73 lines
4.1 KiB
C++
73 lines
4.1 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2019 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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/********************************************************************************
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* ReactPhysics3D *
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* Version 0.7.1 *
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* http://www.reactphysics3d.com *
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* Daniel Chappuis *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_H
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#define REACTPHYSICS3D_H
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// Libraries
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#include <reactphysics3d/configuration.h>
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#include <reactphysics3d/mathematics/mathematics.h>
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#include <reactphysics3d/body/CollisionBody.h>
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#include <reactphysics3d/body/RigidBody.h>
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#include <reactphysics3d/engine/PhysicsCommon.h>
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#include <reactphysics3d/engine/PhysicsWorld.h>
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#include <reactphysics3d/engine/Material.h>
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#include <reactphysics3d/engine/EventListener.h>
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#include <reactphysics3d/collision/shapes/CollisionShape.h>
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#include <reactphysics3d/collision/shapes/BoxShape.h>
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#include <reactphysics3d/collision/shapes/SphereShape.h>
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#include <reactphysics3d/collision/shapes/CapsuleShape.h>
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#include <reactphysics3d/collision/shapes/ConvexMeshShape.h>
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#include <reactphysics3d/collision/shapes/ConcaveMeshShape.h>
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#include <reactphysics3d/collision/shapes/HeightFieldShape.h>
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#include <reactphysics3d/collision/PolyhedronMesh.h>
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#include <reactphysics3d/collision/shapes/AABB.h>
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#include <reactphysics3d/collision/Collider.h>
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#include <reactphysics3d/collision/RaycastInfo.h>
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#include <reactphysics3d/collision/TriangleMesh.h>
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#include <reactphysics3d/collision/PolyhedronMesh.h>
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#include <reactphysics3d/collision/TriangleVertexArray.h>
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#include <reactphysics3d/collision/PolygonVertexArray.h>
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#include <reactphysics3d/collision/CollisionCallback.h>
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#include <reactphysics3d/collision/OverlapCallback.h>
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#include <reactphysics3d/constraint/BallAndSocketJoint.h>
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#include <reactphysics3d/constraint/SliderJoint.h>
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#include <reactphysics3d/constraint/HingeJoint.h>
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#include <reactphysics3d/constraint/FixedJoint.h>
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#include <reactphysics3d/containers/List.h>
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/// Alias to the ReactPhysics3D namespace
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namespace rp3d = reactphysics3d;
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#endif
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