263 lines
11 KiB
C++
263 lines
11 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2018 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "BroadPhaseAlgorithm.h"
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#include "collision/CollisionDetection.h"
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#include "utils/Profiler.h"
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#include "collision/RaycastInfo.h"
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#include "memory/MemoryManager.h"
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#include "engine/CollisionWorld.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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BroadPhaseAlgorithm::BroadPhaseAlgorithm(CollisionDetection& collisionDetection, ProxyShapesComponents& proxyShapesComponents)
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:mDynamicAABBTree(collisionDetection.getMemoryManager().getPoolAllocator(), DYNAMIC_TREE_AABB_GAP),
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mProxyShapesComponents(proxyShapesComponents),
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mMovedShapes(collisionDetection.getMemoryManager().getPoolAllocator()),
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mPotentialPairs(collisionDetection.getMemoryManager().getPoolAllocator()),
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mCollisionDetection(collisionDetection) {
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#ifdef IS_PROFILING_ACTIVE
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mProfiler = nullptr;
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#endif
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}
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// Return true if the two broad-phase collision shapes are overlapping
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bool BroadPhaseAlgorithm::testOverlappingShapes(const ProxyShape* shape1,
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const ProxyShape* shape2) const {
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if (shape1->getBroadPhaseId() == -1 || shape2->getBroadPhaseId() == -1) return false;
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// Get the two AABBs of the collision shapes
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const AABB& aabb1 = mDynamicAABBTree.getFatAABB(shape1->getBroadPhaseId());
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const AABB& aabb2 = mDynamicAABBTree.getFatAABB(shape2->getBroadPhaseId());
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// Check if the two AABBs are overlapping
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return aabb1.testCollision(aabb2);
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}
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// Ray casting method
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void BroadPhaseAlgorithm::raycast(const Ray& ray, RaycastTest& raycastTest,
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unsigned short raycastWithCategoryMaskBits) const {
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RP3D_PROFILE("BroadPhaseAlgorithm::raycast()", mProfiler);
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BroadPhaseRaycastCallback broadPhaseRaycastCallback(mDynamicAABBTree, raycastWithCategoryMaskBits, raycastTest);
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mDynamicAABBTree.raycast(ray, broadPhaseRaycastCallback);
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}
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// Add a proxy collision shape into the broad-phase collision detection
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void BroadPhaseAlgorithm::addProxyCollisionShape(ProxyShape* proxyShape, const AABB& aabb) {
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assert(proxyShape->getBroadPhaseId() == -1);
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// Add the collision shape into the dynamic AABB tree and get its broad-phase ID
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int nodeId = mDynamicAABBTree.addObject(aabb, proxyShape);
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// Set the broad-phase ID of the proxy shape
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mProxyShapesComponents.setBroadPhaseId(proxyShape, nodeId);
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// Add the collision shape into the array of bodies that have moved (or have been created)
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// during the last simulation step
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addMovedCollisionShape(proxyShape->getBroadPhaseId());
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}
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// Remove a proxy collision shape from the broad-phase collision detection
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void BroadPhaseAlgorithm::removeProxyCollisionShape(ProxyShape* proxyShape) {
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assert(proxyShape->getBroadPhaseId() != -1);
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int broadPhaseID = proxyShape->getBroadPhaseId();
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mProxyShapesComponents.setBroadPhaseId(proxyShape, -1);
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// Remove the collision shape from the dynamic AABB tree
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mDynamicAABBTree.removeObject(broadPhaseID);
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// Remove the collision shape into the array of shapes that have moved (or have been created)
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// during the last simulation step
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removeMovedCollisionShape(broadPhaseID);
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}
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// Notify the broad-phase that a collision shape has moved and need to be updated
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void BroadPhaseAlgorithm::updateProxyCollisionShape(ProxyShape* proxyShape, const AABB& aabb,
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const Vector3& displacement, bool forceReinsert) {
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int broadPhaseID = proxyShape->getBroadPhaseId();
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assert(broadPhaseID >= 0);
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// Update the dynamic AABB tree according to the movement of the collision shape
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bool hasBeenReInserted = mDynamicAABBTree.updateObject(broadPhaseID, aabb, displacement, forceReinsert);
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// If the collision shape has moved out of its fat AABB (and therefore has been reinserted
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// into the tree).
