2163 lines
66 KiB
C
2163 lines
66 KiB
C
/*
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* freeglut_window.c
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*
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* Window management methods.
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*
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* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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* Written by Pawel W. Olszta, <olszta@sourceforge.net>
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* Creation date: Fri Dec 3 1999
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#define FREEGLUT_BUILDING_LIB
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#include <GL/freeglut.h>
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#include "freeglut_internal.h"
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#if TARGET_HOST_POSIX_X11
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#include <limits.h> /* LONG_MAX */
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#include <unistd.h> /* usleep */
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#endif
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#if defined(_WIN32_WCE)
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# include <Aygshell.h>
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# ifdef FREEGLUT_LIB_PRAGMAS
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# pragma comment( lib, "Aygshell.lib" )
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# endif
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#endif /* defined(_WIN32_WCE) */
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#if TARGET_HOST_POSIX_X11
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#ifndef GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB
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#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
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#endif
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#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#endif
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#ifndef GLX_CONTEXT_MINOR_VERSION_ARB
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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#endif
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#ifndef GLX_CONTEXT_FLAGS_ARB
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#define GLX_CONTEXT_FLAGS_ARB 0x2094
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#endif
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#ifndef GLX_CONTEXT_PROFILE_MASK_ARB
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#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
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#endif
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#ifndef GLX_CONTEXT_DEBUG_BIT_ARB
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#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
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#endif
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#ifndef GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
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#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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#endif
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#ifndef GLX_CONTEXT_CORE_PROFILE_BIT_ARB
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#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#endif
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#ifndef GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB
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#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#endif
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#ifndef GLX_RGBA_FLOAT_TYPE
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#define GLX_RGBA_FLOAT_TYPE 0x20B9
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#endif
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#ifndef GLX_RGBA_FLOAT_BIT
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#define GLX_RGBA_FLOAT_BIT 0x00000004
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#endif
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#endif /* TARGET_HOST_POSIX_X11 */
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#if TARGET_HOST_MS_WINDOWS
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/* The following include file is available from SGI but is not standard:
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* #include <GL/wglext.h>
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* So we copy the necessary parts out of it.
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* XXX: should local definitions for extensions be put in a separate include file?
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*/
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typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
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typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_SUPPORT_OPENGL_ARB 0x2010
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#define WGL_DOUBLE_BUFFER_ARB 0x2011
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#define WGL_COLOR_BITS_ARB 0x2014
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#define WGL_ALPHA_BITS_ARB 0x201B
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#define WGL_DEPTH_BITS_ARB 0x2022
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#define WGL_STENCIL_BITS_ARB 0x2023
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041
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#define WGL_SAMPLES_ARB 0x2042
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#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
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#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
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#ifndef WGL_ARB_create_context
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#define WGL_ARB_create_context 1
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#ifdef WGL_WGLEXT_PROTOTYPES
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extern HGLRC WINAPI wglCreateContextAttribsARB (HDC, HGLRC, const int *);
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#endif /* WGL_WGLEXT_PROTOTYPES */
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typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
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#define WGL_CONTEXT_FLAGS_ARB 0x2094
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#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
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#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#define ERROR_INVALID_VERSION_ARB 0x2095
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#define ERROR_INVALID_PROFILE_ARB 0x2096
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#endif
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#endif /* TARGET_HOST_MS_WINDOWS */
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#ifdef WM_TOUCH
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typedef BOOL (WINAPI *pRegisterTouchWindow)(HWND,ULONG);
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static pRegisterTouchWindow fghRegisterTouchWindow = (pRegisterTouchWindow)0xDEADBEEF;
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#endif
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/* pushing attribute/value pairs into an array */
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#define ATTRIB(a) attributes[where++]=(a)
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#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
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/*
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* TODO BEFORE THE STABLE RELEASE:
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*
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* fgChooseFBConfig() -- OK, but what about glutInitDisplayString()?
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* fgSetupPixelFormat -- ignores the display mode settings
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* fgOpenWindow() -- check the Win32 version, -iconic handling!
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* fgCloseWindow() -- check the Win32 version
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* glutCreateWindow() -- Check when default position and size is {-1,-1}
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* glutCreateSubWindow() -- Check when default position and size is {-1,-1}
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* glutDestroyWindow() -- check the Win32 version
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* glutSetWindow() -- check the Win32 version
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* glutGetWindow() -- OK
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* glutSetWindowTitle() -- check the Win32 version
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* glutSetIconTitle() -- check the Win32 version
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* glutShowWindow() -- check the Win32 version
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* glutHideWindow() -- check the Win32 version
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* glutIconifyWindow() -- check the Win32 version
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* glutReshapeWindow() -- check the Win32 version
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* glutPositionWindow() -- check the Win32 version
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* glutPushWindow() -- check the Win32 version
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* glutPopWindow() -- check the Win32 version
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*/
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/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
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static int fghIsLegacyContextVersionRequested( void )
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{
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return fgState.MajorVersion < 2 || (fgState.MajorVersion == 2 && fgState.MinorVersion <= 1);
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}
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static int fghIsLegacyContextRequested( void )
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{
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return fghIsLegacyContextVersionRequested() &&
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fgState.ContextFlags == 0 &&
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fgState.ContextProfile == 0;
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}
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static int fghNumberOfAuxBuffersRequested( void )
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{
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if ( fgState.DisplayMode & GLUT_AUX4 ) {
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return 4;
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}
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if ( fgState.DisplayMode & GLUT_AUX3 ) {
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return 3;
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}
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if ( fgState.DisplayMode & GLUT_AUX2 ) {
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return 2;
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}
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if ( fgState.DisplayMode & GLUT_AUX1 ) { /* NOTE: Same as GLUT_AUX! */
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return fgState.AuxiliaryBufferNumber;
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}
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return 0;
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}
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static int fghMapBit( int mask, int from, int to )
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{
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return ( mask & from ) ? to : 0;
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}
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static void fghContextCreationError( void )
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{
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fgError( "Unable to create OpenGL %d.%d context (flags %x, profile %x)",
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fgState.MajorVersion, fgState.MinorVersion, fgState.ContextFlags,
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fgState.ContextProfile );
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}
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/* -- SYSTEM-DEPENDENT PRIVATE FUNCTIONS ------------------------------------ */
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#if TARGET_HOST_POSIX_X11
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/*
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* Chooses a visual basing on the current display mode settings
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*/
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GLXFBConfig* fgChooseFBConfig( int *numcfgs )
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{
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GLboolean wantIndexedMode = GL_FALSE;
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int attributes[ 100 ];
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int where = 0, numAuxBuffers;
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/* First we have to process the display mode settings... */
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if( fgState.DisplayMode & GLUT_INDEX ) {
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ATTRIB_VAL( GLX_BUFFER_SIZE, 8 );
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/* Buffer size is selected later. */
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ATTRIB_VAL( GLX_RENDER_TYPE, GLX_COLOR_INDEX_BIT );
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wantIndexedMode = GL_TRUE;
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} else {
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ATTRIB_VAL( GLX_RED_SIZE, 1 );
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ATTRIB_VAL( GLX_GREEN_SIZE, 1 );
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ATTRIB_VAL( GLX_BLUE_SIZE, 1 );
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if( fgState.DisplayMode & GLUT_ALPHA ) {
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ATTRIB_VAL( GLX_ALPHA_SIZE, 1 );
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}
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}
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if( fgState.DisplayMode & GLUT_DOUBLE ) {
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ATTRIB_VAL( GLX_DOUBLEBUFFER, True );
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}
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if( fgState.DisplayMode & GLUT_STEREO ) {
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ATTRIB_VAL( GLX_STEREO, True );
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}
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if( fgState.DisplayMode & GLUT_DEPTH ) {
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ATTRIB_VAL( GLX_DEPTH_SIZE, 1 );
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}
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if( fgState.DisplayMode & GLUT_STENCIL ) {
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ATTRIB_VAL( GLX_STENCIL_SIZE, 1 );
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}
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if( fgState.DisplayMode & GLUT_ACCUM ) {
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ATTRIB_VAL( GLX_ACCUM_RED_SIZE, 1 );
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ATTRIB_VAL( GLX_ACCUM_GREEN_SIZE, 1 );
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ATTRIB_VAL( GLX_ACCUM_BLUE_SIZE, 1 );
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if( fgState.DisplayMode & GLUT_ALPHA ) {
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ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 );
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}
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}
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numAuxBuffers = fghNumberOfAuxBuffersRequested();
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if ( numAuxBuffers > 0 ) {
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ATTRIB_VAL( GLX_AUX_BUFFERS, numAuxBuffers );
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}
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if( fgState.DisplayMode & GLUT_SRGB ) {
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ATTRIB_VAL( GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, True );
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}
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if (fgState.DisplayMode & GLUT_MULTISAMPLE) {
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ATTRIB_VAL(GLX_SAMPLE_BUFFERS, 1);
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ATTRIB_VAL(GLX_SAMPLES, fgState.SampleNumber);
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}
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/* Push a terminator at the end of the list */
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ATTRIB( None );
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{
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GLXFBConfig * fbconfigArray; /* Array of FBConfigs */
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GLXFBConfig * fbconfig; /* The FBConfig we want */
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int fbconfigArraySize; /* Number of FBConfigs in the array */
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/* Get all FBConfigs that match "attributes". */
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fbconfigArray = glXChooseFBConfig( fgDisplay.Display,
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fgDisplay.Screen,
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attributes,
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&fbconfigArraySize );
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if (fbconfigArray != NULL)
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{
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int result; /* Returned by glXGetFBConfigAttrib, not checked. */
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if( wantIndexedMode )
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{
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/*
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* In index mode, we want the largest buffer size, i.e. visual
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* depth. Here, FBConfigs are sorted by increasing buffer size
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* first, so FBConfigs with the largest size come last.
