reactphysics3d/src/engine/Entity.cpp
2019-01-10 07:41:10 +01:00

57 lines
2.7 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2018 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "Entity.h"
#include <cassert>
using namespace reactphysics3d;
// Static members initialization
const uint32 Entity::ENTITY_INDEX_BITS = 24;
const uint32 Entity::ENTITY_INDEX_MASK = (1 << Entity::ENTITY_INDEX_BITS) - 1;
const uint32 Entity::ENTITY_GENERATION_BITS = 8;
const uint32 Entity::ENTITY_GENERATION_MASK = (1 << Entity::ENTITY_GENERATION_BITS) - 1;
const uint32 Entity::MINIMUM_FREE_INDICES = 1024;
// Constructor
Entity::Entity(uint32 index, uint32 generation)
:id((index & ENTITY_INDEX_MASK) | ((generation & ENTITY_GENERATION_MASK) << ENTITY_INDEX_BITS)) {
assert(getIndex() == index);
assert(getGeneration() == generation);
}
// Assignment operator
Entity& Entity::operator=(const Entity& entity) {
if (&entity != this) {
id = entity.id;
}
return *this;
}