e0ea6f4a43
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@16 92aac97c-a6ce-11dd-a772-7fcde58d38e6
65 lines
3.8 KiB
C++
65 lines
3.8 KiB
C++
/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef OUTSIDE_CAMERA_H
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#define OUTSIDE_CAMERA_H
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// Libraries
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#include "Camera.h"
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// ---- Class OutSideCamera ----
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// This camera can be move everywhere around the scene to obtain a outside view of the house
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class OutSideCamera : public Camera {
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private :
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double heightFromFloor; // Height from the floor
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int horizontalAngleRotation; // Horizontal rotation angle (in degree)
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int verticalAngleRotation; // Vertical rotation angle (in degree)
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double distanceFromOrigin; // Distance of the camera from the origin (used to zoom)
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public :
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OutSideCamera(); // Constructor
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OutSideCamera(const OutSideCamera& camera); // Copy-constructor
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virtual ~OutSideCamera(); // Destructor
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void updatePosition(); // Compute the new position of the camera
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void updateViewVector(); // Update the view vector of the camera
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double getHeightFromFloor() const; // Get the height of the camera from the floor
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void setHeightFromFloor(double height); // Set the height of the camera from the floor
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void modifyHorizontalAngleRotation(int screenDistance, float fps); // Modify the horizontal camera rotation angle
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void modifyVerticalAngleRotation(int screenDistance, float fps); // Modify the vertical camera rotation angle
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void increaseDistance(float fps); // Increase the distance of the camera from the origin
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void decreaseDistance(float fps); // Decrease the distance of the camera from the origin
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};
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// Compute the new view vector of the camera (inline function)
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inline void OutSideCamera::updateViewVector() {
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viewVector = Vector3D(0.0, 0.0, 0.0) - position;
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}
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// Get the height of the camera from the floor (inline function)
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inline double OutSideCamera::getHeightFromFloor() const {
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return heightFromFloor;
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}
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// Set the height of the camera from the floor (inline function)
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inline void OutSideCamera::setHeightFromFloor(double height) {
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heightFromFloor = height;
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}
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#endif
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