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*/
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int bufferSizeMin, bufferSizeMax;
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/* Get bufferSizeMin. */
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result =
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glXGetFBConfigAttrib( fgDisplay.Display,
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fbconfigArray[0],
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GLX_BUFFER_SIZE,
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&bufferSizeMin );
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/* Get bufferSizeMax. */
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result =
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glXGetFBConfigAttrib( fgDisplay.Display,
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fbconfigArray[fbconfigArraySize - 1],
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GLX_BUFFER_SIZE,
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&bufferSizeMax );
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if (bufferSizeMax > bufferSizeMin)
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{
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/*
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* Free and reallocate fbconfigArray, keeping only FBConfigs
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* with the largest buffer size.
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*/
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XFree(fbconfigArray);
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/* Add buffer size token at the end of the list. */
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where--;
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ATTRIB_VAL( GLX_BUFFER_SIZE, bufferSizeMax );
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ATTRIB( None );
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fbconfigArray = glXChooseFBConfig( fgDisplay.Display,
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fgDisplay.Screen,
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attributes,
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&fbconfigArraySize );
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}
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}
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/*
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* We now have an array of FBConfigs, the first one being the "best"
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* one. So we should return only this FBConfig:
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*
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* int fbconfigXID;
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*
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* - pick the XID of the FBConfig we want
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* result = glXGetFBConfigAttrib( fgDisplay.Display,
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* fbconfigArray[0],
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* GLX_FBCONFIG_ID,
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* &fbconfigXID );
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*
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* - free the array
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* XFree(fbconfigArray);
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*
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* - reset "attributes" with the XID
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* where = 0;
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* ATTRIB_VAL( GLX_FBCONFIG_ID, fbconfigXID );
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* ATTRIB( None );
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*
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* - get our FBConfig only
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* fbconfig = glXChooseFBConfig( fgDisplay.Display,
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* fgDisplay.Screen,
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* attributes,
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* &fbconfigArraySize );
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*
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* However, for some configurations (for instance multisampling with
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* Mesa 6.5.2 and ATI drivers), this does not work:
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* glXChooseFBConfig returns NULL, whereas fbconfigXID is a valid
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* XID. Further investigation is needed.
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*
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* So, for now, we return the whole array of FBConfigs. This should
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* not produce any side effects elsewhere.
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*/
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fbconfig = fbconfigArray;
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}
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else
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{
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fbconfig = NULL;
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}
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if (numcfgs)
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*numcfgs = fbconfigArraySize;
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return fbconfig;
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}
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}
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static void fghFillContextAttributes( int *attributes ) {
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int where = 0, contextFlags, contextProfile;
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if ( !fghIsLegacyContextVersionRequested() ) {
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ATTRIB_VAL( GLX_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion );
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ATTRIB_VAL( GLX_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion );
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}
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contextFlags =
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fghMapBit( fgState.ContextFlags, GLUT_DEBUG, GLX_CONTEXT_DEBUG_BIT_ARB ) |
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fghMapBit( fgState.ContextFlags, GLUT_FORWARD_COMPATIBLE, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB );
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if ( contextFlags != 0 ) {
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ATTRIB_VAL( GLX_CONTEXT_FLAGS_ARB, contextFlags );
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}
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contextProfile =
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fghMapBit( fgState.ContextProfile, GLUT_CORE_PROFILE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB ) |
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fghMapBit( fgState.ContextProfile, GLUT_COMPATIBILITY_PROFILE, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB );
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if ( contextProfile != 0 ) {
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ATTRIB_VAL( GLX_CONTEXT_PROFILE_MASK_ARB, contextProfile );
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}
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ATTRIB( 0 );
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}
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typedef GLXContext (*CreateContextAttribsProc)(Display *dpy, GLXFBConfig config,
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GLXContext share_list, Bool direct,
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const int *attrib_list);
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static GLXContext fghCreateNewContext( SFG_Window* window )
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{
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/* for color model calculation */
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int menu = ( window->IsMenu && !fgStructure.MenuContext );
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int index_mode = ( fgState.DisplayMode & GLUT_INDEX );
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/* "classic" context creation */
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Display *dpy = fgDisplay.Display;
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GLXFBConfig config = *(window->Window.FBConfig);
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int render_type = ( !menu && index_mode ) ? GLX_COLOR_INDEX_TYPE : GLX_RGBA_TYPE;
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GLXContext share_list = NULL;
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Bool direct = ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT );
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GLXContext context;
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/* new context creation */
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int attributes[9];
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CreateContextAttribsProc createContextAttribs = (CreateContextAttribsProc) fghGetProcAddress( "glXCreateContextAttribsARB" );
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/* glXCreateContextAttribsARB not found, yet the user has requested the new context creation */
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if ( !createContextAttribs && !fghIsLegacyContextRequested() ) {
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fgWarning( "OpenGL >2.1 context requested but glXCreateContextAttribsARB is not available! Falling back to legacy context creation" );
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fgState.MajorVersion = 2;
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fgState.MinorVersion = 1;
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}
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|
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/* If nothing fancy has been required, simply use the old context creation GLX API entry */
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if ( fghIsLegacyContextRequested() || !createContextAttribs )
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{
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context = glXCreateNewContext( dpy, config, render_type, share_list, direct );
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if ( context == NULL ) {
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fghContextCreationError();
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}
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return context;
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}
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|
|
/* color index mode is not available anymore with OpenGL 3.0 */
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if ( render_type == GLX_COLOR_INDEX_TYPE ) {
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fgWarning( "color index mode is deprecated, using RGBA mode" );
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}
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fghFillContextAttributes( attributes );
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context = createContextAttribs( dpy, config, share_list, direct, attributes );
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if ( context == NULL ) {
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fghContextCreationError();
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}
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return context;
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}
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|
|
|
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#define _NET_WM_STATE_TOGGLE 2
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static int fghResizeFullscrToggle(void)
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{
|
|
XWindowAttributes attributes;
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|
|
|
if(glutGet(GLUT_FULL_SCREEN)) {
|
|
/* restore original window size */
|
|
SFG_Window *win = fgStructure.CurrentWindow;
|
|
fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
|
|
fgStructure.CurrentWindow->State.Width = win->State.OldWidth;
|
|
fgStructure.CurrentWindow->State.Height = win->State.OldHeight;
|
|
|
|
} else {
|
|
/* resize the window to cover the entire screen */
|
|
XGetWindowAttributes(fgDisplay.Display,
|
|
fgStructure.CurrentWindow->Window.Handle,
|
|
&attributes);
|
|
|
|
/*
|
|
* The "x" and "y" members of "attributes" are the window's coordinates
|
|
* relative to its parent, i.e. to the decoration window.
