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broadphase
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narrowphase
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Working on capsule vs polyhedron narrow-phase algorithm
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2017-04-28 21:40:16 +02:00 |
shapes
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Working on capsule vs polyhedron narrow-phase algorithm
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2017-04-28 21:40:16 +02:00 |
CollisionDetection.cpp
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Add clippling segment/polygons methods, fix issues and add convex vs capsule algorithm
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2017-04-16 22:09:59 +02:00 |
CollisionDetection.h
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Add clippling segment/polygons methods, fix issues and add convex vs capsule algorithm
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2017-04-16 22:09:59 +02:00 |
ContactManifold.cpp
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Refactor contact manifold and contact point creation
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2017-02-26 13:48:50 +02:00 |
ContactManifold.h
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Refactor contact manifold and contact point creation
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2017-02-26 13:48:50 +02:00 |
ContactManifoldInfo.h
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Working on capsule vs polyhedron narrow-phase algorithm
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2017-04-28 21:40:16 +02:00 |
ContactManifoldSet.cpp
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Refactor contact manifold and contact point creation
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2017-02-26 13:48:50 +02:00 |
ContactManifoldSet.h
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Refactor contact manifold and contact point creation
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2017-02-26 13:48:50 +02:00 |
ContactPointInfo.h
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Refactor contact manifold and contact point creation
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2017-02-26 13:48:50 +02:00 |
HalfEdgeStructure.cpp
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Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
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2017-03-22 19:07:31 +01:00 |
HalfEdgeStructure.h
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Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
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2017-03-22 19:07:31 +01:00 |
NarrowPhaseInfo.h
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PolygonVertexArray.cpp
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Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
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2017-03-22 19:07:31 +01:00 |
PolygonVertexArray.h
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Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
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2017-03-22 19:07:31 +01:00 |
PolyhedronMesh.cpp
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Working on capsule vs polyhedron narrow-phase algorithm
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2017-04-28 21:40:16 +02:00 |
PolyhedronMesh.h
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Working on capsule vs polyhedron narrow-phase algorithm
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2017-04-28 21:40:16 +02:00 |
ProxyShape.cpp
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ProxyShape.h
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Working on capsule vs polyhedron narrow-phase algorithm
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2017-04-28 21:40:16 +02:00 |
RaycastInfo.cpp
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RaycastInfo.h
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TriangleMesh.cpp
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TriangleMesh.h
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TriangleVertexArray.cpp
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TriangleVertexArray.h
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