reactphysics3d/src/collision/shapes/ConcaveShape.cpp

55 lines
2.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2019 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "ConcaveShape.h"
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Constructor
ConcaveShape::ConcaveShape(CollisionShapeName name, MemoryAllocator& allocator, const Vector3& scaling)
: CollisionShape(name, CollisionShapeType::CONCAVE_SHAPE, allocator), mRaycastTestType(TriangleRaycastSide::FRONT),
mScale(scaling) {
}
// Compute and return the volume of the collision shape
/// Note that we approximate the volume of a concave shape with the volume of its AABB
decimal ConcaveShape::getVolume() const {
Vector3 minBounds, maxBounds;
// Compute the local bounds
getLocalBounds(minBounds, maxBounds);
const decimal lengthX = maxBounds.x - minBounds.x;
const decimal lengthY = maxBounds.y - minBounds.y;
const decimal lengthZ = maxBounds.z - minBounds.z;
// Approximate the volume of the concave shape as the volume of its AABB
return lengthX * lengthY * lengthZ;
}