h
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scenes/collisionshapes/CollisionShapesScene.cpp
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scenes/collisiondetection/CollisionDetectionScene.h
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scenes/collisiondetection/CollisionDetectionScene.cpp
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scenes/concavemesh/ConcaveMeshScene.h
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scenes/concavemesh/ConcaveMeshScene.cpp
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scenes/heightfield/HeightFieldScene.h
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scenes/heightfield/HeightFieldScene.cpp
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scenes/cubestack/CubeStackScene.h
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scenes/cubestack/CubeStackScene.cpp
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scenes/pile/PileScene.h
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scenes/pile/PileScene.cpp
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)
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# Add .user file to set debug path in Visual Studio
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set(USER_FILE testbed.vcxproj.user)
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set(VS_USERFILE_WORKING_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
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set(OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/${USER_FILE})
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configure_file(VisualStudioUserTemplate.user ${USER_FILE} @ONLY)
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# Create the executable
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add_executable(testbed ${TESTBED_SOURCES} ${SCENES_SOURCES} ${COMMON_SOURCES} ${OPENGLFRAMEWORK_SOURCES})
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# Headers
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target_include_directories(testbed PRIVATE
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/opengl-framework/src>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/common>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/scenes>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/extern/nanogui/include>
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)
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foreach(p ${NANOGUI_EXTRA_INCS})
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target_include_directories(testbed PRIVATE $<1:${p}>)
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endforeach()
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# Compile definitions
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target_compile_definitions(testbed PRIVATE ${NANOGUI_EXTRA_DEFS})
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# C++17 compiler features
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target_compile_features(testbed PUBLIC cxx_std_17)
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set_target_properties(testbed PROPERTIES CXX_EXTENSIONS OFF)
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# Link with libraries
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target_link_libraries(testbed reactphysics3d nanogui ${NANOGUI_EXTRA_LIBS})
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