reactphysics3d/src/collision/narrowphase/NarrowPhaseAlgorithm.h

117 lines
4.6 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_NARROW_PHASE_ALGORITHM_H
#define REACTPHYSICS3D_NARROW_PHASE_ALGORITHM_H
// Libraries
#include "body/Body.h"
#include "constraint/ContactPoint.h"
#include "memory/MemoryAllocator.h"
#include "engine/OverlappingPair.h"
#include "collision/CollisionShapeInfo.h"
/// Namespace ReactPhysics3D
namespace reactphysics3d {
class CollisionDetection;
// Class NarrowPhaseCallback
/**
* This abstract class is the base class for a narrow-phase collision
* callback class.
*/
class NarrowPhaseCallback {
public:
virtual ~NarrowPhaseCallback() = default;
/// Called by a narrow-phase collision algorithm when a new contact has been found
virtual void notifyContact(OverlappingPair* overlappingPair,
const ContactPointInfo& contactInfo)=0;
};
// Class NarrowPhaseAlgorithm
/**
* This abstract class is the base class for a narrow-phase collision
* detection algorithm. The goal of the narrow phase algorithm is to
* compute information about the contact between two proxy shapes.
*/
class NarrowPhaseAlgorithm {
protected :
// -------------------- Attributes -------------------- //
/// Pointer to the collision detection object
CollisionDetection* mCollisionDetection;
/// Pointer to the memory allocator
MemoryAllocator* mMemoryAllocator;
/// Overlapping pair of the bodies currently tested for collision
OverlappingPair* mCurrentOverlappingPair;
public :
// -------------------- Methods -------------------- //
/// Constructor
NarrowPhaseAlgorithm();
/// Destructor
virtual ~NarrowPhaseAlgorithm() = default;
/// Deleted copy-constructor
NarrowPhaseAlgorithm(const NarrowPhaseAlgorithm& algorithm) = delete;
/// Deleted assignment operator
NarrowPhaseAlgorithm& operator=(const NarrowPhaseAlgorithm& algorithm) = delete;
/// Initalize the algorithm
virtual void init(CollisionDetection* collisionDetection, MemoryAllocator* memoryAllocator);
/// Set the current overlapping pair of bodies
void setCurrentOverlappingPair(OverlappingPair* overlappingPair);
/// Compute a contact info if the two bounding volume collide
virtual void testCollision(const CollisionShapeInfo& shape1Info,
const CollisionShapeInfo& shape2Info,
NarrowPhaseCallback* narrowPhaseCallback)=0;
};
// Set the current overlapping pair of bodies
inline void NarrowPhaseAlgorithm::setCurrentOverlappingPair(OverlappingPair* overlappingPair) {
mCurrentOverlappingPair = overlappingPair;
}
}
#endif