reactphysics3d/sources/reactphysics3d/engine/Timer.cpp
chappuis.daniel 824c4f95c0 Modify some TODO things
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@368 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-07-28 11:19:00 +00:00

61 lines
2.3 KiB
C++

/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
// Libraries
#include "Timer.h"
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Constructor
Timer::Timer(long double initialTime, double timeStep) throw(std::invalid_argument)
: timeStep(timeStep), time(initialTime), currentDisplayTime(0.0), deltaDisplayTime(0.0) {
// Check if the timestep is different from zero
if (timeStep != 0.0) {
accumulator = 0.0;
isRunning = false;
}
else {
// We throw an exception
throw std::invalid_argument("Exception in Timer constructor : The timestep has to be different from zero");
}
}
// Copy-constructor
Timer::Timer(const Timer& timer)
: timeStep(timer.timeStep), time(timer.time), currentDisplayTime(timer.currentDisplayTime),
deltaDisplayTime(timer.deltaDisplayTime), accumulator(timer.accumulator) {
isRunning = timer.isRunning;
}
// Destructor
Timer::~Timer() {
}