reactphysics3d/src/mathematics
2014-11-04 22:38:40 +01:00
..
mathematics_functions.h Use the standard library swap() function instead 2014-09-19 22:53:05 +02:00
mathematics.h Change raycasting so that a ray is given by two points instead of a point and a direction 2014-10-21 22:26:40 +02:00
Matrix2x2.cpp modify code in the Matrix2x2 class 2013-05-09 19:47:09 +02:00
Matrix2x2.h Add support for the different body types (static, kinematic, dynamic) 2013-11-21 23:24:11 +01:00
Matrix3x3.cpp Add methods in the mathematics classes 2013-03-13 20:55:10 +01:00
Matrix3x3.h Add support for the different body types (static, kinematic, dynamic) 2013-11-21 23:24:11 +01:00
Quaternion.cpp Fix issues and add conversion from Euler angles to Quaternion 2014-06-24 23:31:13 +02:00
Quaternion.h Clean up the include statements 2014-08-07 21:38:31 +02:00
Ray.h Change raycasting so that a ray is given by two points instead of a point and a direction 2014-10-21 22:26:40 +02:00
Transform.cpp Clean the code and modify the date in the license text 2013-03-02 16:26:18 +01:00
Transform.h Implement the Ball-And-Socket joint 2013-05-02 22:41:57 +02:00
Vector2.cpp Add Vector2 and Matrix2x3 classes 2013-05-09 19:02:09 +02:00
Vector2.h Implement world ray casting query 2014-11-04 22:38:40 +01:00
Vector3.cpp Fix some warnings 2013-03-17 17:07:09 +01:00
Vector3.h Implement world ray casting query 2014-11-04 22:38:40 +01:00