|
|
*/
|
|
XMoveResizeWindow(fgDisplay.Display,
|
|
fgStructure.CurrentWindow->Window.Handle,
|
|
-attributes.x,
|
|
-attributes.y,
|
|
fgDisplay.ScreenWidth,
|
|
fgDisplay.ScreenHeight);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int fghEwmhFullscrToggle(void)
|
|
{
|
|
XEvent xev;
|
|
long evmask = SubstructureRedirectMask | SubstructureNotifyMask;
|
|
|
|
if(!fgDisplay.State || !fgDisplay.StateFullScreen) {
|
|
return -1;
|
|
}
|
|
|
|
xev.type = ClientMessage;
|
|
xev.xclient.window = fgStructure.CurrentWindow->Window.Handle;
|
|
xev.xclient.message_type = fgDisplay.State;
|
|
xev.xclient.format = 32;
|
|
xev.xclient.data.l[0] = _NET_WM_STATE_TOGGLE;
|
|
xev.xclient.data.l[1] = fgDisplay.StateFullScreen;
|
|
xev.xclient.data.l[2] = 0; /* no second property to toggle */
|
|
xev.xclient.data.l[3] = 1; /* source indication: application */
|
|
xev.xclient.data.l[4] = 0; /* unused */
|
|
|
|
if(!XSendEvent(fgDisplay.Display, fgDisplay.RootWindow, 0, evmask, &xev)) {
|
|
return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int fghToggleFullscreen(void)
|
|
{
|
|
/* first try the EWMH (_NET_WM_STATE) method ... */
|
|
if(fghEwmhFullscrToggle() != -1) {
|
|
return 0;
|
|
}
|
|
|
|
/* fall back to resizing the window */
|
|
if(fghResizeFullscrToggle() != -1) {
|
|
return 0;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
#endif /* TARGET_HOST_POSIX_X11 */
|
|
|
|
|
|
#if TARGET_HOST_MS_WINDOWS
|
|
/*
|
|
* Setup the pixel format for a Win32 window
|
|
*/
|
|
|
|
#if defined(_WIN32_WCE)
|
|
static wchar_t* fghWstrFromStr(const char* str)
|
|
{
|
|
int i,len=strlen(str);
|
|
wchar_t* wstr = (wchar_t*)malloc(2*len+2);
|
|
for(i=0; i<len; i++)
|
|
wstr[i] = str[i];
|
|
wstr[len] = 0;
|
|
return wstr;
|
|
}
|
|
#endif /* defined(_WIN32_WCE) */
|
|
|
|
|
|
static void fghFillContextAttributes( int *attributes ) {
|
|
int where = 0, contextFlags, contextProfile;
|
|
|
|
if ( !fghIsLegacyContextVersionRequested() ) {
|
|
ATTRIB_VAL( WGL_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion );
|
|
ATTRIB_VAL( WGL_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion );
|
|
}
|
|
|
|
contextFlags =
|
|
fghMapBit( fgState.ContextFlags, GLUT_DEBUG, WGL_CONTEXT_DEBUG_BIT_ARB ) |
|
|
fghMapBit( fgState.ContextFlags, GLUT_FORWARD_COMPATIBLE, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB );
|
|
if ( contextFlags != 0 ) {
|
|
ATTRIB_VAL( WGL_CONTEXT_FLAGS_ARB, contextFlags );
|
|
}
|
|
|
|
contextProfile =
|
|
fghMapBit( fgState.ContextProfile, GLUT_CORE_PROFILE, WGL_CONTEXT_CORE_PROFILE_BIT_ARB ) |
|
|
fghMapBit( fgState.ContextProfile, GLUT_COMPATIBILITY_PROFILE, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB );
|
|
if ( contextProfile != 0 ) {
|
|
ATTRIB_VAL( WGL_CONTEXT_PROFILE_MASK_ARB, contextProfile );
|
|
}
|
|
|
|
ATTRIB( 0 );
|
|
}
|
|
|
|
static int fghIsExtensionSupported( HDC hdc, const char *extension ) {
|
|
const char *pWglExtString;
|
|
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetEntensionsStringARB =
|
|
(PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
|
|
if ( wglGetEntensionsStringARB == NULL )
|
|
{
|
|
return FALSE;
|
|
}
|
|
pWglExtString = wglGetEntensionsStringARB( hdc );
|
|
return ( pWglExtString != NULL ) && ( strstr(pWglExtString, extension) != NULL );
|
|
}
|
|
|
|
void fgNewWGLCreateContext( SFG_Window* window )
|
|
{
|
|
HGLRC context;
|
|
int attributes[9];
|
|
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
|
|
|
|
/* If nothing fancy has been required, leave the context as it is */
|
|
if ( fghIsLegacyContextRequested() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
wglMakeCurrent( window->Window.Device, window->Window.Context );
|
|
|
|
if ( !fghIsExtensionSupported( window->Window.Device, "WGL_ARB_create_context" ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* new context creation */
|
|
fghFillContextAttributes( attributes );
|
|
|
|
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress( "wglCreateContextAttribsARB" );
|
|
if ( wglCreateContextAttribsARB == NULL )
|
|
{
|
|
fgError( "wglCreateContextAttribsARB not found" );
|
|
}
|
|
|
|
context = wglCreateContextAttribsARB( window->Window.Device, 0, attributes );
|
|
if ( context == NULL )
|
|
{
|
|
fghContextCreationError();
|
|
}
|
|
|
|
wglMakeCurrent( NULL, NULL );
|
|
wglDeleteContext( window->Window.Context );
|
|
window->Window.Context = context;
|
|
}
|
|
|
|
#if !defined(_WIN32_WCE)
|
|
|
|
static void fghFillPFD( PIXELFORMATDESCRIPTOR *ppfd, HDC hdc, unsigned char layer_type )
|
|
{
|
|
int flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
|
|
if ( fgState.DisplayMode & GLUT_DOUBLE ) {
|
|
flags |= PFD_DOUBLEBUFFER;
|
|
}
|
|
if ( fgState.DisplayMode & GLUT_STEREO ) {
|
|
flags |= PFD_STEREO;
|
|
}
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma message( "fgSetupPixelFormat(): there is still some work to do here!" )
|
|
#endif
|
|
|
|
/* Specify which pixel format do we opt for... */
|
|
ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
|
ppfd->nVersion = 1;
|
|
ppfd->dwFlags = flags;
|
|
|
|
if( fgState.DisplayMode & GLUT_INDEX ) {
|
|
ppfd->iPixelType = PFD_TYPE_COLORINDEX;
|
|
ppfd->cRedBits = 0;
|
|
ppfd->cGreenBits = 0;
|
|
ppfd->cBlueBits = 0;
|
|
ppfd->cAlphaBits = 0;
|
|
} else {
|
|
ppfd->iPixelType = PFD_TYPE_RGBA;
|
|
ppfd->cRedBits = 8;
|
|
ppfd->cGreenBits = 8;
|
|
ppfd->cBlueBits = 8;
|
|
ppfd->cAlphaBits = ( fgState.DisplayMode & GLUT_ALPHA ) ? 8 : 0;
|
|
}
|
|
|
|
ppfd->cColorBits = 24;
|
|
ppfd->cRedShift = 0;
|
|
ppfd->cGreenShift = 0;
|
|
ppfd->cBlueShift = 0;
|
|
ppfd->cAlphaShift = 0;
|
|
ppfd->cAccumBits = ( fgState.DisplayMode & GLUT_ACCUM ) ? 1 : 0;
|
|
ppfd->cAccumRedBits = 0;
|
|
ppfd->cAccumGreenBits = 0;
|
|
ppfd->cAccumBlueBits = 0;
|
|
ppfd->cAccumAlphaBits = 0;
|
|
|
|
/* Hmmm, or 32/0 instead of 24/8? */
|
|
ppfd->cDepthBits = 24;
|
|
ppfd->cStencilBits = 8;
|
|
|
|
ppfd->cAuxBuffers = fghNumberOfAuxBuffersRequested();
|
|
ppfd->iLayerType = layer_type;
|
|
ppfd->bReserved = 0;
|
|
ppfd->dwLayerMask = 0;
|
|
ppfd->dwVisibleMask = 0;
|
|
ppfd->dwDamageMask = 0;
|
|
|
|
ppfd->cColorBits = (BYTE) GetDeviceCaps( hdc, BITSPIXEL );
|
|
}
|
|
|
|
static void fghFillPixelFormatAttributes( int *attributes, const PIXELFORMATDESCRIPTOR *ppfd )
|
|
{
|
|
int where = 0;
|
|
|
|
ATTRIB_VAL( WGL_DRAW_TO_WINDOW_ARB, GL_TRUE );
|
|
ATTRIB_VAL( WGL_SUPPORT_OPENGL_ARB, GL_TRUE );
|
|
ATTRIB_VAL( WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB );
|
|
|
|
ATTRIB_VAL( WGL_COLOR_BITS_ARB, ppfd->cColorBits );
|
|
ATTRIB_VAL( WGL_ALPHA_BITS_ARB, ppfd->cAlphaBits );
|
|
ATTRIB_VAL( WGL_DEPTH_BITS_ARB, ppfd->cDepthBits );
|
|
ATTRIB_VAL( WGL_STENCIL_BITS_ARB, ppfd->cStencilBits );
|
|
|
|
ATTRIB_VAL( WGL_DOUBLE_BUFFER_ARB, ( fgState.DisplayMode & GLUT_DOUBLE ) != 0 );
|
|
|
|
if ( fgState.DisplayMode & GLUT_SRGB ) {
|
|
ATTRIB_VAL( WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB, TRUE );
|
|
}
|
|
|
|
ATTRIB_VAL( WGL_SAMPLE_BUFFERS_ARB, GL_TRUE );
|
|
ATTRIB_VAL( WGL_SAMPLES_ARB, fgState.SampleNumber );
|
|
ATTRIB( 0 );
|
|
}
|
|
#endif
|
|
|
|
GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
|
|
unsigned char layer_type )
|
|
{
|
|
#if defined(_WIN32_WCE)
|
|
return GL_TRUE;
|
|
#else
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
PIXELFORMATDESCRIPTOR* ppfd = &pfd;
|
|
int pixelformat;
|
|
HDC current_hDC;
|
|
GLboolean success;
|
|
|
|
if (checkOnly)
|
|
current_hDC = CreateDC(TEXT("DISPLAY"), NULL ,NULL ,NULL);
|
|
else
|
|
current_hDC = window->Window.Device;
|
|
|
|
fghFillPFD( ppfd, current_hDC, layer_type );
|
|
pixelformat = ChoosePixelFormat( current_hDC, ppfd );
|
|
|
|
/* windows hack for multismapling/sRGB */
|
|
if ( ( fgState.DisplayMode & GLUT_MULTISAMPLE ) ||
|
|
( fgState.DisplayMode & GLUT_SRGB ) )
|
|
{
|
|
HGLRC rc, rc_before=wglGetCurrentContext();
|
|
HWND hWnd;
|
|
HDC hDC, hDC_before=wglGetCurrentDC();
|
|
WNDCLASS wndCls;
|
|
|
|
/* create a dummy window */
|
|
ZeroMemory(&wndCls, sizeof(wndCls));
|
|
wndCls.lpfnWndProc = DefWindowProc;
|
|
wndCls.hInstance = fgDisplay.Instance;
|
|
wndCls.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
|
|
wndCls.lpszClassName = _T("FREEGLUT_dummy");
|
|
RegisterClass( &wndCls );
|
|
|
|
hWnd=CreateWindow(_T("FREEGLUT_dummy"), _T(""), WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW , 0,0,0,0, 0, 0, fgDisplay.Instance, 0 );
|
|
hDC=GetDC(hWnd);
|
|
SetPixelFormat( hDC, pixelformat, ppfd );
|
|
|
|
rc = wglCreateContext( hDC );
|
|
wglMakeCurrent(hDC, rc);
|
|
|
|
if ( fghIsExtensionSupported( hDC, "WGL_ARB_multisample" ) )
|
|
{
|
|
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARBProc =
|
|
(PFNWGLCHOOSEPIXELFORMATARBPROC) wglGetProcAddress("wglChoosePixelFormatARB");
|
|
if ( wglChoosePixelFormatARBProc )
|
|
{
|
|
int attributes[100];
|
|
int iPixelFormat;
|
|
BOOL bValid;
|
|
float fAttributes[] = { 0, 0 };
|
|
UINT numFormats;
|
|
fghFillPixelFormatAttributes( attributes, ppfd );
|
|
bValid = wglChoosePixelFormatARBProc(hDC, attributes, fAttributes, 1, &iPixelFormat, &numFormats);
|
|
|
|
if ( bValid && numFormats > 0 )
|
|
{
|
|
pixelformat = iPixelFormat;
|
|
}
|
|
}
|
|
}
|
|
|
|
wglMakeCurrent( hDC_before, rc_before);
|
|
wglDeleteContext(rc);
|
|
ReleaseDC(hWnd, hDC);
|
|
DestroyWindow(hWnd);
|
|
UnregisterClass(_T("FREEGLUT_dummy"), fgDisplay.Instance);
|
|
}
|
|
|
|
success = ( pixelformat != 0 ) && ( checkOnly || SetPixelFormat( current_hDC, pixelformat, ppfd ) );
|
|
|
|
if (checkOnly)
|
|
DeleteDC(current_hDC);
|
|
|
|
return success;
|
|
#endif /* defined(_WIN32_WCE) */
|
|
}
|
|
|
|
#endif /* TARGET_HOST_MS_WINDOWS */
|
|
|
|
/*
|
|
* Sets the OpenGL context and the fgStructure "Current Window" pointer to
|
|
* the window structure passed in.
