reactphysics3d/test/tests/mathematics/TestQuaternion.h
2013-05-09 19:02:09 +02:00

230 lines
9.1 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef TEST_QUATERNION_H
#define TEST_QUATERNION_H
// Libraries
#include "../../Test.h"
#include "../../../src/mathematics/Quaternion.h"
/// Reactphysics3D namespace
namespace reactphysics3d {
// Class TestQuaternion
/**
* Unit test for the Quaternion class
*/
class TestQuaternion : public Test {
private :
// ---------- Atributes ---------- //
/// Identity Quaternion
Quaternion mIdentity;
/// First test quaternion
Quaternion mQuaternion1;
public :
// ---------- Methods ---------- //
/// Constructor
TestQuaternion() : mIdentity(Quaternion::identity()) {
decimal sinA = sin(decimal(PI/8.0));
decimal cosA = cos(decimal(PI/8.0));
Vector3 vector(2, 3, 4);
vector.normalize();
mQuaternion1 = Quaternion(vector.x * sinA, vector.y * sinA, vector.z * sinA, cosA);
mQuaternion1.normalize();
}
/// Run the tests
void run() {
testConstructors();
testUnitLengthNormalize();
testOthersMethods();
testOperators();
}
/// Test the constructors
void testConstructors() {
Quaternion quaternion1(mQuaternion1);
test(mQuaternion1== quaternion1);
Quaternion quaternion2(4, 5, 6, 7);
test(quaternion2 == Quaternion(4, 5, 6, 7));
Quaternion quaternion3(8, Vector3(3, 5, 2));
test(quaternion3 == Quaternion(3, 5, 2, 8));
Quaternion quaternion4(mQuaternion1.getMatrix());
test(approxEqual(quaternion4.x, mQuaternion1.x));
test(approxEqual(quaternion4.y, mQuaternion1.y));
test(approxEqual(quaternion4.z, mQuaternion1.z));
test(approxEqual(quaternion4.w, mQuaternion1.w));
}
/// Test unit, length, normalize methods
void testUnitLengthNormalize() {
// Test method that returns the length
Quaternion quaternion(2, 3, -4, 5);
test(approxEqual(quaternion.length(), sqrt(decimal(54.0))));
// Test method that returns a unit quaternion
test(approxEqual(quaternion.getUnit().length(), 1.0));
// Test the normalization method
Quaternion quaternion2(4, 5, 6, 7);
quaternion2.normalize();
test(approxEqual(quaternion2.length(), 1.0));
}
/// Test others methods
void testOthersMethods() {
// Test the method to set the values
Quaternion quaternion;
quaternion.setAllValues(1, 2, 3, 4);
test(quaternion == Quaternion(1, 2, 3, 4));
// Test the method to set the quaternion to zero
quaternion.setToZero();
test(quaternion == Quaternion(0, 0, 0, 0));
// Test the method to get the vector (x, y, z)
Vector3 v = mQuaternion1.getVectorV();
test(v.x == mQuaternion1.x);
test(v.y == mQuaternion1.y);
test(v.z == mQuaternion1.z);
// Test the conjugate method
Quaternion conjugate = mQuaternion1.getConjugate();
test(conjugate.x == -mQuaternion1.x);
test(conjugate.y == -mQuaternion1.y);
test(conjugate.z == -mQuaternion1.z);
test(conjugate.w == mQuaternion1.w);
// Test the inverse method
Quaternion inverse = mQuaternion1.getInverse();
Quaternion product = mQuaternion1 * inverse;
test(approxEqual(product.x, mIdentity.x, decimal(10e-6)));
test(approxEqual(product.y, mIdentity.y, decimal(10e-6)));
test(approxEqual(product.z, mIdentity.z, decimal(10e-6)));
test(approxEqual(product.w, mIdentity.w, decimal(10e-6)));
// Test the dot product
Quaternion quaternion1(2, 3, 4, 5);
Quaternion quaternion2(6, 7, 8, 9);
decimal dotProduct = quaternion1.dot(quaternion2);
test(dotProduct == 110);
// Test the method that returns the rotation angle and axis
Vector3 axis;
decimal angle;
Vector3 originalAxis = Vector3(2, 3, 4).getUnit();
mQuaternion1.getRotationAngleAxis(angle, axis);
test(approxEqual(axis.x, originalAxis.x));
test(approxEqual(angle, decimal(PI/4.0), decimal(10e-6)));
// Test the method that returns the corresponding matrix
Matrix3x3 matrix = mQuaternion1.getMatrix();
Vector3 vector(56, -2, 82);
Vector3 vector1 = matrix * vector;
Vector3 vector2 = mQuaternion1 * vector;
test(approxEqual(vector1.x, vector2.x, decimal(10e-6)));
test(approxEqual(vector1.y, vector2.y, decimal(10e-6)));
test(approxEqual(vector1.z, vector2.z, decimal(10e-6)));
// Test slerp method
Quaternion quatStart = quaternion1.getUnit();
Quaternion quatEnd = quaternion2.getUnit();
Quaternion test1 = Quaternion::slerp(quatStart, quatEnd, 0.0);
Quaternion test2 = Quaternion::slerp(quatStart, quatEnd, 1.0);
test(test1 == quatStart);
test(test2 == quatEnd);
decimal sinA = sin(decimal(PI/4.0));
decimal cosA = cos(decimal(PI/4.0));
Quaternion quat(sinA, 0, 0, cosA);
Quaternion test3 = Quaternion::slerp(mIdentity, quat, decimal(0.5));
test(approxEqual(test3.x, sin(decimal(PI/8.0))));
test(approxEqual(test3.y, 0.0));
test(approxEqual(test3.z, 0.0));
test(approxEqual(test3.w, cos(decimal(PI/8.0)), decimal(10e-6)));
}
/// Test overloaded operators
void testOperators() {
// Test addition
Quaternion quat1(4, 5, 2, 10);
Quaternion quat2(-2, 7, 8, 3);
Quaternion test1 = quat1 + quat2;
test(test1 == Quaternion(2, 12, 10, 13));
// Test substraction
Quaternion test2 = quat1 - quat2;
test(test2 == Quaternion(6, -2, -6, 7));
// Test multiplication with a number
Quaternion test3 = quat1 * 3.0;
test(test3 == Quaternion(12, 15, 6, 30));
// Test multiplication between two quaternions
Quaternion test4 = quat1 * quat2;
Quaternion test5 = mQuaternion1 * mIdentity;
test(test4 == Quaternion(18, 49, 124, -13));
test(test5 == mQuaternion1);
// Test multiplication between a quaternion and a point
Vector3 point(5, -24, 563);
Vector3 vector1 = mIdentity * point;
Vector3 vector2 = mQuaternion1 * point;
Vector3 testVector2 = mQuaternion1.getMatrix() * point;
test(vector1 == point);
test(approxEqual(vector2.x, testVector2.x, decimal(10e-5)));
test(approxEqual(vector2.y, testVector2.y, decimal(10e-5)));
test(approxEqual(vector2.z, testVector2.z, decimal(10e-5)));
// Test assignment operator
Quaternion quaternion;
quaternion = mQuaternion1;
test(quaternion == mQuaternion1);
// Test equality operator
test(mQuaternion1 == mQuaternion1);
}
};
}
#endif