89 lines
4.1 KiB
C++
89 lines
4.1 KiB
C++
/********************************************************************************
|
|
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
|
* Copyright (c) 2010-2016 Daniel Chappuis *
|
|
*********************************************************************************
|
|
* *
|
|
* This software is provided 'as-is', without any express or implied warranty. *
|
|
* In no event will the authors be held liable for any damages arising from the *
|
|
* use of this software. *
|
|
* *
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
* including commercial applications, and to alter it and redistribute it *
|
|
* freely, subject to the following restrictions: *
|
|
* *
|
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
|
* that you wrote the original software. If you use this software in a *
|
|
* product, an acknowledgment in the product documentation would be *
|
|
* appreciated but is not required. *
|
|
* *
|
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
|
* misrepresented as being the original software. *
|
|
* *
|
|
* 3. This notice may not be removed or altered from any source distribution. *
|
|
* *
|
|
********************************************************************************/
|
|
|
|
// Libraries
|
|
#include "TestSuite.h"
|
|
#include "tests/mathematics/TestVector2.h"
|
|
#include "tests/mathematics/TestVector3.h"
|
|
#include "tests/mathematics/TestTransform.h"
|
|
#include "tests/mathematics/TestQuaternion.h"
|
|
#include "tests/mathematics/TestMatrix2x2.h"
|
|
#include "tests/mathematics/TestMatrix3x3.h"
|
|
#include "tests/mathematics/TestMathematicsFunctions.h"
|
|
#include "tests/collision/TestPointInside.h"
|
|
#include "tests/collision/TestRaycast.h"
|
|
#include "tests/collision/TestCollisionWorld.h"
|
|
#include "tests/collision/TestAABB.h"
|
|
#include "tests/collision/TestDynamicAABBTree.h"
|
|
#include "tests/collision/TestHalfEdgeStructure.h"
|
|
#include "tests/collision/TestTriangleVertexArray.h"
|
|
#include "tests/containers/TestList.h"
|
|
#include "tests/containers/TestMap.h"
|
|
#include "tests/containers/TestSet.h"
|
|
|
|
using namespace reactphysics3d;
|
|
|
|
int main() {
|
|
|
|
TestSuite testSuite("ReactPhysics3D Tests");
|
|
|
|
// ---------- Containers tests ---------- //
|
|
|
|
testSuite.addTest(new TestList("List"));
|
|
testSuite.addTest(new TestMap("Map"));
|
|
testSuite.addTest(new TestSet("Set"));
|
|
|
|
// ---------- Mathematics tests ---------- //
|
|
|
|
testSuite.addTest(new TestVector2("Vector2"));
|
|
testSuite.addTest(new TestVector3("Vector3"));
|
|
testSuite.addTest(new TestTransform("Transform"));
|
|
testSuite.addTest(new TestQuaternion("Quaternion"));
|
|
testSuite.addTest(new TestMatrix3x3("Matrix3x3"));
|
|
testSuite.addTest(new TestMatrix2x2("Matrix2x2"));
|
|
testSuite.addTest(new TestMathematicsFunctions("Maths Functions"));
|
|
|
|
// ---------- Collision Detection tests ---------- //
|
|
|
|
testSuite.addTest(new TestAABB("AABB"));
|
|
testSuite.addTest(new TestPointInside("IsPointInside"));
|
|
testSuite.addTest(new TestTriangleVertexArray("TriangleVertexArray"));
|
|
testSuite.addTest(new TestRaycast("Raycasting"));
|
|
testSuite.addTest(new TestCollisionWorld("CollisionWorld"));
|
|
testSuite.addTest(new TestDynamicAABBTree("DynamicAABBTree"));
|
|
testSuite.addTest(new TestHalfEdgeStructure("HalfEdgeStructure"));
|
|
|
|
// Run the tests
|
|
testSuite.run();
|
|
|
|
// Display the report
|
|
long nbFailedTests = testSuite.report();
|
|
|
|
// Clear the tests from the test suite
|
|
testSuite.clear();
|
|
|
|
return nbFailedTests;
|
|
}
|