|
|
*/
|
|
void fgSetWindow ( SFG_Window *window )
|
|
{
|
|
#if TARGET_HOST_POSIX_X11
|
|
if ( window )
|
|
{
|
|
glXMakeContextCurrent(
|
|
fgDisplay.Display,
|
|
window->Window.Handle,
|
|
window->Window.Handle,
|
|
window->Window.Context
|
|
);
|
|
}
|
|
#elif TARGET_HOST_MS_WINDOWS
|
|
if ( window != fgStructure.CurrentWindow )
|
|
{
|
|
if( fgStructure.CurrentWindow )
|
|
ReleaseDC( fgStructure.CurrentWindow->Window.Handle,
|
|
fgStructure.CurrentWindow->Window.Device );
|
|
|
|
if ( window )
|
|
{
|
|
window->Window.Device = GetDC( window->Window.Handle );
|
|
wglMakeCurrent(
|
|
window->Window.Device,
|
|
window->Window.Context
|
|
);
|
|
}
|
|
}
|
|
#endif
|
|
fgStructure.CurrentWindow = window;
|
|
}
|
|
|
|
#if TARGET_HOST_MS_WINDOWS
|
|
|
|
/* Computes position of corners of window Rect (outer position including
|
|
* decorations) based on the provided client rect and based on the style
|
|
* of the window in question.
|
|
* If posIsOutside is set to true, the input client Rect is taken to follow
|
|
* freeGLUT's window specification convention in which the top-left corner
|
|
* is at the outside of the window, while the size
|
|
* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
|
|
* area.
|
|
*/
|
|
void fghComputeWindowRectFromClientArea_UseStyle( const DWORD windowStyle, RECT *clientRect, BOOL posIsOutside )
|
|
{
|
|
int xBorderWidth = 0, yBorderWidth = 0;
|
|
|
|
/* If window has title bar, correct rect for it */
|
|
if (windowStyle & WS_MAXIMIZEBOX) /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
|
|
if (posIsOutside)
|
|
clientRect->bottom += GetSystemMetrics( SM_CYCAPTION );
|
|
else
|
|
clientRect->top -= GetSystemMetrics( SM_CYCAPTION );
|
|
|
|
/* get width of window's borders (frame), correct rect for it.
|
|
* Note, borders can be of zero width if style does not specify borders
|
|
*/
|
|
fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
|
|
if (posIsOutside)
|
|
{
|
|
clientRect->right += xBorderWidth * 2;
|
|
clientRect->bottom += yBorderWidth * 2;
|
|
}
|
|
else
|
|
{
|
|
clientRect->left -= xBorderWidth;
|
|
clientRect->right += xBorderWidth;
|
|
clientRect->top -= yBorderWidth;
|
|
clientRect->bottom += yBorderWidth;
|
|
}
|
|
}
|
|
|
|
/* Computes position of corners of window Rect (outer position including
|
|
* decorations) based on the provided client rect and based on the style
|
|
* of the window in question. If the window pointer or the window handle
|
|
* is NULL, a fully decorated window (caption and border) is assumed.
|
|
* Furthermore, if posIsOutside is set to true, the input client Rect is
|
|
* taken to follow freeGLUT's window specification convention in which the
|
|
* top-left corner is at the outside of the window, while the size
|
|
* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
|
|
* area.
|
|
*/
|
|
void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside )
|
|
{
|
|
DWORD windowStyle = 0;
|
|
|
|
if (window && window->Window.Handle)
|
|
windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
|
|
else
|
|
windowStyle = WS_OVERLAPPEDWINDOW;
|
|
|
|
fghComputeWindowRectFromClientArea_UseStyle(windowStyle, clientRect, posIsOutside);
|
|
}
|
|
|
|
/* Computes position of corners of client area (drawable area) of a window
|
|
* based on the provided window Rect (outer position including decorations)
|
|
* and based on the style of the window in question. If the window pointer
|
|
* or the window handle is NULL, a fully decorated window (caption and
|
|
* border) is assumed.
|
|
* Furthermore, if wantPosOutside is set to true, the output client Rect
|
|
* will follow freeGLUT's window specification convention in which the
|
|
* top-left corner is at the outside of the window, the size
|
|
* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
|
|
* area.
|
|
*/
|
|
void fghComputeClientAreaFromWindowRect( const SFG_Window *window, RECT *windowRect, BOOL wantPosOutside )
|
|
{
|
|
DWORD windowStyle = 0;
|
|
int xBorderWidth = 0, yBorderWidth = 0;
|
|
|
|
if (window && window->Window.Handle)
|
|
windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
|
|
else
|
|
windowStyle = WS_OVERLAPPEDWINDOW;
|
|
|
|
/* If window has title bar, correct rect for it */
|
|
if (windowStyle & WS_MAXIMIZEBOX) /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
|
|
if (wantPosOutside)
|
|
windowRect->bottom -= GetSystemMetrics( SM_CYCAPTION );
|
|
else
|
|
windowRect->top += GetSystemMetrics( SM_CYCAPTION );
|
|
|
|
/* get width of window's borders (frame), correct rect for it.
|
|
* Note, borders can be of zero width if style does not specify borders
|
|
*/
|
|
fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
|
|
if (wantPosOutside)
|
|
{
|
|
windowRect->right -= xBorderWidth * 2;
|
|
windowRect->bottom -= yBorderWidth * 2;
|
|
}
|
|
else
|
|
{
|
|
windowRect->left += xBorderWidth;
|
|
windowRect->right -= xBorderWidth;
|
|
windowRect->top += yBorderWidth;
|
|
windowRect->bottom -= yBorderWidth;
|
|
}
|
|
}
|
|
|
|
/* Gets the rect describing the client area (drawable area) of the
|
|
* specified window.
|
|
* Returns an empty rect if window pointer or window handle is NULL.
|
|
* If wantPosOutside is set to true, the output client Rect
|
|
* will follow freeGLUT's window specification convention in which the
|
|
* top-left corner is at the outside of the window, while the size
|
|
* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
|
|
* area.
|
|
*/
|
|
RECT fghGetClientArea( const SFG_Window *window, BOOL wantPosOutside )
|
|
{
|
|
RECT windowRect = {0,0,0,0};
|
|
|
|
freeglut_return_val_if_fail((window && window->Window.Handle),windowRect);
|
|
|
|
/*
|
|
* call GetWindowRect()
|
|
* (this returns the pixel coordinates of the outside of the window)
|
|
*/
|
|
GetWindowRect( window->Window.Handle, &windowRect );
|
|
|
|
/* Then correct the results */
|
|
fghComputeClientAreaFromWindowRect(window, &windowRect, wantPosOutside);
|
|
|
|
return windowRect;
|
|
}
|
|
|
|
/* Returns the width of the window borders based on the window's style.
|
|
*/
|
|
void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderWidth)
|
|
{
|
|
if (windowStyle & WS_THICKFRAME)
|
|
{
|
|
*xBorderWidth = GetSystemMetrics(SM_CXSIZEFRAME);
|
|
*yBorderWidth = GetSystemMetrics(SM_CYSIZEFRAME);
|
|
}
|
|
else if (windowStyle & WS_DLGFRAME)
|
|
{
|
|
*xBorderWidth = GetSystemMetrics(SM_CXFIXEDFRAME);
|
|
*yBorderWidth = GetSystemMetrics(SM_CYFIXEDFRAME);
|
|
}
|
|
else
|
|
{
|
|
*xBorderWidth = 0;
|
|
*yBorderWidth = 0;
|
|
}
|
|
}
|
|
|
|
#if(WINVER >= 0x500)
|
|
typedef struct
|
|
{
|
|
int *x;
|
|
int *y;
|
|
const char *name;
|
|
} m_proc_t;
|
|
|
|
static BOOL CALLBACK m_proc(HMONITOR mon,
|
|
HDC hdc,
|
|
LPRECT rect,
|
|
LPARAM data)
|
|
{
|
|
m_proc_t *dp=(m_proc_t *)data;
|
|
MONITORINFOEX info;
|
|
BOOL res;
|
|
info.cbSize=sizeof(info);
|
|
res=GetMonitorInfo(mon,(LPMONITORINFO)&info);
|
|
if( res )
|
|
{
|
|
if( strcmp(dp->name,info.szDevice)==0 )
|
|
{
|
|
*(dp->x)=info.rcMonitor.left;
|
|
*(dp->y)=info.rcMonitor.top;
|
|
return FALSE;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* this function returns the origin of the screen identified by
|
|
* fgDisplay.DisplayName, and 0 otherwise.