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if (hasBeenReInserted) {
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// Add the collision shape into the array of shapes that have moved (or have been created)
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// during the last simulation step
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addMovedCollisionShape(broadPhaseID);
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}
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}
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void BroadPhaseAlgorithm::reportAllShapesOverlappingWithAABB(const AABB& aabb,
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LinkedList<int>& overlappingNodes) const {
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AABBOverlapCallback callback(overlappingNodes);
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// Ask the dynamic AABB tree to report all collision shapes that overlap with this AABB
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mDynamicAABBTree.reportAllShapesOverlappingWithAABB(aabb, callback);
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}
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// Compute all the overlapping pairs of collision shapes
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void BroadPhaseAlgorithm::computeOverlappingPairs(MemoryManager& memoryManager) {
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// TODO : Try to see if we can allocate potential pairs in single frame allocator
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// Reset the potential overlapping pairs
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mPotentialPairs.clear();
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LinkedList<int> overlappingNodes(memoryManager.getPoolAllocator());
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// For all collision shapes that have moved (or have been created) during the last simulation step
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for (auto it = mMovedShapes.begin(); it != mMovedShapes.end(); ++it) {
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int shapeID = *it;
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if (shapeID == -1) continue;
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AABBOverlapCallback callback(overlappingNodes);
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// Get the AABB of the shape
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const AABB& shapeAABB = mDynamicAABBTree.getFatAABB(shapeID);
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// Ask the dynamic AABB tree to report all collision shapes that overlap with
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// this AABB. The method BroadPhase::notifiyOverlappingPair() will be called
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// by the dynamic AABB tree for each potential overlapping pair.
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mDynamicAABBTree.reportAllShapesOverlappingWithAABB(shapeAABB, callback);
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// Add the potential overlapping pairs
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addOverlappingNodes(shapeID, overlappingNodes);
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// Remove all the elements of the linked list of overlapping nodes
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overlappingNodes.reset();
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}
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// Reset the array of collision shapes that have move (or have been created) during the
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// last simulation step
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mMovedShapes.clear();
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// Sort the array of potential overlapping pairs in order to remove duplicate pairs
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std::sort(mPotentialPairs.begin(), mPotentialPairs.end(), BroadPhasePair::smallerThan);
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// Check all the potential overlapping pairs avoiding duplicates to report unique
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// overlapping pairs
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auto it = mPotentialPairs.begin();
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while (it != mPotentialPairs.end()) {
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// Get a potential overlapping pair
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BroadPhasePair& pair = *it;
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++it;
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assert(pair.collisionShape1ID != pair.collisionShape2ID);
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// Get the two collision shapes of the pair
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ProxyShape* shape1 = static_cast<ProxyShape*>(mDynamicAABBTree.getNodeDataPointer(pair.collisionShape1ID));
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ProxyShape* shape2 = static_cast<ProxyShape*>(mDynamicAABBTree.getNodeDataPointer(pair.collisionShape2ID));
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// If the two proxy collision shapes are from the same body, skip it
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if (shape1->getBody()->getId() != shape2->getBody()->getId()) {
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// Notify the collision detection about the overlapping pair
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mCollisionDetection.broadPhaseNotifyOverlappingPair(shape1, shape2);
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}
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// Skip the duplicate overlapping pairs
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while (it != mPotentialPairs.end()) {
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// Get the next pair
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BroadPhasePair& nextPair = *it;
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// If the next pair is different from the previous one, we stop skipping pairs
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if (nextPair.collisionShape1ID != pair.collisionShape1ID ||
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nextPair.collisionShape2ID != pair.collisionShape2ID) {
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break;
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}
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++it;
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}
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}
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}
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// Notify the broad-phase about a potential overlapping pair in the dynamic AABB tree
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void BroadPhaseAlgorithm::addOverlappingNodes(int referenceNodeId, const LinkedList<int>& overlappingNodes) {
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// For each overlapping node in the linked list
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LinkedList<int>::ListElement* elem = overlappingNodes.getListHead();
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while (elem != nullptr) {
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// If both the nodes are the same, we do not create the overlapping pair
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if (referenceNodeId != elem->data) {
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// Add the new potential pair into the array of potential overlapping pairs
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mPotentialPairs.add(BroadPhasePair(std::min(referenceNodeId, elem->data),
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std::max(referenceNodeId, elem->data)));
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}
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elem = elem->next;
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}
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}
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// Called when a overlapping node has been found during the call to
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// DynamicAABBTree:reportAllShapesOverlappingWithAABB()
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void AABBOverlapCallback::notifyOverlappingNode(int nodeId) {
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mOverlappingNodes.insert(nodeId);
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}
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// Called for a broad-phase shape that has to be tested for raycast
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decimal BroadPhaseRaycastCallback::raycastBroadPhaseShape(int32 nodeId, const Ray& ray) {
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decimal hitFraction = decimal(-1.0);
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// Get the proxy shape from the node
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ProxyShape* proxyShape = static_cast<ProxyShape*>(mDynamicAABBTree.getNodeDataPointer(nodeId));
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// Check if the raycast filtering mask allows raycast against this shape
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if ((mRaycastWithCategoryMaskBits & proxyShape->getCollisionCategoryBits()) != 0) {
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// Ask the collision detection to perform a ray cast test against
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// the proxy shape of this node because the ray is overlapping
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// with the shape in the broad-phase
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hitFraction = mRaycastTest.raycastAgainstShape(proxyShape, ray);
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}
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return hitFraction;
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}
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