36 lines
1.7 KiB
C++
36 lines
1.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef REACTPHYSICS3D_H
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#define REACTPHYSICS3D_H
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// Libraries
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#include "body/RigidBody.h"
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#include "engine/PhysicsWorld.h"
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#include "engine/PhysicsEngine.h"
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#include "body/BoundingVolume.h"
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#include "body/OBB.h"
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// Alias to the ReactPhysics3D namespace
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namespace rp3d = reactphysics3d;
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// TODO : Replace in all files of the project "unsigned int" by "uint" (see typeDefinitions.h"
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#endif
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