|
|
* This is used in fgOpenWindow to open the gamemode window on the screen
|
|
* identified by the -display command line argument. The function should
|
|
* not be called otherwise.
|
|
*/
|
|
|
|
static void get_display_origin(int *xp,int *yp)
|
|
{
|
|
*xp = 0;
|
|
*yp = 0;
|
|
|
|
if( fgDisplay.DisplayName )
|
|
{
|
|
m_proc_t st;
|
|
st.x=xp;
|
|
st.y=yp;
|
|
st.name=fgDisplay.DisplayName;
|
|
EnumDisplayMonitors(0,0,m_proc,(LPARAM)&st);
|
|
}
|
|
}
|
|
#else
|
|
#pragma message( "-display parameter only works if compiled with WINVER >= 0x0500")
|
|
|
|
static void get_display_origin(int *xp,int *yp)
|
|
{
|
|
*xp = 0;
|
|
*yp = 0;
|
|
|
|
if( fgDisplay.DisplayName )
|
|
{
|
|
fgWarning( "for working -display support FreeGLUT must be compiled with WINVER >= 0x0500");
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
|
|
#if TARGET_HOST_POSIX_X11
|
|
static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg)
|
|
{
|
|
Window window = (Window)arg;
|
|
return (event->type == MapNotify) && (event->xmap.window == window);
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
* Opens a window. Requires a SFG_Window object created and attached
|
|
* to the freeglut structure. OpenGL context is created here.
|
|
*/
|
|
void fgOpenWindow( SFG_Window* window, const char* title,
|
|
GLboolean positionUse, int x, int y,
|
|
GLboolean sizeUse, int w, int h,
|
|
GLboolean gameMode, GLboolean isSubWindow )
|
|
{
|
|
#if TARGET_HOST_POSIX_X11
|
|
XVisualInfo * visualInfo = NULL;
|
|
XSetWindowAttributes winAttr;
|
|
XTextProperty textProperty;
|
|
XSizeHints sizeHints;
|
|
XWMHints wmHints;
|
|
XEvent eventReturnBuffer; /* return buffer required for a call */
|
|
unsigned long mask;
|
|
int num_FBConfigs, i;
|
|
unsigned int current_DisplayMode = fgState.DisplayMode ;
|
|
|
|
/* Save the display mode if we are creating a menu window */
|
|
if( window->IsMenu && ( ! fgStructure.MenuContext ) )
|
|
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ;
|
|
|
|
window->Window.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
|
|
|
if( window->IsMenu && ( ! fgStructure.MenuContext ) )
|
|
fgState.DisplayMode = current_DisplayMode ;
|
|
|
|
if( ! window->Window.FBConfig )
|
|
{
|
|
/*
|
|
* The "fgChooseFBConfig" returned a null meaning that the visual
|
|
* context is not available.
|
|
* Try a couple of variations to see if they will work.
|
|
*/
|
|
if( !( fgState.DisplayMode & GLUT_DOUBLE ) )
|
|
{
|
|
fgState.DisplayMode |= GLUT_DOUBLE ;
|
|
window->Window.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
|
fgState.DisplayMode &= ~GLUT_DOUBLE;
|
|
}
|
|
|
|
if( fgState.DisplayMode & GLUT_MULTISAMPLE )
|
|
{
|
|
fgState.DisplayMode &= ~GLUT_MULTISAMPLE ;
|
|
window->Window.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
|
fgState.DisplayMode |= GLUT_MULTISAMPLE;
|
|
}
|
|
}
|
|
|
|
FREEGLUT_INTERNAL_ERROR_EXIT( window->Window.FBConfig != NULL,
|
|
"FBConfig with necessary capabilities not found", "fgOpenWindow" );
|
|
|
|
/* Get the X visual. */
|
|
for (i = 0; i < num_FBConfigs; i++) {
|
|
visualInfo = glXGetVisualFromFBConfig( fgDisplay.Display,
|
|
window->Window.FBConfig[i] );
|
|
if (visualInfo)
|
|
break;
|
|
}
|
|
|
|
FREEGLUT_INTERNAL_ERROR_EXIT( visualInfo != NULL,
|
|
"visualInfo could not be retrieved from FBConfig", "fgOpenWindow" );
|
|
|
|
/*
|
|
* XXX HINT: the masks should be updated when adding/removing callbacks.
|
|
* XXX This might speed up message processing. Is that true?
|
|
* XXX
|
|
* XXX A: Not appreciably, but it WILL make it easier to debug.
|
|
* XXX Try tracing old GLUT and try tracing freeglut. Old GLUT
|
|
* XXX turns off events that it doesn't need and is a whole lot
|
|
* XXX more pleasant to trace. (Think mouse-motion! Tons of
|
|
* XXX ``bonus'' GUI events stream in.)
|
|
*/
|
|
winAttr.event_mask =
|
|
StructureNotifyMask | SubstructureNotifyMask | ExposureMask |
|
|
ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask |
|
|
VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
|
|
PointerMotionMask | ButtonMotionMask;
|
|
winAttr.background_pixmap = None;
|
|
winAttr.background_pixel = 0;
|
|
winAttr.border_pixel = 0;
|
|
|
|
winAttr.colormap = XCreateColormap(
|
|
fgDisplay.Display, fgDisplay.RootWindow,
|
|
visualInfo->visual, AllocNone
|
|
);
|
|
|
|
mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
|
|
|
|
if( window->IsMenu || ( gameMode == GL_TRUE ) )
|
|
{
|
|
winAttr.override_redirect = True;
|
|
mask |= CWOverrideRedirect;
|
|
}
|
|
|
|
if( ! positionUse )
|
|
x = y = -1; /* default window position */
|
|
if( ! sizeUse )
|
|
w = h = 300; /* default window size */
|
|
|
|
window->Window.Handle = XCreateWindow(
|
|
fgDisplay.Display,
|
|
window->Parent == NULL ? fgDisplay.RootWindow :
|
|
window->Parent->Window.Handle,
|
|
x, y, w, h, 0,
|
|
visualInfo->depth, InputOutput,
|
|
visualInfo->visual, mask,
|
|
&winAttr
|
|
);
|
|
|
|
/*
|
|
* The GLX context creation, possibly trying the direct context rendering
|
|
* or else use the current context if the user has so specified
|
|
*/
|
|
|
|
if( window->IsMenu )
|
|
{
|
|
/*
|
|
* If there isn't already an OpenGL rendering context for menu
|
|
* windows, make one
|
|
*/
|
|
if( !fgStructure.MenuContext )
|
|
{
|
|
fgStructure.MenuContext =
|
|
(SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
|
|
fgStructure.MenuContext->MContext = fghCreateNewContext( window );
|
|
}
|
|
|
|
/* window->Window.Context = fgStructure.MenuContext->MContext; */
|
|
window->Window.Context = fghCreateNewContext( window );
|
|
}
|
|
else if( fgState.UseCurrentContext )
|
|
{
|
|
window->Window.Context = glXGetCurrentContext( );
|
|
|
|
if( ! window->Window.Context )
|
|
window->Window.Context = fghCreateNewContext( window );
|
|
}
|
|
else
|
|
window->Window.Context = fghCreateNewContext( window );
|
|
|
|
#if !defined( __FreeBSD__ ) && !defined( __NetBSD__ )
|
|
if( !glXIsDirect( fgDisplay.Display, window->Window.Context ) )
|
|
{
|
|
if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
|
|
fgError( "Unable to force direct context rendering for window '%s'",
|
|
title );
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
* XXX Assume the new window is visible by default
|
|
* XXX Is this a safe assumption?
|
|
*/
|
|
window->State.Visible = GL_TRUE;
|
|
|
|
sizeHints.flags = 0;
|
|
if ( positionUse )
|
|
sizeHints.flags |= USPosition;
|
|
if ( sizeUse )
|
|
sizeHints.flags |= USSize;
|
|
|
|
/*
|
|
* Fill in the size hints values now (the x, y, width and height
|
|
* settings are obsolete, are there any more WMs that support them?)
|
|
* Unless the X servers actually stop supporting these, we should
|
|
* continue to fill them in. It is *not* our place to tell the user
|
|
* that they should replace a window manager that they like, and which
|
|
* works, just because *we* think that it's not "modern" enough.
