reactphysics3d/include/reactphysics3d/reactphysics3d.h

73 lines
4.1 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2019 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
/********************************************************************************
* ReactPhysics3D *
* Version 0.7.1 *
* http://www.reactphysics3d.com *
* Daniel Chappuis *
********************************************************************************/
#ifndef REACTPHYSICS3D_H
#define REACTPHYSICS3D_H
// Libraries
#include <reactphysics3d/configuration.h>
#include <reactphysics3d/mathematics/mathematics.h>
#include <reactphysics3d/body/CollisionBody.h>
#include <reactphysics3d/body/RigidBody.h>
#include <reactphysics3d/engine/PhysicsCommon.h>
#include <reactphysics3d/engine/PhysicsWorld.h>
#include <reactphysics3d/engine/Material.h>
#include <reactphysics3d/engine/EventListener.h>
#include <reactphysics3d/collision/shapes/CollisionShape.h>
#include <reactphysics3d/collision/shapes/BoxShape.h>
#include <reactphysics3d/collision/shapes/SphereShape.h>
#include <reactphysics3d/collision/shapes/CapsuleShape.h>
#include <reactphysics3d/collision/shapes/ConvexMeshShape.h>
#include <reactphysics3d/collision/shapes/ConcaveMeshShape.h>
#include <reactphysics3d/collision/shapes/HeightFieldShape.h>
#include <reactphysics3d/collision/PolyhedronMesh.h>
#include <reactphysics3d/collision/shapes/AABB.h>
#include <reactphysics3d/collision/Collider.h>
#include <reactphysics3d/collision/RaycastInfo.h>
#include <reactphysics3d/collision/TriangleMesh.h>
#include <reactphysics3d/collision/PolyhedronMesh.h>
#include <reactphysics3d/collision/TriangleVertexArray.h>
#include <reactphysics3d/collision/PolygonVertexArray.h>
#include <reactphysics3d/collision/CollisionCallback.h>
#include <reactphysics3d/collision/OverlapCallback.h>
#include <reactphysics3d/constraint/BallAndSocketJoint.h>
#include <reactphysics3d/constraint/SliderJoint.h>
#include <reactphysics3d/constraint/HingeJoint.h>
#include <reactphysics3d/constraint/FixedJoint.h>
#include <reactphysics3d/containers/List.h>
/// Alias to the ReactPhysics3D namespace
namespace rp3d = reactphysics3d;
#endif