reactphysics3d/testbed/nanogui/include/nanogui/combobox.h
2016-03-21 18:35:44 +01:00

54 lines
1.8 KiB
C++

/*
nanogui/combobox.h -- simple combo box widget based on a popup button
NanoGUI was developed by Wenzel Jakob <wenzel@inf.ethz.ch>.
The widget drawing code is based on the NanoVG demo application
by Mikko Mononen.
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE.txt file.
*/
#pragma once
#include <nanogui/popupbutton.h>
NAMESPACE_BEGIN(nanogui)
class NANOGUI_EXPORT ComboBox : public PopupButton {
public:
/// Create an empty combo box
ComboBox(Widget *parent);
/// Create a new combo box with the given items
ComboBox(Widget *parent, const std::vector<std::string> &items,
const std::function<void(int)>& callback);
/**
* \brief Create a new combo box with the given items, providing both short and
* long descriptive labels for each item
*/
ComboBox(Widget *parent, const std::vector<std::string> &items,
const std::vector<std::string> &itemsShort);
std::function<void(int)> callback() const { return mCallback; }
void setCallback(const std::function<void(int)> &callback) { mCallback = callback; }
int selectedIndex() const { return mSelectedIndex; }
void setSelectedIndex(int idx);
void setItems(const std::vector<std::string> &items, const std::vector<std::string> &itemsShort);
void setItems(const std::vector<std::string> &items) { setItems(items, items); }
const std::vector<std::string> &items() const { return mItems; }
const std::vector<std::string> &itemsShort() const { return mItemsShort; }
virtual void save(Serializer &s) const;
virtual bool load(Serializer &s);
protected:
std::vector<std::string> mItems, mItemsShort;
std::function<void(int)> mCallback;
int mSelectedIndex;
};
NAMESPACE_END(nanogui)