|
|
*/
|
|
sizeHints.x = x;
|
|
sizeHints.y = y;
|
|
sizeHints.width = w;
|
|
sizeHints.height = h;
|
|
|
|
wmHints.flags = StateHint;
|
|
wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState;
|
|
/* Prepare the window and iconified window names... */
|
|
XStringListToTextProperty( (char **) &title, 1, &textProperty );
|
|
|
|
XSetWMProperties(
|
|
fgDisplay.Display,
|
|
window->Window.Handle,
|
|
&textProperty,
|
|
&textProperty,
|
|
0,
|
|
0,
|
|
&sizeHints,
|
|
&wmHints,
|
|
NULL
|
|
);
|
|
XFree( textProperty.value );
|
|
|
|
XSetWMProtocols( fgDisplay.Display, window->Window.Handle,
|
|
&fgDisplay.DeleteWindow, 1 );
|
|
|
|
glXMakeContextCurrent(
|
|
fgDisplay.Display,
|
|
window->Window.Handle,
|
|
window->Window.Handle,
|
|
window->Window.Context
|
|
);
|
|
|
|
/* register extension events _before_ window is mapped */
|
|
#ifdef HAVE_X11_EXTENSIONS_XINPUT2_H
|
|
fgRegisterDevices( fgDisplay.Display, &(window->Window.Handle) );
|
|
#endif
|
|
|
|
XMapWindow( fgDisplay.Display, window->Window.Handle );
|
|
|
|
XFree(visualInfo);
|
|
|
|
if( !isSubWindow)
|
|
XPeekIfEvent( fgDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, (XPointer)(window->Window.Handle) );
|
|
|
|
#elif TARGET_HOST_MS_WINDOWS
|
|
|
|
WNDCLASS wc;
|
|
DWORD flags = 0;
|
|
DWORD exFlags = 0;
|
|
ATOM atom;
|
|
|
|
/* Grab the window class we have registered on glutInit(): */
|
|
atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
|
|
FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Info Not Found",
|
|
"fgOpenWindow" );
|
|
|
|
/* Determine window style flags*/
|
|
if( gameMode )
|
|
{
|
|
FREEGLUT_INTERNAL_ERROR_EXIT ( window->Parent == NULL,
|
|
"Game mode being invoked on a subwindow",
|
|
"fgOpenWindow" );
|
|
|
|
/*
|
|
* Set the window creation flags appropriately to make the window
|
|
* entirely visible:
|
|
*/
|
|
flags = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
|
|
}
|
|
else
|
|
{
|
|
flags = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
|
|
|
|
/*
|
|
* There's a small difference between creating the top, child and
|
|
* menu windows
|
|
*/
|
|
if ( window->IsMenu )
|
|
{
|
|
flags |= WS_POPUP;
|
|
exFlags |= WS_EX_TOOLWINDOW;
|
|
}
|
|
#if defined(_WIN32_WCE)
|
|
/* no decorations for windows CE */
|
|
#else
|
|
/* if this is not a subwindow (child), set its style based on the requested display mode */
|
|
else if( window->Parent == NULL )
|
|
if ( fgState.DisplayMode & GLUT_BORDERLESS )
|
|
{
|
|
/* no window decorations needed */
|
|
}
|
|
else if ( fgState.DisplayMode & GLUT_CAPTIONLESS )
|
|
/* only window decoration is a border, no title bar or buttons */
|
|
flags |= WS_DLGFRAME;
|
|
else
|
|
/* window decoration are a border, title bar and buttons.
|
|
* NB: we later query whether the window has a title bar or
|
|
* not by testing for the maximize button, as the test for
|
|
* WS_CAPTION can be true without the window having a title
|
|
* bar. This style WS_OVERLAPPEDWINDOW gives you a maximize
|
|
* button. */
|
|
flags |= WS_OVERLAPPEDWINDOW;
|
|
#endif
|
|
else
|
|
/* subwindows always have no decoration, but are marked as a child window to the OS */
|
|
flags |= WS_CHILD;
|
|
}
|
|
|
|
/* determine window size and position */
|
|
if( gameMode )
|
|
{
|
|
/* if in gamemode, query the origin of specified by the -display
|
|
* command line parameter (if any) and offset the upper-left corner
|
|
* of the window so we create the window on that screen.
|
|
* The -display argument doesn't do anything if not trying to enter
|
|
* gamemode.
|
|
*/
|
|
int xoff=0, yoff=0;
|
|
get_display_origin(&xoff,&yoff);
|
|
x += xoff;
|
|
y += yoff;
|
|
}
|
|
if( !positionUse )
|
|
{
|
|
x = CW_USEDEFAULT;
|
|
y = CW_USEDEFAULT;
|
|
}
|
|
if( !sizeUse )
|
|
{
|
|
if( ! window->IsMenu )
|
|
{
|
|
w = CW_USEDEFAULT;
|
|
h = CW_USEDEFAULT;
|
|
}
|
|
else /* fail safe - Windows can make a window of size (0, 0) */
|
|
w = h = 300; /* default window size */
|
|
}
|
|
/* store requested client area width and height */
|
|
window->State.Width = w;
|
|
window->State.Height = h;
|
|
|
|
#if !defined(_WIN32_WCE) /* no decorations for windows CE */
|
|
if( sizeUse )
|
|
{
|
|
RECT windowRect;
|
|
/*
|
|
* Update the window dimensions, taking the window decorations
|
|
* into account. FreeGLUT is to create the window with the
|
|
* topleft outside corner at (x,y) and with client area
|
|
* dimensions (w,h).
|
|
* note: don't need to do this when w=h=CW_USEDEFAULT, so in the
|
|
* if( sizeUse ) here is convenient.
|
|
*/
|
|
windowRect.left = x;
|
|
windowRect.top = y;
|
|
windowRect.right = x+w;
|
|
windowRect.bottom = y+h;
|
|
|
|
fghComputeWindowRectFromClientArea_UseStyle(flags,&windowRect,TRUE);
|
|
|
|
w = windowRect.right - windowRect.left;
|
|
h = windowRect.bottom- windowRect.top;
|
|
}
|
|
#endif /* !defined(_WIN32_WCE) */
|
|
|
|
#if defined(_WIN32_WCE)
|
|
{
|
|
wchar_t* wstr = fghWstrFromStr(title);
|
|
|
|
window->Window.Handle = CreateWindow(
|
|
_T("FREEGLUT"),
|
|
wstr,
|
|
WS_VISIBLE | WS_POPUP,
|
|
0,0, 240,320,
|
|
NULL,
|
|
NULL,
|
|
fgDisplay.Instance,
|
|
(LPVOID) window
|
|
);
|
|
|
|
free(wstr);
|
|
|
|
SHFullScreen(window->Window.Handle, SHFS_HIDESTARTICON);
|
|
SHFullScreen(window->Window.Handle, SHFS_HIDESIPBUTTON);
|
|
SHFullScreen(window->Window.Handle, SHFS_HIDETASKBAR);
|
|
MoveWindow(window->Window.Handle, 0, 0, 240, 320, TRUE);
|
|
ShowWindow(window->Window.Handle, SW_SHOW);
|
|
UpdateWindow(window->Window.Handle);
|
|
}
|
|
#else
|
|
window->Window.Handle = CreateWindowEx(
|
|
exFlags,
|
|
_T("FREEGLUT"),
|
|
title,
|
|
flags,
|
|
x, y, w, h,
|
|
(HWND) window->Parent == NULL ? NULL : window->Parent->Window.Handle,
|
|
(HMENU) NULL,
|
|
fgDisplay.Instance,
|
|
(LPVOID) window
|
|
);
|
|
#endif /* defined(_WIN32_WCE) */
|
|
|
|
if( !( window->Window.Handle ) )
|
|
fgError( "Failed to create a window (%s)!", title );
|
|
|
|
#if !defined(_WIN32_WCE)
|
|
/* Need to set requested style again, apparently Windows doesn't listen when requesting windows without title bar or borders */
|
|
SetWindowLong(window->Window.Handle, GWL_STYLE, flags);
|
|
SetWindowPos(window->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
#endif /* defined(_WIN32_WCE) */
|
|
|
|
/* Make a menu window always on top - fix Feature Request 947118 */
|
|
if( window->IsMenu || gameMode )
|
|
SetWindowPos(
|
|
window->Window.Handle,
|
|
HWND_TOPMOST,
|
|
0, 0, 0, 0,
|
|
SWP_NOMOVE | SWP_NOSIZE
|
|
);
|
|
|
|
/* Enable multitouch: additional flag TWF_FINETOUCH, TWF_WANTPALM */
|
|
#ifdef WM_TOUCH
|
|
if (fghRegisterTouchWindow == (pRegisterTouchWindow)0xDEADBEEF)
|
|
fghRegisterTouchWindow = (pRegisterTouchWindow)GetProcAddress(GetModuleHandle("user32"),"RegisterTouchWindow");
|
|
if (fghRegisterTouchWindow)
|
|
fghRegisterTouchWindow( window->Window.Handle, TWF_FINETOUCH | TWF_WANTPALM );
|
|
#endif
|
|
|
|
#if defined(_WIN32_WCE)
|
|
ShowWindow( window->Window.Handle, SW_SHOW );
|
|
#else
|
|
ShowWindow( window->Window.Handle,
|
|
fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW );
|
|
#endif /* defined(_WIN32_WCE) */
|
|
|
|
UpdateWindow( window->Window.Handle );
|
|
ShowCursor( TRUE ); /* XXX Old comments say "hide cursor"! */
|
|
|
|
#endif
|
|
|
|
fgSetWindow( window );
|
|
|
|
window->Window.DoubleBuffered =
|
|
( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
|
|
|
|
if ( ! window->Window.DoubleBuffered )
|
|
{
|
|
glDrawBuffer ( GL_FRONT );
|
|
glReadBuffer ( GL_FRONT );
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Closes a window, destroying the frame and OpenGL context
|
|
*/
|
|
void fgCloseWindow( SFG_Window* window )
|
|
{
|
|
/* if we're in gamemode and we're closing the gamemode window,
|
|
* call glutLeaveGameMode first to make sure the gamemode is
|
|
* properly closed before closing the window
|
|
*/
|
|
if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID)
|
|
glutLeaveGameMode();
|
|
|
|
#if TARGET_HOST_POSIX_X11
|
|
|
|
if( window->Window.Context )
|
|
glXDestroyContext( fgDisplay.Display, window->Window.Context );
|
|
XFree( window->Window.FBConfig );
|
|
|
|
if( window->Window.Handle ) {
|
|
XDestroyWindow( fgDisplay.Display, window->Window.Handle );
|
|
}
|
|
/* XFlush( fgDisplay.Display ); */ /* XXX Shouldn't need this */
|
|
|
|
#elif TARGET_HOST_MS_WINDOWS
|
|
|
|
/* Make sure we don't close a window with current context active */
|
|
if( fgStructure.CurrentWindow == window )
|
|
wglMakeCurrent( NULL, NULL );
|
|
|
|
/*
|
|
* Step through the list of windows. If the rendering context
|
|
* is not being used by another window, then we delete it.
