90 lines
3.4 KiB
C++
90 lines
3.4 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "Matrix2x2.h"
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using namespace reactphysics3d;
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// Constructor of the class Matrix2x2
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Matrix2x2::Matrix2x2() {
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// Initialize all values in the matrix to zero
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setAllValues(0.0, 0.0, 0.0, 0.0);
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}
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// Constructor
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Matrix2x2::Matrix2x2(decimal value) {
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setAllValues(value, value, value, value);
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}
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// Constructor with arguments
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Matrix2x2::Matrix2x2(decimal a1, decimal a2, decimal b1, decimal b2) {
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// Initialize the matrix with the values
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setAllValues(a1, a2, b1, b2);
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}
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// Destructor
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Matrix2x2::~Matrix2x2() {
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}
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// Copy-constructor
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Matrix2x2::Matrix2x2(const Matrix2x2& matrix) {
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setAllValues(matrix.mRows[0][0], matrix.mRows[0][1],
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matrix.mRows[1][0], matrix.mRows[1][1]);
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}
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// Assignment operator
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Matrix2x2& Matrix2x2::operator=(const Matrix2x2& matrix) {
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// Check for self-assignment
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if (&matrix != this) {
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setAllValues(matrix.mRows[0][0], matrix.mRows[0][1],
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matrix.mRows[1][0], matrix.mRows[1][1]);
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}
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return *this;
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}
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// Return the inverse matrix
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Matrix2x2 Matrix2x2::getInverse() const {
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// Compute the determinant of the matrix
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decimal determinant = getDeterminant();
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// Check if the determinant is equal to zero
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assert(std::abs(determinant) > MACHINE_EPSILON);
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decimal invDeterminant = decimal(1.0) / determinant;
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// TODO : Implement this
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assert(false);
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Matrix2x2 tempMatrix;
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// Return the inverse matrix
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return (invDeterminant * tempMatrix);
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}
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