reactphysics3d/sources/reactphysics3d/collision/BroadPhaseAlgorithm.h

56 lines
2.7 KiB
C++

/***************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef BROADPHASEALGORITHM_H
#define BROADPHASEALGORITHM_H
// Libraries
#include "../body/BoundingVolume.h"
// Namespace ReactPhysics3D
namespace reactphysics3d {
/* --------------------------------------------------------------------
Class BroadPhaseAlgorithm :
This class is an abstract class that represents an algorithm
used to perform the broad-phase of a collision detection. The
goal of the broad-phase algorithm is to compute the bodies that
can collide. But it's important to understand that the
broad-phase doesn't compute only body pairs that can collide but
also pairs of body that doesn't collide but are very close. The
goal of the broad-phase is to remove pairs of body that cannot
collide in order to avoid to much bodies to be tested in the
narrow-phase.
--------------------------------------------------------------------
*/
class BroadPhaseAlgorithm {
private :
public :
BroadPhaseAlgorithm(); // Constructor
virtual ~BroadPhaseAlgorithm(); // Destructor
virtual bool testCollisionPair(const BoundingVolume* const boundingVolume1, const BoundingVolume* const boundingVolume2)=0; // Return true if the two bounding volume can collide
};
} // End of reactphysics3d namespace
#endif