|
|
*/
|
|
{
|
|
int used = FALSE ;
|
|
SFG_Window *iter ;
|
|
|
|
for( iter = (SFG_Window *)fgStructure.Windows.First;
|
|
iter;
|
|
iter = (SFG_Window *)iter->Node.Next )
|
|
{
|
|
if( ( iter->Window.Context == window->Window.Context ) &&
|
|
( iter != window ) )
|
|
used = TRUE;
|
|
}
|
|
|
|
if( ! used )
|
|
wglDeleteContext( window->Window.Context );
|
|
}
|
|
|
|
DestroyWindow( window->Window.Handle );
|
|
#endif
|
|
}
|
|
|
|
|
|
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
|
|
|
|
/*
|
|
* Creates a new top-level freeglut window
|
|
*/
|
|
int FGAPIENTRY glutCreateWindow( const char* title )
|
|
{
|
|
/* XXX GLUT does not exit; it simply calls "glutInit" quietly if the
|
|
* XXX application has not already done so. The "freeglut" community
|
|
* XXX decided not to go this route (freeglut-developer e-mail from
|
|
* XXX Steve Baker, 12/16/04, 4:22 PM CST, "Re: [Freeglut-developer]
|
|
* XXX Desired 'freeglut' behaviour when there is no current window"
|
|
*/
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" );
|
|
|
|
return fgCreateWindow( NULL, title, fgState.Position.Use,
|
|
fgState.Position.X, fgState.Position.Y,
|
|
fgState.Size.Use, fgState.Size.X, fgState.Size.Y,
|
|
GL_FALSE, GL_FALSE )->ID;
|
|
}
|
|
|
|
#if TARGET_HOST_MS_WINDOWS
|
|
int FGAPIENTRY __glutCreateWindowWithExit( const char *title, void (__cdecl *exit_function)(int) )
|
|
{
|
|
__glutExitFunc = exit_function;
|
|
return glutCreateWindow( title );
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
* This function creates a sub window.
|
|
*/
|
|
int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
|
|
{
|
|
int ret = 0;
|
|
SFG_Window* window = NULL;
|
|
SFG_Window* parent = NULL;
|
|
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateSubWindow" );
|
|
parent = fgWindowByID( parentID );
|
|
freeglut_return_val_if_fail( parent != NULL, 0 );
|
|
if ( x < 0 )
|
|
{
|
|
x = parent->State.Width + x ;
|
|
if ( w >= 0 ) x -= w ;
|
|
}
|
|
|
|
if ( w < 0 ) w = parent->State.Width - x + w ;
|
|
if ( w < 0 )
|
|
{
|
|
x += w ;
|
|
w = -w ;
|
|
}
|
|
|
|
if ( y < 0 )
|
|
{
|
|
y = parent->State.Height + y ;
|
|
if ( h >= 0 ) y -= h ;
|
|
}
|
|
|
|
if ( h < 0 ) h = parent->State.Height - y + h ;
|
|
if ( h < 0 )
|
|
{
|
|
y += h ;
|
|
h = -h ;
|
|
}
|
|
|
|
window = fgCreateWindow( parent, "", GL_TRUE, x, y, GL_TRUE, w, h, GL_FALSE, GL_FALSE );
|
|
ret = window->ID;
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
* Destroys a window and all of its subwindows
|
|
*/
|
|
void FGAPIENTRY glutDestroyWindow( int windowID )
|
|
{
|
|
SFG_Window* window;
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyWindow" );
|
|
window = fgWindowByID( windowID );
|
|
freeglut_return_if_fail( window != NULL );
|
|
{
|
|
fgExecutionState ExecState = fgState.ExecState;
|
|
fgAddToWindowDestroyList( window );
|
|
fgState.ExecState = ExecState;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* This function selects the current window
|
|
*/
|
|
void FGAPIENTRY glutSetWindow( int ID )
|
|
{
|
|
SFG_Window* window = NULL;
|
|
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindow" );
|
|
if( fgStructure.CurrentWindow != NULL )
|
|
if( fgStructure.CurrentWindow->ID == ID )
|
|
return;
|
|
|
|
window = fgWindowByID( ID );
|
|
if( window == NULL )
|
|
{
|
|
fgWarning( "glutSetWindow(): window ID %d not found!", ID );
|
|
return;
|
|
}
|
|
|
|
fgSetWindow( window );
|
|
}
|
|
|
|
/*
|
|
* This function returns the ID number of the current window, 0 if none exists
|
|
*/
|
|
int FGAPIENTRY glutGetWindow( void )
|
|
{
|
|
SFG_Window *win = fgStructure.CurrentWindow;
|
|
/*
|
|
* Since GLUT did not throw an error if this function was called without a prior call to
|
|
* "glutInit", this function shouldn't do so here. Instead let us return a zero.
|
|
* See Feature Request "[ 1307049 ] glutInit check".
|
|
*/
|
|
if ( ! fgState.Initialised )
|
|
return 0;
|
|
|
|
while ( win && win->IsMenu )
|
|
win = win->Parent;
|
|
return win ? win->ID : 0;
|
|
}
|
|
|
|
/*
|
|
* This function makes the current window visible
|
|
*/
|
|
void FGAPIENTRY glutShowWindow( void )
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutShowWindow" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutShowWindow" );
|
|
|
|
#if TARGET_HOST_POSIX_X11
|
|
|
|
XMapWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
|
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
|
|
|
|
#elif TARGET_HOST_MS_WINDOWS
|
|
|
|
ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_SHOW );
|
|
|
|
#endif
|
|
|
|
fgStructure.CurrentWindow->State.Redisplay = GL_TRUE;
|
|
}
|
|
|
|
/*
|
|
* This function hides the current window
|
|
*/
|
|
void FGAPIENTRY glutHideWindow( void )
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutHideWindow" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutHideWindow" );
|
|
|
|
#if TARGET_HOST_POSIX_X11
|
|
|
|
if( fgStructure.CurrentWindow->Parent == NULL )
|
|
XWithdrawWindow( fgDisplay.Display,
|
|
fgStructure.CurrentWindow->Window.Handle,
|
|
fgDisplay.Screen );
|
|
else
|
|
XUnmapWindow( fgDisplay.Display,
|
|
fgStructure.CurrentWindow->Window.Handle );
|
|
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
|
|
|
|
#elif TARGET_HOST_MS_WINDOWS
|
|
|
|
ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_HIDE );
|
|
|
|
#endif
|
|
|
|
fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
|
|
}
|
|
|
|
/*
|
|
* Iconify the current window (top-level windows only)
|
|
*/
|
|
void FGAPIENTRY glutIconifyWindow( void )
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIconifyWindow" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" );
|
|
|
|
fgStructure.CurrentWindow->State.Visible = GL_FALSE;
|
|
#if TARGET_HOST_POSIX_X11
|
|
|
|
XIconifyWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
|
|
fgDisplay.Screen );
|
|
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
|
|
|
|
#elif TARGET_HOST_MS_WINDOWS
|
|
|
|
ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_MINIMIZE );
|
|
|
|
#endif
|
|
|
|
fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
|
|
}
|
|
|
|
/*
|
|
* Set the current window's title
|
|
*/
|
|
void FGAPIENTRY glutSetWindowTitle( const char* title )
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowTitle" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" );
|
|
if( ! fgStructure.CurrentWindow->Parent )
|
|
{
|
|
#if TARGET_HOST_POSIX_X11
|
|
|
|
XTextProperty text;
|
|
|
|
text.value = (unsigned char *) title;
|
|
text.encoding = XA_STRING;
|
|
text.format = 8;
|
|
text.nitems = strlen( title );
|
|
|
|
XSetWMName(
|
|
fgDisplay.Display,
|
|
fgStructure.CurrentWindow->Window.Handle,
|
|
&text
|
|
);
|
|
|
|
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
|
|
|
|
#elif TARGET_HOST_MS_WINDOWS
|
|
# ifdef _WIN32_WCE
|
|
{
|
|
wchar_t* wstr = fghWstrFromStr(title);
|
|
SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
|
|
free(wstr);
|
|
}
|
|
# else
|
|
SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
|
|
# endif
|
|
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Set the current window's iconified title
|
|
*/
|
|
void FGAPIENTRY glutSetIconTitle( const char* title )
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetIconTitle" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetIconTitle" );
|
|
|
|
if( ! fgStructure.CurrentWindow->Parent )
|
|
{
|
|
#if TARGET_HOST_POSIX_X11
|
|
|
|
XTextProperty text;
|
|
|
|
text.value = (unsigned char *) title;
|
|
text.encoding = XA_STRING;
|
|
text.format = 8;
|
|
text.nitems = strlen( title );
|
|
|
|
XSetWMIconName(
|
|
fgDisplay.Display,
|
|
fgStructure.CurrentWindow->Window.Handle,
|
|
&text
|
|
);
|
|
|
|
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
|
|
|
|
#elif TARGET_HOST_MS_WINDOWS
|
|
# ifdef _WIN32_WCE
|
|
{
|
|
wchar_t* wstr = fghWstrFromStr(title);
|
|
SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
|
|
free(wstr);
|
|
}
|
|
# else
|
|
SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
|
|
# endif
|
|
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Change the current window's size
|
|
*/
|
|
void FGAPIENTRY glutReshapeWindow( int width, int height )
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeWindow" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutReshapeWindow" );
