reactphysics3d/sources/body/BoundingVolume.h
chappuis.daniel 852b923c21 Change in the repository structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@391 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-09 21:00:14 +00:00

74 lines
3.4 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
#ifndef BOUNDING_VOLUME_H
#define BOUNDING_VOLUME_H
// Libraries
#include "Body.h"
#include "../mathematics/mathematics.h"
#include <cassert>
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class BoundingVolume :
This class represents the volume that contains a rigid body.
This volume will be used to compute the collisions with others
bodies.
-------------------------------------------------------------------
*/
class BoundingVolume {
protected :
Body* body; // Pointer to the body
public :
BoundingVolume(); // Constructor
virtual ~BoundingVolume(); // Destructor
Body* getBodyPointer() const; // Return the body pointer
void setBodyPointer(Body* body); // Set the body pointer
virtual void update(const Vector3D& newCenter, const Quaternion& rotationQuaternion)=0; // Update the orientation of the bounding volume according to the new orientation of the body
virtual void draw() const=0; // Display the bounding volume (only for testing purpose)
};
// Return the body pointer
inline Body* BoundingVolume::getBodyPointer() const {
assert(body != 0);
return body;
}
// Set the body pointer
inline void BoundingVolume::setBodyPointer(Body* bodyPointer) {
this->body = bodyPointer;
}
} // End of the ReactPhysics3D namespace
#endif