reactphysics3d/sources/body/Body.h
chappuis.daniel 852b923c21 Change in the repository structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@391 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-09 21:00:14 +00:00

113 lines
5.2 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
#ifndef BODY_H
#define BODY_H
// Libraries
#include <stdexcept>
#include <cassert>
// Namespace reactphysics3d
namespace reactphysics3d {
class BroadBoundingVolume;
class NarrowBoundingVolume;
/* -------------------------------------------------------------------
Class Body :
This class is an abstract class to represent body of the physics
engine.
-------------------------------------------------------------------
*/
class Body {
protected :
double mass; // Mass of the body
BroadBoundingVolume* broadBoundingVolume; // Bounding volume used for the broad-phase collision detection
NarrowBoundingVolume* narrowBoundingVolume; // Bounding volume used for the narrow-phase collision detection
bool isMotionEnabled; // True if the body is able to move
bool isCollisionEnabled; // True if the body can collide with others bodies
void setBroadBoundingVolume(BroadBoundingVolume* broadBoundingVolume); // Set the broad-phase bounding volume
void setNarrowBoundingVolume(NarrowBoundingVolume* narrowBoundingVolume); // Set the narrow-phase bounding volume
public :
Body(double mass) throw(std::invalid_argument); // Constructor
virtual ~Body(); // Destructor
double getMass() const; // Return the mass of the body
void setMass(double mass); // Set the mass of the body
bool getIsMotionEnabled() const; // Return if the rigid body can move
void setIsMotionEnabled(bool isMotionEnabled); // Set the value to true if the body can move
bool getIsCollisionEnabled() const; // Return true if the body can collide with others bodies
void setIsCollisionEnabled(bool isCollisionEnabled); // Set the isCollisionEnabled value
const BroadBoundingVolume* getBroadBoundingVolume() const; // Return the broad-phase bounding volume
const NarrowBoundingVolume* getNarrowBoundingVolume() const; // Return the narrow-phase bounding volume of the body
};
// Method that return the mass of the body
inline double Body::getMass() const {
return mass;
};
// Return if the rigid body can move
inline bool Body::getIsMotionEnabled() const {
return isMotionEnabled;
}
// Set the value to true if the body can move
inline void Body::setIsMotionEnabled(bool isMotionEnabled) {
this->isMotionEnabled = isMotionEnabled;
}
// Method that set the mass of the body
inline void Body::setMass(double mass) {
this->mass = mass;
}
// Return true if the body can collide with others bodies
inline bool Body::getIsCollisionEnabled() const {
return isCollisionEnabled;
}
// Set the isCollisionEnabled value
inline void Body::setIsCollisionEnabled(bool isCollisionEnabled) {
this->isCollisionEnabled = isCollisionEnabled;
}
// Return the broad-phase bounding volume
inline const BroadBoundingVolume* Body::getBroadBoundingVolume() const {
return broadBoundingVolume;
}
// Return the oriented bounding box of the rigid body
inline const NarrowBoundingVolume* Body::getNarrowBoundingVolume() const {
return narrowBoundingVolume;
}
}
#endif