|
|
|
|
if (glutGet(GLUT_FULL_SCREEN))
|
|
{
|
|
/* Leave full screen state before resizing. */
|
|
glutLeaveFullScreen();
|
|
}
|
|
|
|
fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
|
|
fgStructure.CurrentWindow->State.Width = width ;
|
|
fgStructure.CurrentWindow->State.Height = height;
|
|
}
|
|
|
|
/*
|
|
* Change the current window's position
|
|
*/
|
|
void FGAPIENTRY glutPositionWindow( int x, int y )
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPositionWindow" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPositionWindow" );
|
|
|
|
if (glutGet(GLUT_FULL_SCREEN))
|
|
{
|
|
/* Leave full screen state before moving. */
|
|
glutLeaveFullScreen();
|
|
}
|
|
|
|
#if TARGET_HOST_POSIX_X11
|
|
|
|
XMoveWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
|
|
x, y );
|
|
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
|
|
|
|
#elif TARGET_HOST_MS_WINDOWS
|
|
|
|
{
|
|
RECT winRect;
|
|
|
|
/* "GetWindowRect" returns the pixel coordinates of the outside of the window */
|
|
GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
|
|
MoveWindow(
|
|
fgStructure.CurrentWindow->Window.Handle,
|
|
x,
|
|
y,
|
|
winRect.right - winRect.left,
|
|
winRect.bottom - winRect.top,
|
|
TRUE
|
|
);
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Lowers the current window (by Z order change)
|
|
*/
|
|
void FGAPIENTRY glutPushWindow( void )
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPushWindow" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPushWindow" );
|
|
|
|
#if TARGET_HOST_POSIX_X11
|
|
|
|
XLowerWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
|
|
|
#elif TARGET_HOST_MS_WINDOWS
|
|
|
|
SetWindowPos(
|
|
fgStructure.CurrentWindow->Window.Handle,
|
|
HWND_BOTTOM,
|
|
0, 0, 0, 0,
|
|
SWP_NOSIZE | SWP_NOMOVE
|
|
);
|
|
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Raises the current window (by Z order change)
|
|
*/
|
|
void FGAPIENTRY glutPopWindow( void )
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPopWindow" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPopWindow" );
|
|
|
|
#if TARGET_HOST_POSIX_X11
|
|
|
|
XRaiseWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
|
|
|
#elif TARGET_HOST_MS_WINDOWS
|
|
|
|
SetWindowPos(
|
|
fgStructure.CurrentWindow->Window.Handle,
|
|
HWND_TOP,
|
|
0, 0, 0, 0,
|
|
SWP_NOSIZE | SWP_NOMOVE
|
|
);
|
|
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Resize the current window so that it fits the whole screen
|
|
*/
|
|
void FGAPIENTRY glutFullScreen( void )
|
|
{
|
|
SFG_Window *win;
|
|
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" );
|
|
|
|
win = fgStructure.CurrentWindow;
|
|
|
|
if (win->Parent)
|
|
{
|
|
/* Child windows cannot be made fullscreen, consistent with GLUT's behavior
|
|
* Also, what would it mean for a child window to be fullscreen, given that it
|
|
* is confined to its parent?
|
|
*/
|
|
fgWarning("glutFullScreen called on a child window, ignoring...");
|
|
return;
|
|
}
|
|
else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID)
|
|
{
|
|
/* Ignore fullscreen call on GameMode window, those are always fullscreen already */
|
|
return;
|
|
}
|
|
|
|
#if TARGET_HOST_POSIX_X11
|
|
if(!glutGet(GLUT_FULL_SCREEN)) {
|
|
if(fghToggleFullscreen() != -1) {
|
|
win->State.IsFullscreen = GL_TRUE;
|
|
}
|
|
}
|
|
|
|
#elif TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: what about WinCE */
|
|
|
|
if (glutGet(GLUT_FULL_SCREEN))
|
|
{
|
|
/* Leave full screen state before entering fullscreen again (resizing?) */
|
|
glutLeaveFullScreen();
|
|
}
|
|
|
|
{
|
|
#if(WINVER >= 0x0500) /* Windows 2000 or later */
|
|
DWORD s;
|
|
RECT rect;
|
|
HMONITOR hMonitor;
|
|
MONITORINFO mi;
|
|
|
|
/* For fullscreen mode, first remove all window decoration
|
|
* and set style to popup so it will overlap the taskbar
|
|
* then force to maximize on the screen on which it has the most
|
|
* overlap.
|
|
*/
|
|
|
|
|
|
/* store current window rect */
|
|
GetWindowRect( win->Window.Handle, &win->State.OldRect );
|
|
|
|
/* store current window style */
|
|
win->State.OldStyle = s = GetWindowLong(win->Window.Handle, GWL_STYLE);
|
|
|
|
/* remove decorations from style and add popup style*/
|
|
s &= ~WS_OVERLAPPEDWINDOW;
|
|
s |= WS_POPUP;
|
|
SetWindowLong(win->Window.Handle, GWL_STYLE, s);
|
|
SetWindowPos(win->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
|
|
/* For fullscreen mode, find the monitor that is covered the most
|
|
* by the window and get its rect as the resize target.
|
|
*/
|
|
hMonitor= MonitorFromRect(&win->State.OldRect, MONITOR_DEFAULTTONEAREST);
|
|
mi.cbSize = sizeof(mi);
|
|
GetMonitorInfo(hMonitor, &mi);
|
|
rect = mi.rcMonitor;
|
|
#else /* if (WINVER >= 0x0500) */
|
|
RECT rect;
|
|
|
|
/* For fullscreen mode, force the top-left corner to 0,0
|
|
* and adjust the window rectangle so that the client area
|
|
* covers the whole screen.
|
|
*/
|
|
|
|
rect.left = 0;
|
|
rect.top = 0;
|
|
rect.right = fgDisplay.ScreenWidth;
|
|
rect.bottom = fgDisplay.ScreenHeight;
|
|
|
|
AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |
|
|
WS_CLIPCHILDREN, FALSE );
|
|
#endif /* (WINVER >= 0x0500) */
|
|
|
|
/*
|
|
* then resize window
|
|
* SWP_NOACTIVATE Do not activate the window
|
|
* SWP_NOOWNERZORDER Do not change position in z-order
|
|
* SWP_NOSENDCHANGING Suppress WM_WINDOWPOSCHANGING message
|
|
* SWP_NOZORDER Retains the current Z order (ignore 2nd param)
|
|
*/
|
|
SetWindowPos( fgStructure.CurrentWindow->Window.Handle,
|
|
HWND_TOP,
|
|
rect.left,
|
|
rect.top,
|
|
rect.right - rect.left,
|
|
rect.bottom - rect.top,
|
|
SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
|
|
SWP_NOZORDER
|
|
);
|
|
|
|
win->State.IsFullscreen = GL_TRUE;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* If we are fullscreen, resize the current window back to its original size
|
|
*/
|
|
void FGAPIENTRY glutLeaveFullScreen( void )
|
|
{
|
|
SFG_Window *win;
|
|
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" );
|
|
|
|
win = fgStructure.CurrentWindow;
|
|
|
|
#if TARGET_HOST_POSIX_X11
|
|
if(glutGet(GLUT_FULL_SCREEN)) {
|
|
if(fghToggleFullscreen() != -1) {
|
|
win->State.IsFullscreen = GL_FALSE;
|
|
}
|
|
}
|
|
|
|
#elif TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: what about WinCE */
|
|
if (!glutGet(GLUT_FULL_SCREEN))
|
|
{
|
|
/* nothing to do */
|
|
return;
|
|
}
|
|
|
|
/* restore style of window before making it fullscreen */
|
|
SetWindowLong(win->Window.Handle, GWL_STYLE, win->State.OldStyle);
|
|
SetWindowPos(win->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
|
|
/* Then resize */
|
|
SetWindowPos(win->Window.Handle,
|
|
HWND_TOP,
|
|
win->State.OldRect.left,
|
|
win->State.OldRect.top,
|
|
win->State.OldRect.right - win->State.OldRect.left,
|
|
win->State.OldRect.bottom - win->State.OldRect.top,
|
|
SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
|
|
SWP_NOZORDER
|
|
);
|
|
|
|
win->State.IsFullscreen = GL_FALSE;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Toggle the window's full screen state.
|
|
*/
|
|
void FGAPIENTRY glutFullScreenToggle( void )
|
|
{
|
|
SFG_Window *win;
|
|
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreenToggle" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreenToggle" );
|
|
|
|
win = fgStructure.CurrentWindow;
|
|
|
|
#if TARGET_HOST_POSIX_X11
|
|
if(fghToggleFullscreen() != -1) {
|
|
win->State.IsFullscreen = !win->State.IsFullscreen;
|
|
}
|
|
#elif TARGET_HOST_MS_WINDOWS
|
|
if (!win->State.IsFullscreen)
|
|
glutFullScreen();
|
|
else
|
|
glutLeaveFullScreen();
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* A.Donev: Set and retrieve the window's user data
|
|
*/
|
|
void* FGAPIENTRY glutGetWindowData( void )
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindowData" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetWindowData" );
|
|
return fgStructure.CurrentWindow->UserData;
|
|
}
|
|
|
|
void FGAPIENTRY glutSetWindowData(void* data)
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowData" );
|
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowData" );
|
|
fgStructure.CurrentWindow->UserData = data;
|
|
}
|
|
|
|
/*** END OF FILE ***/
|