79 lines
3.2 KiB
C++
Executable File
79 lines
3.2 KiB
C++
Executable File
/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include "Context.h"
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#include "../reactphysics3d/reactphysics3d.h"
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#include <iostream>
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#include <vector>
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor of the class Context
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Context::Context() {
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// We add some objects in the context at the beginning ---> THESE THINGS WILL BE STORE IN A TEXT FILE
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Cube* cube1 = new Cube(Vector3D(-2.0, 3, -6.0), 2.0, 10.0);
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Cube* cube2 = new Cube(Vector3D(0.0, 3, 6.0), 3.0, 5.0);
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Cube* cube3 = new Cube(Vector3D(4.0, 3.0, -2.0), 2.0, 0.01);
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Plane* plane1 = new Plane(Vector3D(0.0, 0.0, 0.0), 20.0, 30.0, Vector3D(-1.0, 0.0, 0.0), Vector3D(0.0, 0.0, 1.0), 10.0);
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addObject(cube1);
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addObject(cube2);
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addObject(cube3);
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addObject(plane1);
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}
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// Destructor of the class Context
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Context::~Context() {
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// Delete all the objects in vectObjects
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for(unsigned int i=0; i<vectObjects.size(); ++i) {
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delete vectObjects[0];
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}
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}
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// Method to get an object from the context
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Object& Context::getObject(int objectIndex) const {
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// WE HAVE TO ADD HERE AN EXCEPTION IMPLEMENTATION
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// Return the object from the context
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return (*vectObjects.at(objectIndex)); // THROWN AN EXCEPTION IF INDEX IS OUT OF THE BOUNDS
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}
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// Method for adding an object into the context
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void Context::addObject(Object* object) {
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if (object != NULL) {
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// Add the object into the context
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vectObjects.push_back(object);
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}
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}
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// Method to remove an object from the context
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void Context::removeObject(int objectIndex) {
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// WE HAVE TO ADD HERE AN EXCEPTION IMPLEMENTATION
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// Restore the memory of the element
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delete vectObjects[objectIndex];
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// Erase the element in the vector
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vectObjects.erase(vectObjects.begin()+objectIndex);
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}
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