852b923c21
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@391 92aac97c-a6ce-11dd-a772-7fcde58d38e6
74 lines
3.4 KiB
C++
74 lines
3.4 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010 Daniel Chappuis *
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*********************************************************************************
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy *
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* of this software and associated documentation files (the "Software"), to deal *
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* in the Software without restriction, including without limitation the rights *
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
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* copies of the Software, and to permit persons to whom the Software is *
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* furnished to do so, subject to the following conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in *
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* all copies or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
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* THE SOFTWARE. *
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********************************************************************************/
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#ifndef BOUNDING_VOLUME_H
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#define BOUNDING_VOLUME_H
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// Libraries
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#include "Body.h"
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#include "../mathematics/mathematics.h"
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#include <cassert>
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class BoundingVolume :
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This class represents the volume that contains a rigid body.
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This volume will be used to compute the collisions with others
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bodies.
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-------------------------------------------------------------------
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*/
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class BoundingVolume {
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protected :
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Body* body; // Pointer to the body
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public :
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BoundingVolume(); // Constructor
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virtual ~BoundingVolume(); // Destructor
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Body* getBodyPointer() const; // Return the body pointer
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void setBodyPointer(Body* body); // Set the body pointer
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virtual void update(const Vector3D& newCenter, const Quaternion& rotationQuaternion)=0; // Update the orientation of the bounding volume according to the new orientation of the body
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virtual void draw() const=0; // Display the bounding volume (only for testing purpose)
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};
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// Return the body pointer
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inline Body* BoundingVolume::getBodyPointer() const {
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assert(body != 0);
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return body;
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}
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// Set the body pointer
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inline void BoundingVolume::setBodyPointer(Body* bodyPointer) {
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this->body = bodyPointer;
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}
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} // End of the ReactPhysics3D namespace
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#endif
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